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Recent content by BeefBacon

  1. Scene Design Contest

    @Dejan I've uploaded a new version of beefbacon_craglowe as beefbacon_cragloweupdate01.
  2. Scene Design Contest

    Forum username: beefbacon
    Scene name: Craglowe

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    "Oh aye, the bridge and the ruins there were here long before the Imperials and Vlandians decided to settle here at Craglowe; the rest were claimed by the swamp, I suppose. 'Course there's no way the Imperials and the Vlandians would cooperate like that these days, but their wars don't bother us none. No knight or legionary has set foot in these parts for a century or more, I reckon, so they can just leave us to our river trade. No, our real problems come from the brigands who camp out in the old ruins, and the swamp folk whenever they decide that fishing and digging clay ain't good enough for 'em. That and the swamp itself, of course; it seems to grow more treacherous every year. You watch your step if you go outside the walls, and stick to the roads where you can; I don't want to have to dredge you up a week from now, if we even find you at all."
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  3. Native OSP 3D Art BeefBacon's Terrain and Landscaping Pack

    That's very kind, thanks so much! I'll be sure to include this (along with any additional entries) in any future releases, since it serves as such a well organised base.
  4. Native OSP 3D Art BeefBacon's Terrain and Landscaping Pack

    Not a bad idea. A series of earth ramparts, trenches and so on would probably fit rather well.
  5. Native OSP 3D Art BeefBacon's Terrain and Landscaping Pack

    I was tired of always seeing boring terrain so I made a collection of cliffs, rocks and other terrain and landscaping models in a variety of materials for use in scene editing. While this pack was originally intended for use in mods such as Persistent Kingdoms, it can be used for scenes in any...
  6. [MBMC] Mount & Blade Modding Contest [Q3][Scening] - [Sponsored by TaleWorlds]

    I tend to see these contests as a nice community engagement thing. Competitions are fun. Warband modding will persist well into Bannerlord, just as older games like Half-Life and Doom continue to get modded to this day.

    I personally favour scening because it's more inclusive - everyone has access to the same tools and the same assets, and learning the scening tools is pretty straight forward. Blender isn't something you can just pick up and run with, and other people have access to other tools like Photoshop, 3DSMax or substance painter which will naturally confer an advantage. That's not to say that I don't think that modelling competitions should be run (I don't fancy my odds but I'd happily participate in an armour contest, for example) but I do think that scene comps are naturally more balanced.
  7. [MBMC] Mount & Blade Modding Contest [Q3][Scening] - [Sponsored by TaleWorlds]

    It was a tough competition, so I was very happy to get second place! Well done, everyone.

    In previous contests the judges had tables which broke down the different scores and the reasoning for those scores. If such tables were made for this competition I'd love to take a look.
  8. [MBMC] Mount & Blade Modding Contest [Q3][Scening] - [Sponsored by TaleWorlds]

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    Forum username: BeefBacon
    Scene name: Nordhaven
    Scene download link: https://filebin.net/qc45h97t5nj6oh8l
    Terrain code:
    scn_castle_10_exterior castle_10_exterior 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000000b0000000000fffff000041ef00005ae800003c55
      0
      0
    sea_outer_terrain_1

    By submitting this work I agree to the rules and regulations of this contest.

    My grandfather built a mead hall here from which he launched raids further inland than any Nord before him. My father built the great keep and the palisade, and razed one of the greatest southern fortresses to the ground. I will build this into a castle the envy of any fat southern lord, and I will carve out a realm of my own. Even now they march on my hall and construction of the walls is yet incomplete, so steel and valour must be my walls for now. One day soon I may have children. I know not what their legacy will be, but I know tales of their deeds will be sung in halls for ages to come.

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  9. [MBMC] Mount & Blade Modding Contest [Q3][Scening] - [Sponsored by TaleWorlds]

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    Forum username: BeefBacon
    Scene name: Lakeview Keep
    Scene download link: https://www.mediafire.com/file/qtlfc411krcky9p/scn_castle_46_exterior.sco/file
    Terrain code:
    scn_castle_46_exterior castle_46_exterior 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000350000000000fffff000041ef00005ae800003c55
      0
      0
    outer_terrain_none

    By submitting this work I agree to the rules and regulations of this contest.

    I'm told it was beautiful here once. Long ago this was an Imperial fort, watching the border with the Clans of Old Asserai. With the collapse of the Empire and the rise of our great Sultans that border vanished and my ancestors turned this place into their home; a garden villa overlooking a deep lake and lush farmland. Now it is claimed by the desert as one day all things will be, and yet it remains my home. I am honour-bound to defend it.

