BlueHawkMods的最近内容

  1. SP Fantasy [WB] Mythica Mod

    I'm about to begin work on my mod (Mythica) and I'm essentially reaching out to anyone who'd like to help with modelling texturing and scripting. The Mod will be a total conversion, with a new map, fantasy elements and hopefully somewhere down the line new races of mythological beings. I've...
  2. Modding Q&A [For Quick Questions and Answers]

    Hey guys I'm brand new to modding and making some great progress but I'm confused over this (probably simple) issue.
    I have some weapons that are modelled, textured and essentially ready to go, however what is causing me some trouble is how do define the grip for a weapon. I'm assuming the game isn't gonna magically go "that must be the handle" and do it for me, so I figure I have to define it in OpenBRF. However despite watching hours of video toots and reading every page I can find no-one else seems to have documented this part of the process.

    Can anyone give me a point by point (after importing the meshes into OpenBRF)?
  3. Modding Question: How to make weapons into shields?

    If you want I'd be willing to try and animate the off hand attacks, but you'd need to attach them to appropriate scripts/txt files as that's not really my area of expertise.
  4. Blender Imported Mesh Issue

    Ok, so my problem is that when I import the body mesh (body_male) into blender, the vertices don't match the model. I tried applied the sub-surface modifier and again the vertices/edges/faces that I can interact with don't appear to match the actual model. Is this a collision mesh? How can I...
  5. Particle Systems - newbie lost and confused

    Ultimately I was aiming at having weapons with glowing/smoke/fire/lightning effects and possibly projectiles, but I'll need to put some time into it, I was  mainly looking to see whether I needed to build the systems or whether I could import them

    Thanks for clearing it up ?
  6. Particle Systems - newbie lost and confused

    Hi, I'm pretty new to modding warband, and while I've done my due diligence and searched everywhere I can't seem to find this piece of information: Is it possible to use blender particle effects in warband, or do all Particle Systems need to be coded with python? For example if I applied a...
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