Thank you so muchRigadoon 说:
I quote my post because I haven't received the best answer: Some triangle turn into dark at two sides of the back armour.as0017 说:
some triangle turn into darkDocm30 说:
Ingame it have no problems (I tested). Because the texture is in format dtx3 (I made them long ago, but still haven't fix them yet)Subaathar 说:
Thanks. This is useful.dunde 说:
I think, a gun smoke particle should have these:Bravo2255 说:
("musket_smoke", psf_billboard_3d|psf_global_emit_dir|psf_always_emit|psf_randomize_size|psf_randomize_rotation, "prtcl_dust_a",
600, 9.5, 0.6, 0, 60.0, 4.5, #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
(0.0, 0.75), (1, 0), #alpha keys
(0.0, 0.7), (1, 0.4), #red keys
(0.0, 0.7),(1, 0.4), #green keys
(0.0, 0.7), (1, 0.4), #blue keys
(0, 3), (1, 23.0), #scale keys
(0.1, 0.1, 0.1), #emit box size
(2, 2, 0), #emit velocity
0.1 #emit dir randomness
),
You must replace your textures at both module folder (which item you had inserted into game) and your under-constructing resource (back up resource, or anything like that ...).LordKhan 说:
Thank you very much, but can you do some example?MadocComadrin 说:
So, anyone have solution?as0017 说: