BainIthron的最近内容

  1. BainIthron

    Resolved [e1.0.9] Surrendering Looters (and maybe other Bandits) cause their prisoners to disappear upon surrender

    Summary: Hello, I was excited about the new feature in e1.0.9 Unfortunately this feature seems to have created a bug in of itself where if bandits surrender then any prisoners they have will disappear. I'm making an assumption this applies to all bandits but I only tested this on looters, and I...
  2. BainIthron

    Invalid serial code

    Confirmed, Warband serial now works, original Mount & Blade still doesn't work.

    Thanks again! Looking forward to the M&B serial fix!
  3. BainIthron

    serial key on steam. Help?

    Also have the same problem (as mentioned here). 4x4 Format, Warband and the original Mount & Blade will not register on the forums, WF&S and Napoleonic Wars did though.
  4. BainIthron

    Steam help!

    Not the case, as far as I know. You're able to pull the CD-key of a game that you have not installed by selecting the game normally, and then looking to the right under "LINKS". I was able to pull the CD-Key up without a hitch.

    That said, I'm one of the people running into CD-Key registration problems on these forums, but, I have Warbands installed and that CD-Key is still giving me problems, so I'm leaning towards the idea that it's not related.
  5. BainIthron

    Invalid serial code

    Confirming also.

    I was able to register the "Napoleonic Wars" DLC and "With Fire and Sword", but was not able to register the original Mount & Blade or Warband. Confirming that all games are in 4x4 format.
  6. BainIthron

    troop tree Statistics

    Well, screenshots, but we'll take your word for it.

    Essentially, do what I described earlier, forte712:
    BainIthron 说:
    Ah, thanks Dusk... However, unfortunately, that'd be incorrect.

    When one goes to report these things, they have to actually go in-game and take up the variables.

    While Lancers have a base STR of 7, they also level up (Randomly, I hear, but I cannot be so sure). So when leveled up, they CAN have a higher strength.

    Jumping in game (I'm still on version 1.125 myself), I found that they have 48HP, but with Ironflesh 2 and STR 9. Of course, naturally, the Troops.txt reports them as STR 7.

    If you, or anyone, could go in game, ask each troop what their skills are, and report their values (HP, STR, Ironflesh), along with the version of your game, that would be most helpful.

    An example would be:
    Version of list: 1.125
    Khergit Lancer: 48 HP, STR 9, Iron 2.
    etc...

    Thus, we would get, assuming your original theory is correct... 48 - [(2*2)+9] = 35

    Thanks again!

    That way we can figure out the HP. Thanks!
  7. BainIthron

    troop tree Statistics

    Well, at least they're patches with content... still haven't bothered upgrading to 1.126, but it looks pretty decent.
  8. BainIthron

    troop tree Statistics

    Ah, thanks Dusk... However, unfortunately, that'd be incorrect.

    When one goes to report these things, they have to actually go in-game and take up the variables.

    While Lancers have a base STR of 7, they also level up (Randomly, I hear, but I cannot be so sure). So when leveled up, they CAN have a higher strength.

    Jumping in game (I'm still on version 1.125 myself), I found that they have 48HP, but with Ironflesh 2 and STR 9. Of course, naturally, the Troops.txt reports them as STR 7.

    If you, or anyone, could go in game, ask each troop what their skills are, and report their values (HP, STR, Ironflesh), along with the version of your game, that would be most helpful.

    An example would be:
    Version of list: 1.125
    Khergit Lancer: 48 HP, STR 9, Iron 2.
    etc...

    Thus, we would get, assuming your original theory is correct... 48 - [(2*2)+9] = 35

    Thanks again!
  9. BainIthron

    troop tree Statistics

    Ah, I see...

    So essentially, there is no "Everyone gets X HP"... rather different soldiers have different starting HPs, as a balancing effect.

    Well, that simplifies things. So then we'll need to look at all troops, and determine their base HP. Which will really help folks balancing their armies.

    Thanks.
  10. BainIthron

    Does your Minister's stats affect their performance?

    Alright... I already know that the Wife or Companion as Minister is better than the citizen. My question is... do the stats of your Companion (or Wife, do Ladies have stats?), or personality of your wife (aka Honorable versus Ambitious) affect their performance as a Minister? Thanks!
  11. BainIthron

    Bandit promotion

    Hmmm... I thought the bandit promotion might be off, and needs to be updated on the Warbands strategywiki...

    How does bandit promotion -exactly- work right now? What promotes into what?

    Is this correct?

    Sea Raider -> Nord Recruit
    Forest Bandit -> Swadian Recruit
    Mountain Bandit -> Rhodock Tribesman
    Steppe Bandit -> Khergit Tribesman
    Taiga Bandit -> Vaegir Recruit
    Desert Bandit -> Sarranid Recruit
    Looter -> Forest Bandit or Mountain Bandit
    Bandit -> ????
    Brigand -> ????

    Would really appreciate it, as I work on the GoogleDoc for this Topic

    Thanks!
  12. BainIthron

    troop tree Statistics

    Updated.

    - Added Special Notes section at the end, referencing the letters I put to the left of certain items. (Are the Ordinary/Unremarkable Townsman recruitable or not?).
    - Added Nobility section, starting with the Kings and Claimants of each Kingdom
    - Added Agility/Strength stats for everyone, as well as the Attributes section.
    Edit: - Modified Outlaws to reflect new Warband bandit promotion path as confirmed here.

    Enjoy.

    http://spreadsheets.google.com/ccc?key=0AvcijEXqblyodEhaVFRpQ0NrYVB2MUpNVzNCZmcwS2c&hl=en#gid=0

    If I might suggest it, Charles... I think you should go ahead and do the 1.126 updates (as it hinted at stat changes) before proceeding with the other lengthy tasks set before us. Thanks again for all the info!
  13. BainIthron

    troop tree Statistics

    Right,

    Well, as I said, take your time. I'm well known for doing these sorts of things explosively on a whim, and then fading out in a week or two as the farm requires more attention or I lose interest.

    Again, Charles, send me your google account name or e-mail or whatever (or sign up for one, as you can use a non-gmail e-mail to set one up), so that I can add you as an owner, should I dissapear or be indisposed.

    For the time being, I'm not going to add HP then as we don't know what determines it precisely, or if there's a "base HP" stat.

    I suppose I'll add STR and AGI though. If we ever finish stage 3, we could eventually get the statisticians in here to make us some nice depth charts graphing out damage ratios and survivability... and then we (as well as probably the developers) will have a very concrete idea of how powerful units are compared to others (theoretically, anyway, as the multiple field variables combined with how the AI handles it differently can affect such things drastically). In the end, such a work that you started could contribute to the greater overall balancing and fine tuning of this game, though for now we'll just settle for a nice readable chart that makes sense to folks who want to plan their armies more efficiently. :p
  14. BainIthron

    troop tree Statistics

    Ah, then we can go ahead and figure out the hard stats. In that case, AGI and STR are the only important Attributes for our purposes, since they don't level. So that'd be AGI and STR column, as well as a "HP" column, which will have an asterik explaining how it was calculated.

    For the kings, I'll go ahead and put them into a "Nobility" section, where all the other nobles can be added (assuming the nobles have seperate statistics from each other) whenever you get the free time or will to post them.

    In the future, we might also want to go ahead and look at the renown for the Nobility, and along with their CHA and leadership, we can determine how large of an army each lord and king can field (assuming, again, it isn't static). But that would be a bit further down the line :p. We'll call that stage 2, assuming either of us don't randomly lose interest or real life issues pop up.

    Stage 3 would probably be mapping out equipment (or equipment chances, or equipment spending allotment, as I'm not sure hoe equipment is generated for troops) for everyone on a seperate sheet, which would be a much more time consuming task than the former.

    Fun times.

    Edit: It also occured to me that I have no idea how Hit Points are calculated. I understand that it has to do with STR and Ironflesh, and (maybe?) level... but beyond that, I cannot be sure, as I was just comparing my character, Bunduk, and Marnid, and there seems to be a complete difference. Any idea how that works? Something I'm missing? or is there a "base" HP stat?
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