Recent content by Balbor

  1. Need More Info Formation spacing incorrect

    Update!
    I think I’ve found yet another trigger for causing the infantry to be spaced out like cavalry. I discovered it after have one battle without issue and right away another with issue, without changing the companions in my group or their equipment. I thought it might be caused by an perk I had given a newly levelled Comp so took them off their horse to see. It work BUT realised I had taken the wrong companion of their horse. I then tried with another, swapping around which one start the battle uncounted, each time I did the infantry were ok. It’s only when all there mounted didn the infantry spacing bug appear. So one cause might be having too many companions on horses and assigned to the same formation.

    One solution would be to allow the player to specifically assign a companion to a group instead of the game doing it automatically based on equipment.
  2. Need More Info Formation spacing incorrect

    Update, the method of using character manager to respect a character did not work on ‘the wainwright’ companion.
    If she is mounted and if not armed with a range weapon its possible to temporarily fix the infantry spacing by placing her in a unit group on here own, start the battle and instantly retreat, then start the battle again, she will then be assigned to the cavalry and the infantry will be spaced correctly. But it needs to be done every battle.
  3. Need More Info Formation spacing incorrect

    Update!
    I found another companion that caused this (infantry spaced out like cavalry when companion is given a horse even though the companion is not part of the infantry), The Khuzait ‘the knowing’. I found out that if I make them leader of their own units, retreat for battle and then attack again the Infantry spacing returned to normal. If I made him Captain of the Cavalry (group 3) and retreated out the the battle then attack again the infantry spacing returned to being bugged.

    Possible fix and cause.
    I used the Mod Character Manager to respect ‘the knowing’ attributes, focus and perks. After doing this placed him back on a horse and the issue had fixed itself. So the problem may have been caused by a perk.
  4. Need More Info Formation spacing incorrect

    I have also experience this issue and have worked out a few trigger causes.
    1. Having ‘the wainwright’ Companion in a party and giving her a horse.
    2. Having ‘the scholar’ Aserai companion in a party and giving him a horse.

    Both these companions with either be assigned to the cavalry or horse archer (if given bow/crossbow) group, but they will still effect the spacing of the infantry (group 1).

    In the case of the Scholar, assigning him as the cavalry leader will fix the issue.

    His is in 1.7.1
  5. Resolved Non mounted Companians count as mounted and mess up spacing of formation

    Forwarded to the QA team for further investigation. We will reach out again if we need more information. Thanks for reporting and sorry for any inconvenience!
    I have also had this problem in 1.7.0. The companion causing the problem is one called The Wainwright (Vlandian Engineer). Dismounting the companion fixes the issue. Even though she is assigned as the cavalry captain she appears to be effecting the infantry unit. During the set up phase I can assign the infantry into another free group (5-:cool: and this temporarily fixes their spacing, however at the start of the next battle both group 1 and 5 will be bugged.
  6. Resolved Unable to add new imperial clans via command console

    Do you have a save file of session that you experienced this issue? With your save file, we can reproduce the issue much easier and faster. You can find your save file here:C:\Users\username\Documents\Mount and Blade II Bannerlord\Game Saves. You can send your save files to us via the ticketing system on the website. To send us a ticket, please visit the www.taleworlds.com site and login to your forum account from the top right. Click to "My Account" and then click to "My Open Tickets". You can create a ticket there and include the save file and as well as the forum link of this thread. You can find more info about how to upload files to us with the new ticketing system here. Thanks for reporting and sorry for any inconvenience!
    I need to make sure that I am putting in the command line correctly. Can you please provoke the correct command like so I can be sure I am replicating the exact same ones your QA team use. For the 3 empire factions.
  7. Resolved Unable to add new imperial clans via command console

    Hey, our QA team have tested and the code is working. It is creating a tier 0 clan as intended.
    In 1.7 beta with no mods installed I get Kingdom is not valid, when ever i try to create a Empire kingdom using westernempire, northernempire or southernempire .
  8. Resolved Unable to add new imperial clans via command console

    I will happily do this as soon as you can confirm that the campaign.create_random_clan [faction name] - using an imperial faction does currently work. I'm currently testing 1.7 and to roll back to an older version to try something that may or may not work is a lot to ask.
  9. Resolved Unable to add new imperial clans via command console

    Summary: Using the command console I am unable to add T0 clans to imperial factions using the command line campaign.create_random_clan [clan name]. I've had no issue adding clans for other kingdoms, and I've been able to use other command line for empire factions without issue, such as making...
  10. Resolved [1.6] Game regularly crashing after ending Mercenary contract.

    Hello, can you please manually delete all of the mod files, verify the integrity of the game files and try to reproduce the issue on a new campaign? Please let me know if the issue is persistent.
    This issue was related to a mod which has since been fixed by the mod author.
  11. In Progress Cant rename crafted items 1.6.1 main

    The problem is fixed with the latest update :grin:
    yeah, dunno why they haven't updated this to resolved
  12. In Progress Cant rename crafted items 1.6.1 main

    It was fixed in a 1.6 hotfix and now it’s broken again
  13. Resolved [1.6.1] Oil and wine no longer count as food

    I thought this was intentional
  14. Resolved Amprela Keep Battle CTD e1.6.1

    Forwarded to the QA team for further investigation. We will reach out again if we need more information. Thanks for reporting and sorry for any inconvenience!

    not sure if this is related but when Amprela did fall the rebels were not totally destroyed. Only 2 of the 4 rebel clan members were killed.

    update. When loading up the campaign today I got a message that the Rebels had been destroyed and the 2 remaining members lost.
  15. Resolved Amprela Keep Battle CTD e1.6.1

    Summary: After defeating the Rebel defender of Amprela in a siege battle the game crashes within second of pressing ‘Attack’ to start the Keep battle against the remaining defenders. I do not know is this is an issue with the location (Amprela) or the defenders (Amprela Rebels). I have not had...
Back
Top Bottom