Benkasim 说:
Qes 说:
Benkasim 说:
I will take out the additional diplomacy mod as well as the battle formation kit...leaving only the skirmish + pre-battle plan mod intact and upload it as an alternative download...so see if there is an improvement in the gameplay. I really like the diplomacy + battle formation mod but let's see how it goes.. I may tweak them abit for this upcoming alt version.
Well, I really LIKE the diplomacy mod. I grabbed yours specifically because it was like Diplomacy + Flavor. I'd hate to sacrifice one for the other.
I dont think diplomacy is the root cause of slow down (during battle). Battle Formations seem that way. And I absolutely LOVE the shield wall. (So long as I'm playing nord).
So basically - I love what you've done. I'd hate to see you tossing out things. I know, I want my cake and also to consume said cake.
But I'm almost convinced that most of these issues merely require some tweakery, not all-out removal.
Perhaps getting into contact with the original makers of those parts might eliminate some difficulties? Or perhaps they'd have insight as to how to streamline. As of now, i'm willing to put up with a little lag for the extra fun your mod represents. I just saw the lag's removal as a longterm goal.
It is not tossing them out but troubleshooting the problem.. I have to eliminate one factor at a time to see the cause of it. I will be upload an alternate version to get feedback if they encounter the same bugs...For the battle formation, I will just turn off the AI formation... It is disturbing to see the opponents just standing there waiting to be slaughtered..
Yeah that makes sense. Although, now playing it more, I have a few more thoughts (on the current oct 15 build)
Tactical: (Battle)
1. Formations are more trouble than they are generally worth. It takes a lot of fussing to get people where I want them, and the backspace-overview function no longer works at all. I cannot direct my forces with a click. It resets.
2. Skirmish is great.
3. Shieldwall is less and less effective - (see 1). This is mostly because with larger armies i want to accomplish more. The more clicking required to get things into place means that single tactics work less often. Also, since shieldwall doesnt really allow me the finesse of "where" i want them to set up (always to my left and it's a guess) it's usually better just to have them in ranks or "hold" on a hill.
Honestly, I wish that Infantry just naturally formed a few rows deep, rather than in a long line (shieldwall) instead of having to tell them to do this. And then "hold" where ever would work fine. If anything "come together" should be depth of ranks, and spread out should be the opposite. Shield-walls should always be natural.
4. The "planning" function doesnt work at all. Even if I set up plans, they are completely ignored and i HAVE to manually set my units every battle.
Conclusion - remove the battle formations thingy. It's too much trouble for it's worth (and since the AI cant use it) it can probably be the first to go? If possible, ONLY keep skirmish? It's a completely separate button anyway. It works exactly as needed (so far as I can tell). If anything I wish it could be expanded to cavalry (run in, hit one thing, run away). But i'm not sure that works.
Strategy (Map)
1. I altered the colors to suit my whims. But when I finally conquered a castle (Ismerela), it was bright red. I like my kingdom to be a nice royal purple. It would be nice to have color selection IN game? (Like with the banners) I do remember that other mods have done this, but it might be a huge hassle. As it is - i'd like to simply know why my kingdom was red. All the other colors are what they're supposed to be. My Patrols *were* purple. But the castle name and village were red. I was wondering if it was because i'm not a legitimate ruler? I have outlaws and bandits set to red (easy to see). So i've no earthly clue why everything "except" places are correctly colored.
2. Maybe have the different factions choose their main-flag-banner at random at the start of a new game? That way some of us could use those cool banners when we become uber ourselves. I do really like that ONE banner flies over everything - that of the king. Perhaps on the field of battle though, individual banners could still be realized. So "Map" banners would be the king. And Battle-banners could be individual lords? If you could manage that, I might just giggle like a school girl. (I didnt notice it if this is already the case - too busy with the slashing and the blood and the crying and the tears and what not)
Administration (interface)
1. It would be nice to have many of the modules facets and features to be disable-able via the camp menu. Generally "more customize-ability" in the camp menu for what features we want on and off would be great.
2. I dont mind the EXP bug.

It should be fixed, but maybe put this low on the totem pole of bug triage.
3. Diplomatic spam is annoying - but should also be on the low end of the triage.
4. Faction relations report is useless, and more important than the spam. I'm not sure if you can fix this.
If I repeat things, it's only so that it's all in one list and you dont have to go looking for them in other posts.
EDIT/add: I read more up on the skirmishing script. It seems completely separate from the battle-formations scripts. So it would likely be possible to keep that.