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  10. [MBMC] Mount & Blade Modding Contest [Q3][Scening] - [Sponsored by TaleWorlds]

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    Forum username: BeefBacon
    Scene name: The Wizard's Tower
    Scene download link: https://filebin.net/mbh8aut748540vsk
    Terrain code:
    scn_castle_24_exterior castle_24_exterior 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000003000000000080200000000010000000100000001
      0
      0
    outer_terrain_none

    By submitting this work I agree to the rules and regulations of this contest.

    I was delighted when Andarius approached me with a new contract. His benefactor required a company of mercenaries to protect his property; a great tower and the surrounding ruins in a swamp forest near Uxhal. The pay was generous, and for good reason. We never saw its inhabitant, but strange, unnatural lights could be seen coming from the tower at night, and such a decrepit structure was surely held up by sorcery. Once we started hearing the screams I noticed some of the lads discussing the possibility of fleeing to Suno. I'd have had them flogged if I hadn't had those same thoughts myself.

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  11. Modding Q&A [For Quick Questions and Answers]

    Can I tell villages to be assigned to specific castles and towns, rather than the closest?
  12. Modding Q&A [For Quick Questions and Answers]

    [Bcw]Btm_Earendil said:
    BeefBacon said:
    [Bcw]Btm_Earendil said:
    I remember that sometimes I have had to add the extra line for the text colour but I also haven't made bug changes there, most of my changes have been in the positions. So even with the line base_text_color it doesn't change the colour for the respective text?

    No it changes the colour for that text, there just doesn't seem to be the option to change the colour for other lines of text. It never occurred to me to add the line in myself. I might give that a go.

    -

    Hoooly **** that actually worked. I did a thing and it didn't break. I am Hackerman. Now I just need to do that to all the text that doesn't seem to want to change, though actually finding and identifying might be a bit tricky.
    I found your first message irritating but with your edit I understood it now  :lol:
    At game_variables, some few lines can be added without breaking anything. It works for sure if you see one text block with a line which the others don't have. You can then simply apply it to the others there as well. Have fun  :grin:

    Yeah, sorry, I could have been a bit clearer. Thanks for your help.
  13. Modding Q&A [For Quick Questions and Answers]

    [Bcw]Btm_Earendil said:
    I remember that sometimes I have had to add the extra line for the text colour but I also haven't made bug changes there, most of my changes have been in the positions. So even with the line base_text_color it doesn't change the colour for the respective text?

    No it changes the colour for that text, there just doesn't seem to be the option to change the colour for other lines of text. It never occurred to me to add the line in myself. I might give that a go.

    -

    Hoooly **** that actually worked. I did a thing and it didn't break. I am Hackerman. Now I just need to do that to all the text that doesn't seem to want to change, though actually finding and identifying might be a bit tricky.
  14. Modding Q&A [For Quick Questions and Answers]

    [Bcw]Btm_Earendil said:
    Which one are you trying to change? And give us also the snippet of the lines which you have put in (together with the ones from the whole block of the respective UI which you want to change)

    All text in the game. Main menu I can find, custom battles I can't. Starting a new game and selecting male/female I can find, but the rest of the character selection I can't. It's not an absolute deal breaker that I can't change text colour, but it is a shame since it's a good way to give a mod its own distinct visual style.

    I've changed all of the 0xFF colours in game_variables and module_game_menus. Either I've missed something, the colours for the rest of the text are stored elsewhere, or for some reason some colours are (seemingly arbitrarily) hardcoded.

    Code:
    char_b_attribs_base_position_x = 0
    char_b_attribs_base_position_y = 0.17
    char_b_attribs_base_size_x = 0.15
    char_b_attribs_base_size_y = 0.03
    char_b_attribs_base_text_color = 0xFFFFFFFF
    char_b_attribs_base_highlight_text_color = 0xFFD3E2E8
    char_b_attribs_base_text_flags = 0x4
    char_b_attribs_base_text_size_x = 0.02
    char_b_attribs_base_text_size_y = 0.02

    Is the sort of thing I'm looking for. I can edit these colours just fine, but the menus prior to this don't seem to be editable. There are colour values in module_scripts but they don't seem to be related; I may be wrong.
  15. Modding Q&A [For Quick Questions and Answers]

    kalarhan said:
    module.ini has variables to hide some buttons like
    Code:
    has_tutorial = 1

    you can edit the hardcoded UI like main game menu on the file game_variables.txt. The coordinates, etc, are there. Rest is hardcoded. A example is to move the buttons around, either to use a new background or to hide them (move them to the corner and use a small font... no more buttons lol).

    There seems to be a whole load of text that I can't change the colour of. Am I missing something, or is it such a mess that I can change the colour in the first character creation screen, but not the next? That surely can't be the case. I change colours by editing the 0xFF hex values - is there some other way to change colours that I've just not seen, or have I somehow missed the colour value for like half the UI?
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