Recent content by bekkilyn

  1. bekkilyn

    Devs please let us now fully customise our Clan members ie Companions, Spouse, children .....

    We might at least be able to take them to one of the barbers in town and get their hair done at the very least. :smile:
  2. bekkilyn

    How would you change the passage of time in the sandbox/campaign?

    As it is right now, it is not only possible, but actually rather likely for the players to conquer the whole map before their first child comes of age. Even though the addition of the retreat gave the players the ability to play as their child (also as spouse or siblings if playing campaign) before their character dies, there is still the problem of needing the necessary amount of time pass in order to have a child come of age (18 years in-game time, if we somehow magically got married and gotten ourselves or our wife pregnant within the 1st day). So, how would you change how time passes in the game?

    For me, I've suggested a while ago that we should have a slider that adjusts the speed of the day/night cycle & the daily ticks at character creation; if we for example set the slider to 3x faster day/night cycle, the daily ticks such as wages, influence, settlement loyalty, etc. would happen once every 3 days (so as to not become bankrupted or have towns rebel immediately).

    I've also seen suggestions for halving or 1/3ing the amount of days in a year (84 days normally), which I'm also partially alright with (but I think it would make seasons pass by too quickly).

    What do you think should be done with the passage of time in singleplayer? Do you prefer any of the above suggestions or have one of your own?

    I like this idea of having a slider. I'd personally like to have a longer cycle rather than a shorter one though because I don't rush to conquer everything as soon as possible and work on other things and just enjoy the natural progression of the kingdoms. I'd also like to have the option for console to turn off aging like the PC players get. There is no reason why having longer, shorter, or even no generational cycles should be forbidden in sandbox!
  3. bekkilyn

    Is EVERYONE supposed to be wearing a crown these days?

    I have noticed the same issue. Nobles are also given outfits regardless of genders, resulting in male nobles being given dresses that do not fit the male character model. Crowns and tiaras too.

    I'm definitely NOT a fan of the male Disney princesses in my game either! I just hope all of this stuff wasn't deliberate since it would mean that it won't be fixed for those of us on console.
  4. bekkilyn

    Is EVERYONE supposed to be wearing a crown these days?

    So as I've been traveling around Calradia with my most recent character working on trade and visiting all the keeps to add to my collection of nobles in the encyclopedia, I've noticed that practically everyone I talk to is wearing a crown even though the vast majority of them are not rulers of...
  5. bekkilyn

    What music u listen to Bannerlord too?

    I LOVE the Bannerlord music and even listen to it outside of the game. I couldn't even think of listening to anything else IN the game as it is so good. It is definitely one of my favorite game sountracks ever!
  6. bekkilyn

    SP - UI UI Text size on console is unreadable

    Been playing a lot more and find that it is difficult to read the text or to see the targeting "mouse" cursor over certain types of environments, snow or light-colored in particular. This was an issue with Warband as well. One pf the MMO type games I've played in the past solved this issue by providing an "opacity" setting to the text box so that the player could adjust the background of the text window to lighter or darker so that the text could be read regardless of the game environment. The player would decide whether they wanted a darker text window covering that part of the screen or to have an invisible one. I'm thinking that this would also be an issue on PC as well as console since even when I get up right at the screen, it is difficult to read text when it is being displayed over snowy areas, and the mouse cursor, since it is very pale, disappears almost completely as well.
  7. bekkilyn

    SP - UI UI Text size on console is unreadable

    Here are another couple places that text size needs to be increased. In the lower left when you are "mousing" over the icons for character, quests, etc. the little text box that pops up to tell us what those icons are is extremely small. Also, in the skills tree, when you are looking at the descriptions for the various skills, the description text is quite small. Perhaps a solution would be to magnify the text size when the cursor moves over the text boxes. When in the inventory or trade screen, the text for the items being traded is also pretty small and uncomfortable to read. The information on the bottom right of the screen showing health, denars, etc. is also barely readable.

    I'll add more if/as I find them! Thanks!
  8. bekkilyn

    SP - UI UI Text size on console is unreadable

    I've only just started playing the game, so may have more examples later, but the one that stands out the most to me are those little messages that pop up in the lower left of the screen. I think they are the type that show up in Warband when someone is defeated in battle but manages to escape or is exiled. One of them popped up in red concerning an NPC after completing that first village quest, but I couldn't read it so not sure what it was, and it disappeared before I could try to get closer to the TV.

    Also, it might also be good to have a option to choose our text colors for these types of messages. I'm not sure yet if it will be a problem in Bannerlord, but in Warband, I had trouble sometimes when trying to read the white text against many of the backgrounds and would then need to go into the notes, so even though the size wasn't an issue, the text colors sometimes could be.
  9. bekkilyn

    SP - UI UI Text size on console is unreadable

    I've turned the UI size all the way to 1.0 and can still barely read the text on my TV screen. I shouldn't have to sit right in front of the TV like it is a computer monitor to play the game. I've been playing Warband on console and the text is fine, but with Bannerlord I'm leaning forward...
Back
Top Bottom