I have been getting a lot of these script errors playing sp with the latest version from steam
from my rgl_log
SCRIPT WARNING ON OPCODE 402: Invalid Player ID: 218; LINE NO: 1:
At script: multiplayer_get_spawn_point_close_to_bots. At script: multiplayer_get_spawn_point_close_to_bots.
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
623 parties added.
launch complete.
SCRIPT ERROR ON OPCODE 1614: Invalid Party ID: -1; LINE NO: 79:
At Game menu menu_total_victory. At Game menu menu_total_victory. At Game menu menu_total_victory. At Game menu menu_total_victory. At Game menu menu_total_victory. StoreStats - success
StoreStats - success
SCRIPT WARNING ON OPCODE 402: Invalid Player ID: 185; LINE NO: 1:
At script: multiplayer_get_spawn_point_close_to_bots. At script: multiplayer_get_spawn_point_close_to_bots. SCRIPT WARNING ON OPCODE 402: Invalid Player ID: 185; LINE NO: 1:
At script: multiplayer_get_spawn_point_close_to_bots. At script: multiplayer_get_spawn_point_close_to_bots. StoreStats - success
SCRIPT WARNING ON OPCODE 402: Invalid Player ID: 197; LINE NO: 1:
At script: multiplayer_get_spawn_point_close_to_bots. At script: multiplayer_get_spawn_point_close_to_bots. SCRIPT WARNING ON OPCODE 402: Invalid Player ID: 172; LINE NO: 1:
At script: multiplayer_get_spawn_point_close_to_bots. At script: multiplayer_get_spawn_point_close_to_bots. SCRIPT WARNING ON OPCODE 402: Invalid Player ID: 183; LINE NO: 1:
At script: multiplayer_get_spawn_point_close_to_bots. At script: multiplayer_get_spawn_point_close_to_bots. StoreStats - success
Same problem as the rest of you guys. I have 2 3870 in crossfire, I get lock ups with the new drivers ati 8.11 went back to 8.4 drivers and now getting a different type of lock up. But with 8.4 drivers I can get back to desktop with out having to restart computer
Tried patch #2 . Now every time I enter a city I get a message renown value for this battle [and some number].I don't think its adding renown to the player which is good
I may have found a little bug.I attacked a city than took control of it.A day or two went,a friendly faction attack the city I took control of.Start of battle defending army 80 strong,attacking army 36 strong,2 days later defending army 103 strong,attacking army 26 strong.No other army was fighting in this battle.The color of the names fighting,defending bright green.attacking light green.Also my party could not join in this fight.Its V 022
Love the large battles but now is crashing in the middle of them.Also a little choppy I have Amd 4200 dual core Ati 1900 crossfire 2gigs ram. I have been trying different settings with the same result. battle size around 80 to 120