I know this post isn't a Q&A thread, but I want to ask about an issue I've had when M&B battles get too big. Specifically, the point where M&B goes from First-Person Action game to a Real Time Tactics game.
Vanilla M&B Warband battles limit battles to 150 participants, which I guess was a decision to make the battle and non-battle portions of the game tax systems consistently. However, this limitation is easily exploited by the player because no matter how large the enemy force, both armies can only deploy 75 troops at once. Therefore, if you created an elite force of 200 soldiers, it could take on an army of 2000 if they found an optimal battlefield and position.
Unofficial mods like the Battlesizer program, makes the above exploit less viable. However, the amount these battles already tax modern hardware makes me fear M&B II will force many players back to smaller battles.
When you boil down M&B Warband large scale battle gameplay, its essentially a Real Times Tactics game, where your 3d character is the cursor that moves troops. In my opinion it is this RTT aspect which continues to make M&B unique, in comparison to the growing number of melee focused action games. It should be embraced and refined by supporting it with UI and refined mechanics.
1. Build a system which allows 1000-3000 man battles to be split up into more manageable chunks. For example, a flank system where the army is divided into a left, center and right flank. The battles would be played out one front at a time, each flank under a different commander (player or companion.) Or a phase system that feels more natural, less exploitable than
2. A unit deployment system. Give larger battles (even in the 150 Warband limit) some kind of strategic depth.