Hey guys I'm brand new to modding and making some great progress but I'm confused over this (probably simple) issue.
I have some weapons that are modelled, textured and essentially ready to go, however what is causing me some trouble is how do define the grip for a weapon. I'm assuming the game isn't gonna magically go "that must be the handle" and do it for me, so I figure I have to define it in OpenBRF. However despite watching hours of video toots and reading every page I can find no-one else seems to have documented this part of the process.
Can anyone give me a point by point (after importing the meshes into OpenBRF)?