Astropuyo的最近内容

  1. SP Sci-Fi [WB] Rivernia

    Hey thanks for the support and ideas guys, I'll be posting another batch of screenies tomorrow. I'm in the resource making phase at the moment (scenes will be knocked out extremely fast once I get some of these industrial looking things in place)

    I do need to find a good crane model to examine however. The one I have for 3dmax is a real graphic hog, so I can't quite disect how they did it so uniform like.

    I'll also be posting regions of the world map, and highlighting that regions nation and culture as I go.

    Cheers.
  2. SP Sci-Fi [WB] Rivernia

    xenoargh 说:
    That would be cool, if they were used in boarding actions, like having a choice between helping on the front lines or firing a cannon to support your troops.  Not quite sure how you'd have player-usable and CPU-usable ones mixed, though, since the CPU ones would have to be Agents of some sort.

    I figure this is my VERY first release mod to the public so I'll start simple and work from there the important part is just getting this done and making sure you the players have FUN with it. This isn't going to be a realism mod. This is over the top fantasy combined with good ole steampunk/sci-fi/fantasy themes.


    The hardest part thus far is scene resources. I can crank out 5 or so ship hull types a night. Some unique, some rather plain and at one point I honestly thought, screw the avatar I'm just going to make ships versus ships (quit easy considering) but decided to scrap that as the rpg elements would be next to impossible.
  3. SP Sci-Fi [WB] Rivernia

    xenoargh 说:
    That's some real complex coding, however.
    Not as bad as you probably think.  You could use a variant that Deathcam stuff that MadVader / I wrote, where the camera gets placed somewhere high, then is tied to the XY position of the airship.  Steer the airship with WASD / arrows, have keys that cause firing events to happen, then do some simulation mechanics.  The only really hard thing is setting up damage to the airships and the weapons, but IIRC, projectiles can already check for collision with objects, and the rest of it's basic gamecode, other than providing a presentation that showed the health of the airships involved. 

    IOW, pretty sure all of that can be done, and the Mirage cannons would still be an option, as would going straight to boarding.  Personally, I think that instead of the Mirage cannons, you should fight the enemy, and if they're "shot down", then you can have a battle where your forces "land" and the enemy fights you from the wreckage.  Or you could board them and possibly take their airship intact as a mega-loot item.  That would give players interesting choices.  In the same vein, you could either "invade" an enemy fortress by landing airships nearby and have the armies assault it, or drop troops wearing DaVinci gliders (ok, that would be a royal pain to code, but whatever).

    Anyhow, just ideas.  It would really bother me to play a game where I couldn't shoot the airships down, and it'd be epic if it was something that was more interesting than a menu option.

    Brilliant IDEAS. This is why I posted this !  Wow, blown away at the concept.

    I had initially decided that on each ship there would be a chest to loot (it's very easy to add) as boarding is going to be designed as tough and full of gun fire. So in essence you can battle it out on the ship and it's going to hurt but the rewards are highly desirable.


    Edit: How about turrets , IE KOTR style?
    Manning turrets might actually be very fun.
  4. SP Sci-Fi [WB] Rivernia

    Not every battle has to be on the ship itself. Players will be able to force enemies to the ground if they so wish (There is lore in place to make this viable).

    IE Mirage cannons, they draw massive energy from the Essana engines and basically blast a directed "emp" type field towards the ship shutting down their engines. Down side is..... It effects your engines as well. (it doesn't send you crashing to the ground , so much as knock out your ability to stay in flight)

    But like I said very early on in the post i need help with that bit of scene choice coding (something I'll be apbing later hehe)
  5. SP Sci-Fi [WB] Rivernia

    Uhtred Ragnarson 说:
    steampunk mod?

    It's a mixed bag.

    Some areas will have had more influence to technology and some will be back woods looking.
    It's a world where once people were able to live in moderate comfort but much of that has been taken away in either crisis or war.

    It's a semi post apocalyptic world with fantasy/sci fi/steam punk elements mashed together to form a really messed world.
    Entropy at it's best.

    You can expect some regions to gleam with beauty and others to be absolute wastes.
  6. SP Sci-Fi [WB] Rivernia

    Tiberius Decimus Maximus 说:
    Oh, that's fine. It's just that your mod seemed quite well progressed, so I was wondering if we could see how it looks so far.

    I'm a totally OCD type of guy. Everything must be perfect to show. It's just in my wiring. I recently killed a 4 day project sword off because one verty was not perfectly aligned (no matter what I did I could not get it to straighten out).

