BongoBear的最近内容

  1. Increase party size of other clans in your kingdom?

    There is 1 policy called "Noble Retinues" that grants +40 troop slots to all parties as long as their clan is tier 5. so a clan that can field 3 parties will bring +120 (max) extra troops to the fights.
    Also like the others said giving them a source of income like a fief will make them more likely to upgrade and fill their parties to their max capacity.

    A big bank and a good guide. It's very easy to recruit clans once you know what to look for.

    at 600 hearts they should give the best bonus (+18 food) to the castle and increase their production rate. increasing it even more will make the villager parties larger. that will make them very reliable at delivering to towns. It will increase the militia of the place meaning once you get it to a point high enough it will be hard to raid. So i always suggest Irrigation if you have no idea what to do next.

    2 policies for income "Land tax" & "State Monopolies" but beware. you should only use these later when you have around 10 towns. Land tax is around 1K extra gold and State Monopolies is like having another 7 shops at least.


    Hope this covers some of the questions
    Thank you
  2. Micro manage cavalry charges

    When I order my cavalry to move from point A to point B, they do so at a trot. Fine, but when I want them to quickly disengage after a charge and move to a certain point, again they move slowly. 1. Is there a command to make them gallop away to a certain point so that they can charge again? 2...
  3. Increase party size of other clans in your kingdom?

    Clans all have a rank and it increases as they win battles and rank up, this increases thier max party size. Vassals you create from wanderers start at rank 2 and normal clans are likely higher. It takes them time to fill up their party if they've been defeated or just made and they won't over spend, so if they have little income they may only have 1 party out and about. They also prioritize having some garrison too, so donating there if it's very low can help. But don't over do it or they will just throw out the troops if it costs too much.

    More ranged units. You have to defeat their armies one way or another.

    I don't know but I would use that castle to make new clan once you have 500 influence and spare wanderer. Fiefs and passive income is overrated, but more parties is always good!
    So how do I make a new clan from a wanderer? I tried Googling it but couldn't find the answer.

    (Edit) Sorry, just found my answer :smile:
  4. Increase party size of other clans in your kingdom?

    When granting fief to a clan, can the player choose the governor or does the AI do it?
  5. Increase party size of other clans in your kingdom?

    Clans all have a rank and it increases as they win battles and rank up, this increases thier max party size. Vassals you create from wanderers start at rank 2 and normal clans are likely higher. It takes them time to fill up their party if they've been defeated or just made and they won't over spend, so if they have little income they may only have 1 party out and about. They also prioritize having some garrison too, so donating there if it's very low can help. But don't over do it or they will just throw out the troops if it costs too much.

    More ranged units. You have to defeat their armies one way or another.

    I don't know but I would use that castle to make new clan once you have 500 influence and spare wanderer. Fiefs and passive income is overrated, but more parties is always good!
    Thank you
  6. Increase party size of other clans in your kingdom?

    As far as I know the only way to get other clans to fill their parties up more is to give them a fief. Otherwise they just don't have any money.
    Alright Julio. Thanks
  7. Increase party size of other clans in your kingdom?

    Ok, took Amprela without much loss. Need some advice on managing the town.
  8. Increase party size of other clans in your kingdom?

    1. Is there a way of increasing the party sizes of recruited clans in your kingdom? I know that we can set the budget for our own companion parties. 2. I'm having trouble sieging Amprela. I'm playing the story mode campaign with Empire culture. I have only a single fief: Lochana Castle. I've...
  9. Looters and disposal thereof

    Then, there should definitely be an option to issue more specific orders to your roving parties.

    "Patrol around this castle."
    "Do not join/join armies from other clans."
    "Kill every looter party in a twenty mile radius."

    If modders can do it, I'm sure at least some basic functionality like that could be added to the native game.
    I agree
  10. Patch 1.7.2. removes clickable siege spots on the campaign map

    Are you using any mods? I believe I read somewhere on either the subreddit or here that Harmony is causing this issue. I have the same issue but just spam click to find the spots.
    Oh, yes I am using mods. Ok, Harmony is the culprit? Yes I also have to spam click to find the spots. They're usually near the protection barricades and 2 near the camp tents.
  11. Patch 1.7.2. removes clickable siege spots on the campaign map

    hey brother have you find solution for this ? i have same issue too
    No, not yet.
  12. Patch 1.7.2. removes clickable siege spots on the campaign map

    This problem can come and go, you might have some relief by re-loading the game.
    Nope, that did not work.
  13. Introduction/Hello thread

    Hello everyone!!
    New to the mount & blade franchise.
  14. Patch 1.7.2. removes clickable siege spots on the campaign map

    Hello everyone, New here. My game just got updated to patch 1.7.2. stable. I no longer see the UI spots (the clickable) spots in and around my siege camp on the campaign map that allowed me to build trebuchets, move to reserve, etc. Any help would be appreciated.
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