Beardybong的最近内容

  1. Need More Info “d3d_device_context_-> Map at rglGPU_device::lock_texture Failed! The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine"

    Underclocking the GPU by about 105 also worked for me I think. The biggest thing is limiting frames to 60. When the game jumps wildly from 42 to 110 it REALLY messes with your graphics card. That and turning audio quality to low (or medium if you can handle it). Turn of all shadows, ambient occlusion, get rid of mods, and Reshade will also make it crash. I should just take screenshots of the settings and post it. It took me a week of nothing but troubleshooting just to get it running. Also having a separate launcher (I know it's a mod) was the only way for me to sort load order - which is also important. The native files should be: 1) native 2) sandbox core 3) sandbox 4) custom battle 5) story mode. Story mode has to be last.

    I agree, but we shouldn't have to underclock our GPU's.

    Thanks for trying he advice wookdaddy.

    Other things you can try that are helpful are: use an alternate launcher, this one is the best: https://www.nexusmods.com/mountandblade2bannerlord/mods/265.

    Download Process Lasso (set the games priority to always high, I/O high, Bitsum highest performance mode when game is running (balanced for standard PC usage), and performance mode enabled.

    Cap framerate to 60 FPS, make sure the game isn't changing settings. Check your config files to see if anything is off in my documents. The game changed back to 200 which will make it crash. Battle size use a low number.

    Update all drivers (Driver Easy is a good way to check).

    Took me an entire week of troubleshooting to get it fairly stable, those are just some things that have worked for me. More information is also helpful for the devs. Good luck.

    Can confirm doing all the above worked for me. Finally got a little gameplay, but not much tbh. I had to underclock GPU by more than 105 to get it working, about 300ish. On Very Low graphic settings I got about 15 mins before the d3d crash. On medium settings less than that. Each time it crashes while in game I have to restart my pc to get past the first loading screen again. Not sure why. Just like you said wookdaddy, game resets max frame limit to 200 each time (causing the crash?)

    Sorry for you inconvenience. Also, thanks for your findings and feedback. For the initial loading, it is very unusual for the game to crash with the GPU TDR timeout, because there is no big render call there, we will try to replicate it. Also, for the multiple GPU crashes, can you check whether the monitor that game is on is directly hooked into the GPU that it is running the game? Finally, we will be trying to replicate the high FPS causing GPU crashes issue as well. Once again, thanks a lot for your feedback.

    Thanks for the reply. Monitor is connected direct to GPU. GTX 1050 Ti >>> Dell U2717D 2560 X 1440 60 hz.
  2. In Progress Crash at startup, followed the guide but nothing has worked thus far

    Hello @momcilo94
    Firstly, thank you for all your advice. Secondly, quick question: my engine_config default settings in Documents were already set to your suggested changes. Is that unusual and if so could you please post your engine_config settings so I can revert it to a working state? Or maybe I should just leave it as it is.
  3. Need More Info “d3d_device_context_-> Map at rglGPU_device::lock_texture Failed! The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine"

    I have the same error message but for me it always pops up after crashing on the second loading screen after start up (immediately after intro fmv). Unfortunately haven't enjoyed a single minute of actual game-play yet. Tried all good advice on this thread (including under clocking GPU as Icaurs' post above advises), plus other sites that mostly claim it's an easy fix by just turning off image sharpening. Nothing working, not on stable 1.1.2 or beta 1.2.0. Spec: Windows 10, i7-8700K, GeForce GTX 1050 Ti, 16 GB RAM. Hopefully TW are working hard on a fix - game looks incredible!
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