As it is right now, it is not only possible, but actually rather likely for the players to conquer the whole map before their first child comes of age. Even though the addition of the retreat gave the players the ability to play as their child (also as spouse or siblings if playing campaign) before their character dies, there is still the problem of needing the necessary amount of time pass in order to have a child come of age (18 years in-game time, if we somehow magically got married and gotten ourselves or our wife pregnant within the 1st day). So, how would you change how time passes in the game?
For me, I've suggested a while ago that we should have a slider that adjusts the speed of the day/night cycle & the daily ticks at character creation; if we for example set the slider to 3x faster day/night cycle, the daily ticks such as wages, influence, settlement loyalty, etc. would happen once every 3 days (so as to not become bankrupted or have towns rebel immediately).
I've also seen suggestions for halving or 1/3ing the amount of days in a year (84 days normally), which I'm also partially alright with (but I think it would make seasons pass by too quickly).
What do you think should be done with the passage of time in singleplayer? Do you prefer any of the above suggestions or have one of your own?