Barabas said:
There is a native shader that uses a envmap texture and a specular texture. It's the 'envmap_shader'. If you mean a shader that actually reflects the environment, the water shader does something like that, but I'm not sure how it works.
The envmap shader is broken, it looks more like a projected texture along the x axis that tilts with the camera.
I think what Henry wanted was hoping someone would create a proper version, preferably with a fresnel bias based on the facing ratio.
Screenie taken outside of MB of my own Shader network using the same texture. (texture is native to warband called envmap_medium
To get a real working result though it would have to change the envtexture depending on the time of day and in interiors, otherwise it will do what the current envshader is doing, glowing at night and indoors.
another pic of warbands weird envmap shader
I am learning HLSL but it's moving pretty slowly, I can write a very basic shader in FX composer
but translating them to warband is a
pita.