Recent content by Artyem

  1. Artyem

    (S) Calradia 1050 A.D.: Mercenary Uprising mod (Old Thread)

    Redleg said:
    Artyem said:
    Very interesting, I was working on a mod like this myself only a few months ago.  I went a little more in depth with the factions though, still looking forward to this either way.

    Are you planning to release your mod?  I would be interested in playing it.

    I am still deciding whether to create additional faction(s).  I will probably try it out and see what happens when I test it.  My mod works very well as it is now so I am hesitant to add much more to it.  At the same time, I want it to be distinctive and not just a slightly re-worked mod.  I don't have coding skills that some of the more advanced mods have used but I have been able to implement some good things.

    Unfortunately not, I deleted the module system files for it at some point and I don't think I have the time to do it all again.

    I would definitely add some more diversity to the factions, and throw in the system that lets you recruit from towns and castles as well.  1257 AD had that, where you'd recruit cheap levy spearmen from villages, slightly better burgher infantry from towns and expensive cavalry units from castles.  Also, what BerserkerRezo suggests, split the larger factions into a few smaller factions. 
  2. Artyem

    (S) Calradia 1050 A.D.: Mercenary Uprising mod (Old Thread)

    Very interesting, I was working on a mod like this myself only a few months ago.  I went a little more in depth with the factions though, still looking forward to this either way.
  3. Artyem

    LSP 3D Art iggorbb LSP

    For some reason, the textures on the weapons don't appear in game.
  4. Artyem

    Modding Q&A [For Quick Questions and Answers]

    Disregard, it appears as though I found the problem.
  5. Artyem

    SP Tutorial Module System How to make troops recruitable from castle/towns.

    Tried to implement the first part of the script, every thing seemed alright until this popped up:

    Initializing...
    Compiling all global variables...
    Exporting strings...
    Exporting skills...
    Exporting tracks...
    Exporting animations...
    Exporting meshes...
    Exporting sounds...
    Exporting skins...
    Exporting map icons...
    Creating new tag_uses.txt file...
    Creating new quick_strings.txt file...
    Exporting faction data...
    Exporting item data...
    Exporting scene data...
    Exporting troops data
    Exporting particle data...
    Exporting scene props...
    Exporting tableau materials data...
    Exporting presentations...
    Exporting party_template data...
    Exporting parties
    Exporting quest data...
    Exporting info_page data...
    Exporting scripts...
    Exporting mission_template data...
    Exporting game menus data...
    Traceback (most recent call last):
      File "process_game_menus.py", line 47, in <module>
        save_game_menus(variables,variable_uses,tag_uses,quick_strings)
      File "process_game_menus.py", line 31, in save_game_menus
        save_game_menu_item(ofile,variable_list,variable_uses,menu_item,tag_uses,qui
    ck_strings)
      File "process_game_menus.py", line 14, in save_game_menu_item
        save_statement_block(ofile,0, 1, menu_item[3], variable_list, variable_uses,
    tag_uses,quick_strings)
      File "C:\Users\Despair2K\Desktop\Warband Modding\Module_system 1.158\process_o
    perations.py", line 449, in save_statement_block
        save_statement(ofile,opcode,no_variables,statement,variable_list,variable_us
    es,local_vars, local_var_uses,tag_uses,quick_strings)
      File "C:\Users\Despair2K\Desktop\Warband Modding\Module_system 1.158\process_o
    perations.py", line 398, in save_statement
        ofile.write("%d %d "%(opcode, lenstatement))
    TypeError: %d format: a number is required, not str
    exporting simple triggers...
    exporting triggers...
    exporting dialogs...
    Checking global variable usages...
    WARNING: Global variable never used: g_enemy_surrenders
    WARNING: Global variable never used: g_player_surrenders
    WARNING: Global variable never used: g_private_battle_with_troop
    WARNING: Global variable never used: cant_leave_encounter
    WARNING: Global variable never used: g_leave_town_outside
    WARNING: Global variable never used: character_gender
    WARNING: Global variable never used: g_player_troop
    WARNING: Global variable never used: g_camp_mode
    WARNING: Global variable never used: g_prisoner_recruit_troop_id
    WARNING: Global variable never used: g_prisoner_recruit_last_time
    WARNING: Global variable never used: playerparty_postbattle_regulars
    WARNING: Global variable never used: routed_party_added
    WARNING: Global variable never used: thanked_by_ally_leader
    WARNING: Global variable never used: last_freed_hero
    WARNING: Global variable never used: capture_screen_shown
    WARNING: Global variable never used: g_prison_heroes
    WARNING: Global variable never used: g_siege_force_wait
    WARNING: Global variable never used: g_siege_sallied_out_once
    WARNING: Global variable never used: g_siege_join
    WARNING: Global variable never used: qst_train_peasants_against_bandits_currentl
    y_training
    WARNING: Global variable never used: qst_eliminate_bandits_infesting_village_num
    _villagers
    WARNING: Global variable never used: g_player_raid_complete
    WARNING: Global variable never used: quest_auto_menu
    WARNING: Global variable never used: g_tournament_player_team_won
    WARNING: Global variable never used: g_tournament_bet_placed
    WARNING: Global variable never used: g_tournament_bet_win_amount
    WARNING: Global variable never used: g_tournament_last_bet_tier
    WARNING: Global variable never used: g_last_assassination_attempt_time
    WARNING: Global variable never used: g_last_rest_payment_until
    WARNING: Global variable never used: g_train_peasants_against_bandits_num_peasan
    ts
    WARNING: Global variable never used: last_sneak_attempt_town
    WARNING: Global variable never used: last_sneak_attempt_time
    WARNING: Global variable never used: g_training_ground_training_count
    WARNING: Global variable never used: g_presentation_marshall_selection_max_renow
    n_2
    WARNING: Global variable never used: g_tutorial_entered
    WARNING: Global variable never used: g_dont_give_marshalship_to_player_days
    Exporting postfx_params...

    ______________________________

    Script processing has ended.
    Press any key to exit. . .

    Anybody know what's going on?

    EDIT:

    Somebody from the first page had a very similar problem, yet I know that it's the script here that's causing the global variable problem, as my backup compiles just fine.

    Anyway, I notice that people have been posting here recently, so hopefully somebody can help me out.


    Welp, fixed it, never mind.
  6. Artyem

    Modding Q&A [For Quick Questions and Answers]

    :oops:

    can't believe I over looked that, thanks!
  7. Artyem

    Modding Q&A [For Quick Questions and Answers]

    I've added six new factions to my mod, and it was working fine, but for some reason the king of faction 11 is now a vassal of faction 10.  Does anybody know why this might be happening?  I haven't changed anything that I know of that could do this, and it was working fine earlier.
  8. Artyem

    THE 9712th SCOTCHIRISHPRUSSIANHELIGOLANDIANGRENFOOTARTSKIRAMIOFHORSE!!!!!!

    D69BB87CC8A070B9827C9E814DC55202F32D7BAD
  9. Artyem

    THE 9712th SCOTCHIRISHPRUSSIANHELIGOLANDIANGRENFOOTARTSKIRAMIOFHORSE!!!!!!

    Nay sir, we are not trolls.  We've done nothing to provoke unwanted reactions from others.  We are a structured, organized, regiment and we fight for the freedom of Heligoland and the Scotch-Irish empire.
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