Looking nice! Face models look much nicer.
It's the weathering and imperfections that really add to believability.
A lot of procedurally generated details would add a lot to characters, and allow interesting modding. ...Techniques such as blending from different areas of textures by different amounts, blending from face structure imperfection geometry etc..
- pimples, boils
- old small pox scars
- imperfect shaving
- cracked lips due to cold
- tanning effect for nobles as they undertake battles, sunburn effects. Fades with time.
- spots/pockmarks
- effects of disease - Pale skin and spec maps, There will be plagues, hooded plague victims, burning bodies right?.
- scars, wounds at different stages of healing, bandages
- streaks of different colours in hair/beard
- tufts of hair, uneven haircuts, baldness/greying
- face paints or markings
- face structure - crooked noses, eyes slightly misplaced, imperfections in features
I'm not sure what stage the environments and buildings are at in development.
Some things I noticed, un-modded M&B also suffers from some of these:
- Horses appear cartoony with lower detail compared to rest of the scene. No imperfections on horses.
- Colours are very saturated.
- Ground looks quite artificial. Random clutter will help. Rotten logs, fallen leaves, mushrooms, variety of flowers/plants, dead branches twigs, puddles of water, different types of pebbles/stones, bits of buried stones poking through, randomised unevenness and variations of ground type, moss and lichen. Different types of bushes and undergrowth in various states of being withered, will add a lot.
- Non-roof stuff structures look too geometrically regular - Should have some misalignments, moss and lichen, different decay, repairs. These could be randomised.