    I'll post art,media,screenies when I can but I'm hesitant to draw any form of hype of ire at the moment for the simple reason I'm roughly 45% done. (Needless to say screens are needed!)


    As for the systems planned, all of em are REALLY easily added except for the weapon one. Making 50 instances of a weapon and then multiply that by say....500 ...It gets to be a bog down lol.
  7. SP Sci-Fi [WB] Rivernia

    Tiberius Decimus Maximus 说:
    Hm, any screens of the progress so far, or not anything presentable as of yet?

    That my friend is exactly what I am doing I'm just adding stuff the thread as I go. (First time doing this stuff, most mods made have been for myself or a friend so I'm toally new at releasing/talking about my mods).

    I'll have acceptable screenies shortly. I've alot of place holders at the moment and that does not bode well for showing off!

    Give me some time.
  8. SP Sci-Fi [WB] Rivernia

    Hi guys, I've been working on this project for sometime and am getting close enough to my dev cycle I can start talking about , getting ideas from you guys and in general just fill my lore up as I go using this forum. This project started at the release of warband when I saw I could do SO much...
  9. [WB][Dialog]Giz me Troobz - or - Buy Troops from the Tavern Keep

    I never claim to be a god coder (Map /scener? Yes.) but I'm wondering if it's possible to attribute this to Right to rule as well. Imagine building your armies YOUR OWN WAY (IE orchestrate the troop trees in a way that feels more customizable)

    So you get your own troop styling.

    IE GENERIC terms

    Power based unit----
                                    -----------Def            --------Heavy def
                                      ---------- Offense    -------- Heavy Off

    Speed based unit----
                                    ----------- Mobility -- So on...
                                    ---------- Attack    -- So on...


    Basically from this script you have given  me leeway to RPGize my mod just a bit more.
  10. [OSP][Map] FROM BRITAIN TO INDIA!

    Hi there, first off nice map well made.

    Some pointers from a guy who has lived in the map editor for ages.

    You may want to round off your rivers, they are very sharp and npc's get caught on the corners.

    Also your mountains are really soft looking, you can "edge" them easily by dragging verts.
    All in all though the map is rather stellar.
  11. [WB][Dialog]Giz me Troobz - or - Buy Troops from the Tavern Keep

    Hehe I credit every outside source be it code/models/textures (Or for that matter those three if I modify them) in "Quotes".
    That way when the game is released at the very least people will catch their names in "Did you know?"'s.

    Seriously this code is epic for what I needed it for. Sometimes you can't exactly repair  your army if it's be decimated and the enemy is about to attack again. Sometimes you just gotta use peasants. Well that's what I'm using this here code for.

    I might add a reknown check of some  sort to it and base it on reknown levels per "What you can hire"
    IE

    0 Reknown = Peasant
    100 = War peasant

    so on.
  12. [WB][Dialog]Giz me Troobz - or - Buy Troops from the Tavern Keep

    Implimented it, tried it, liked it.

    This may fill my need to be able to recruit from villages...villagers.

    Permission to use your code for my mod?
  13. Mod releases and stuff - Dain's discussion.

    Hehe I've been working on a mod for a year or so , I've yet to talk about it, release anything related,etc.
    Why?

    Hype is a killer. It can be a major let down. One thing I learned from working CS at a certain game company that shall remain un named.... Never hype when you cannot possibly do anything to release it on time.

    I figure one day I'm just going to post a dozen screenies, a few pages of lore,etc,etc and see how it goes from there.


    All in all I've modded for fun. I alter peoples mods to fit my style. I have never played native past day 200 because of my modding addiction.
  14. Triples of vertices bound together in Thorgrim's Map Editor

    I am trying to recreate what can happen gimme time but once you see it you may think twice on it. Yar it's always good to back up your stuff.

    Basically what I and my buddies have encountered TIME AND AGAIN with adding verts is this.

    The yellow view box goes inside of the red one. The red one stacks onto the yellow one on the north side,etc,etc it's a weird bizarre looking instance and when you go into game like literally everything tears . This is with "proper" welding. You HAVE to understand the map editor is a mod in it self. Meaning not a professional piece of released software. It's a simple 3d program that converts text to obj and visa versa.

    Doing too much with it can cause OMG HOW CAN I FIX THIS issues.

    Of course like all things you can go through 20 years of using something and never find an errors.


    EDIT: Alright added a vert "properly" welded it.

    THIS.png


    Good times. Only way to fix it is..Export to obj and import it back.
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