If so, Weaver, that's awesome. I believe in the DM's ability to check power-gamers, and I've had to do it myself. (****ing ninja... Why did the old DM let that guy in? Ah well, he's gone now.) I also think that, short of fudging the rolls, a lot of the classes were balanced in and of themselves. There were weaknesses which could be exploited. Now, I'm not sure exactly which instances of min-maxing you're referring to, so I'll give you the benefit of the doubt. I think some of these are a DM's responsibility, but some may also be the rule-writer's job to fix. So if 4E has found a balance, I'm happy to hear it.
But how was character generation itself a problem?
I thought the skill list was flawed. It seems to have been fixed, to my liking. I did like skill points.
I thought that the attributes were acceptable, and they've largely been retained as is.
What, were the classes fixed? That's an external issue. What's the problem with 3E char gen? The poster you linked to talked of too many options, but I still don't see that as a problem. You can have bad options, options that are irrelevant or illusory or ineffectual... But too many options? 3E's char creation wasn't that complex at all, and it was modular and thus rewarded any kind of shift of personality or character as one saw fit.
And we'll have to disagree about alignment. Making it irrelevant in the rules doesn't mean it was irrelevant to begin with. It was an abstraction, but it was one that good DMs could utilize or ignore at their discretion depending on what kind of world they wanted to create. And if Wizards found it too hard because,
as they argue, ****ty paladin players were having trouble working with chaotic rogues, then they're obviously set on satisfying a demographic stupider than any a paper-and-pencil game should court. It was a great creator of tension, conflict, strife... Story, in effect.
Edit--And WK, I use a similar system. I divide evenly for almost everything, and I'm always giving ad hoc XP.
No, rogues, are not normally combat classes. They can do it, but they've got to pay, and that's as it should be. Which is why I really loathe all the millions of assassin builds. ****ers don't know how versatile Fighter is, but they have to have something glitzy.