Beppo66的最近内容

  1. Views and Observations on Bannerlord compared to Warband

    Show me one. That's right, there isn't any. For a game of this scale, with the complexity of a system like that, combined with their team size and the budget, the time frame in which they developed the game is completely reasonable.

    Im sorry to say it, but if you believe that 8 years is a reasonable amount of time for a game to still be in it's infancy, you are delirious. All of World of Warcraft Classic was built in half that time. Larian, 11 bits and Croteam are just a couple more examples for small studios who managed to creat incredible games in half the time. I would like to give the ball back to you however. Which successfull game ever took over 8 years (and counting) to be developed?

    I had a really good early/mid game experience, but it was totally trashed after entering the end game. The empire I support just vanished all kingdoms, I soloed a lord's army and jumped my money to 1kk and after everything was taken by the Southern Empire, I'm feeling myself like a rich NPC with absolutely nothing to do. I can't impeach my ruler, I can't create trouble between the nobles, the main quest is broken, grind my clan tier would be a terrible investment of my time since probably I'm going to do nothing with it. I'm really thinking about let my character AFK in its settlement to see if there is something I can do with my children after they grew up. I had some really great hours at the beginning of the game, but now I'm feeling like playing NPC Simulator 2020.

    I know it is in EA stage, but the current product is really frustrating and lets the players with a huge feeling of emptiness.

    I bet you one could "win" this game by going afk after you joined the kingdom which has snowballed the best to the point where you can actually join one nation. Everything will work without you even doing anything. It goes to the point where calling in an army yourself is objectively worse than just joining someone elses army. It costs you a lot of influence and does not give you more renown, influence, money or higher chances at getting a fief than just joining an existing army.

    Especially the Nova Aetas thing, Quintillus (the creator of that mod) did the whole thing pretty much himself as far as I know, and it has a crazy amount of features, and was made in just a few years.

    If that is true and Nova Aetas was made by one guy, Taleworlds should get him on board asap. Give this man some time and he will work wonders compared to what we have gotten thus far. I mean Nova Aetas had to work with a very limited engine and still managed to put in features like colonies and building your own castle, which I did not even think was possible to implement into Warband. This man is a magician!
  2. Views and Observations on Bannerlord compared to Warband

    How many hours do you expect out of a game? Games like Call of Duty finish in a few hours and people are willing to buy them for 50+ euros, yet you get many hours out of games like Bannerlord, but because they are sandbox people expect to get infinite hours out of them. You already got your moneys worth with the current features in and the content you can do, nothing stopped you from refunding it immediately if you didn't enjoy your experience with the time that was given to you to try it out.

    Anyway, ops points are valid but the game is still in its infant stage and it shows great potential, we just need to be patient now and it will grow to something great. Sandbox games take a lot of development hours and a lot of effort, so let's do our best and give our suggestions and report the bugs, the rest will sort itself out.

    I don't doubt that the game will be good at some point. Either because the developers put in the work or otherwise we as the community will do it anyways. You are correct with your statement that the game is in its infant stage. But let's be honest, that is a death sentence of a word for a game which is in planning/development for nearly a decade.It does not feel like they scapped the whole game once in that timeframe, but more so twice or even three times. There are smaller developer teams that do double the work in half the time. It just makes me sad to see my favourite game being developed with the attitude of a one man hobby programmer instead of a professional team. I mean if Mount and Blade wasn't such a niche title and had to compete with other games in its genre, I bet you Taleworlds would indeed go bankrupt.

    I would be also more ease on balancing issues. A lot of parameters are just configurable, they can tune them up any time once they get enough statistics and feedback. The changes were really noticable in the recent patches even though there were 0kb according to Steam. The damage output was increased, movement speed as well. I think they made a quite good framework that can be tweaked and tuned really fast.

    And yes, there are lots of tweaking issuses and they do a phenomenal job at tweaking stuff pretty much on the fly. I mean we have seen changes to workshop outcome twice in the last two days. But those little scaling issuses are not the main problem here. They can fix them all till tomorrow and the game would still not be in the state where we can enjoy the sandbox as much as we enjoyed Warband's. That is what annoys me about this Early Access system. I don't mind beta tests to find bugs. Some things you can't find with a tester team of propably ~100-200 people. But delievering a game, especially after so much time, which is that far from being finished contentwise, feels not fair towards a fanbase which waited for exactly a decade on Warbands successor.
  3. Views and Observations on Bannerlord compared to Warband

    After nearly 30 hours of gameplay I must say I am disappointed in Bannerlords. I get that the Game is EA. But I just have to wonder how they managed to have so little content in the game after 5-10 years of development. But let's start off with the good. Bannerlord looks and feels amazing...
  4. Early access - Whats your comment?!

    Phaser Rave 说:
    Beppo66 说:
    I am incredibly mad at TaleWorlds for giving us an EA Version. For me personally, the long waiting time was only justifyable because they said they want the game to be really good and polished. And after nearly a decade of waiting for this game, they are just gonna throw us a bone with an EA version instead of releasing a polished and finished game. I honestly feel cheated and disrespected by the devs. I would not mind waiting another year or even two if they give us the whole game then, instead of releasing it bit by bit. As someone said already, it just takes away the sensation of playing this masterpiece of a game finally after so long. You could still patch the game and add new features after full release. And also, if you go in EA why not do it now? If your goal is to develope the game together with the community, you better start sooner than later. I really can't understand why they chose to go with this mental way of releasing their game, but I am very disappointed. And I would not have thought that Bannerlord, the very game that hyped me up like no other game could with every piece of information dropped, could ever disappoint me...

    So then don't buy it. Wait until it's released. If you do this, it's like you're waiting the same amount of time if they hadn't decided to put it in EA, anyway.

    This is a good thing. If they released the game at version 1.0 without player testing, it would have horrible bugs. It will probably even have some bugs at 1.0 despite the EA testing, but it's better than without. This way, when you finally do try it out, it'll be much more polished.

    Sorry but that is just rubish. No one said the game shouldn't be playtested. Don't know why you made that one up. Every game has playtesting in form of Alpha and Beta tests. It has nothing to do with EA if a game is buggy in 1.0 or not. Otherwise every game that is released properly would be buggy in 1.0, which obviously is not the case. Also it is not not the same as if they released a full game at launch. With the devs already getting paid for an unfinished game and the hype being sated, development will most likely be slower than without EA. Just take a look at most EA titles and how long it took them to get to full release. As I already said, a game doesn't have to be perfect at launch. You can still patch it later. It should how ever include all features at least. Especially after  7 years.
  5. Early access - Whats your comment?!

    I am incredibly mad at TaleWorlds for giving us an EA Version. For me personally, the long waiting time was only justifyable because they said they want the game to be really good and polished. And after nearly a decade of waiting for this game, they are just gonna throw us a bone with an EA version instead of releasing a polished and finished game. I honestly feel cheated and disrespected by the devs. I would not mind waiting another year or even two if they give us the whole game then, instead of releasing it bit by bit. As someone said already, it just takes away the sensation of playing this masterpiece of a game finally after so long. You could still patch the game and add new features after full release. And also, if you go in EA why not do it now? If your goal is to develope the game together with the community, you better start sooner than later. I really can't understand why they chose to go with this mental way of releasing their game, but I am very disappointed. And I would not have thought that Bannerlord, the very game that hyped me up like no other game could with every piece of information dropped, could ever disappoint me...
后退
顶部 底部