Isn't that what mods is for? Should things I would like to see be added to the game be added just because I want it, and damn anyone else that wouldn't like it?
I didn't say the game didn't need anything. But to expect large content drops after a game is released seems a bit far fetched. Looking at other games out there such is at large tied to dlc's etc. People been name dropping Paradox earlier and they are a prime example of such.
Mods are here because some studios want to solidify a community around that kind of feature.
But it doesn't mean a mod isn't worth integrating because it is the result of some isolated players wishes with good development skills (another way to define "modders", I guess).
By allowing a community to create and release mods freely, you will draw players attention around a bunch of well made ones. If a mod is popular and too good to be ignored (want a top 10 list ?) you create needs.
I started playing Bannerlord in it's vanilla state and I really enjoyed it. In fact, the vanilla game hooked me in no time. But at some point it became dull, I was done grinding always the same things. I just wanted more possibilities and new features. I ended up finding mods because I hated seeing clones, I found many cool mods until I realised
"ok, Bannerlord is definitely unfinished". Suddenly I had needs.
If TW is annoyed to see players (like me) asking for new features, sometimes by sharing random
mods links (as I do), then maybe they should cut the flow and stop supporting modding for good ? Or blocking too demanding players on this forum ? Maybe both ? I genuinely don't know.
Good thing this isn't the case for the moment. A
modder forum section even exists on this very forum and Steam/Nexus pages are florishing, with the promise of even more cool ideas (and needs) in the futur.
So yeah, players won't look away and pretend Bannerlord doesn't need new features that easy.
But no one is asking for
"large content drops". TW doesn't have to release a patch out the blue with tons of new stuff in a row. First, there are good signs they are simply unable to do so, secondly, I'm pretty sure this isn't what people are asking. Things could be done step by step.
1.2.0 was the perfect example for this.
We just need more 1.2.0-like patchs.
I wouldn't mind a DLC as well, as long as it's content is worth paying for.
Someone talked about balancing problem:
Yes, new features means caring about a right balance...kind of obvious point.
Good news ! Unlike modders working on their spare time Taleworlds is a video game company that has hired professional devs and artists, with a full access of the whole game code, all of this powered by a good amount of ressources. Please correct me if I'm wrong.
I'm not saying Taleworlds is Blizzard or Bethesda, not at all. I'm saying TW has more ressources and manpower than a modder delivering new ideas or improving existing features, in his bedroom.
But hey, before balancing anything, new features must to be added, tested, beta tested, with feedbacks.
We can't balance properly what doesn't exist yet (or only through mods).
So far, the only thing we can do is...guessing indefinitely if that thing will be or not balanced, usually with an unbalanced mod version as reference. Not good enough.
Stop discussing then, just pick a
good lore friendly and popular mod, polish it, add it to the game (credit the modder), let's test it together and see how it goes. It's not black magic.
Imagine every game company saying
"oh we won't add new content because we are too afraid this will break the balance". Excuse me ?
I suppose these are just decisions to take (with some good management).