arockstar2的最近内容

  1. arockstar2

    Horse menavlion needs to be removed

    My take is that light cav has always been pretty bad in Captain’s mode, except for Coursers. Now they’re all going to be bad. At least it’s balanced now :roll:
  2. arockstar2

    Problem with throwing weapons in melee combat - they are too strong.

    Remove captain mode from the game.
    You got the whole squad laughing. Just popping in to back up Ling, I’m tired of throwing weapons being removed or heavy nerfed and messing up Captain’s mode. Give legionnaires back their Pila please.
  3. arockstar2

    Problem with throwing weapons in melee combat - they are too strong.

    => Maybe a overall higher movementstat for footsoldiers would solve your problem.


    And with @FearSpear I fully agree.
    I could definitely get behind a slight universal foot speed buff. They slowed down most units a few patches ago, and it’s felt like I’m running through quicksand ever since.
  4. arockstar2

    Kicked by Anti-cheat

    Please fix this, it’s happening every game now.
  5. arockstar2

    The speed of shield wall formation in Captain

    I hope this is a joke, this cant be serious lol. Nothing else to add here.
    I agree; even after adjusting it in the latest patch it still seems too slow. Right now I’m using circle formation when moving as it’s faster and is basically the same as a shield wall (Also I am absolutely NOT advocating for circle formation to be slowed).
  6. arockstar2

    tk bans getting a little outta hand here

    This is not the way you handle this. Report the player and endure the bad experience of that particular game. Does that sound weird? Absolutely. But keep in mind that we're in early access and we have features such as vote-kick in progress that will resolve this issue.
    YES!! We desperately need a vote-kick feature.
  7. arockstar2

    Problems

    For the love of god, archernerf was never the problem, please go tell this to your other captain players as well. Shooting mechanic as a whole was overhauled without adjusting bots to it. Now they removed crushthrough ONLY because of catering to captain players, see what i did there.. spewing nonsense like you.
    Look, I don’t know why you’re so peeved. Cavalry was nerfed and archers nerfed even harder due to skirmish players demands, which destroyed the balance of captains for like 4 freaking months. It devolved into full infantry spam. I think I have a right to be upset over that.

    It seems the problem really comes down to a need for balance separations between the modes. However TW has shown no desire to do that, leaving us warring in the forums to make our voices heard.
  8. arockstar2

    Problems

    They haven't been useless. They have never been useless. The restriction in competitive play has been imposed for a reason and that was backed by a lot of teams, when we had the second vote the majority for these restrictions in BEAST#2 it was even more overwhelming. Archers are the highest damage dealer next to cav in Skirmish because they can one to twoshot everything at range. Ever tried that with infantry now? Hm?
    Bud, I’m talking about Captain’s mode, where infantry spam was the meta for MONTHS because archers were heavy nerfed to cater to skirmish players.
  9. arockstar2

    Problems

    Wow, this thread really blew up overnight. I’m seeing some calls for archers to be nerfed, PLEASE NO. Archers are in a really good place right now (after having been pretty useless for months).
    Heavy Infantry is expected to lose to 2Handers, however, they shouldn't be getting killed by archers in most cases, we will make adjustments if required. We are looking into the walking speeds for formations.
    I get that heavy infantry is supposed to lose to 2 handers; this has always been the case and I’m not advocating against that. When they had throwables, heavy infantry at least had a fighting chance to soften up 2 handers.

    I’m glad walking speeds for formations are being looked into!

    Also don’t get me wrong, I’ve been really enjoying this patch. It’s refreshing to have cavalry and especially archers viable again. The months long reign of infantry spam meta is finally over! It’s just apparent that heavy shields got hit the worst with the last patch. I typically play whatever is best for the team, but I can’t stomach playing heavy shields right now. While playing as an archer, even I feel bad destroying shield units. I think adjusting formation speeds will return a nice balance.
  10. arockstar2

    Problems

    Seems more like an AI issue on the part of archers, as for 2handers, i believe it more has to do with the players then with the class itself.
    There’s no air issue on the part of archers, formation speeds have been drastically slowed, making shields vulnerable.
    2 handers have always been better than shields in Captain’s mode; now shields don’t have throwables to soften up the 2 handers, so the balance is even worse.
  11. arockstar2

    Problems

    Were skirmishers not considered light infantry and were noticeable different to heavy infantry due to the fact they had throwing weapons and were lightly armored?

    Wouldn't it make sense to NOT have this for heavy infantry since a class already fulfill this role? Just my two cents.

    If you're going to make a terrible class system, at least stick to it.
    Skirmish units already run faster and can carry a lot more projectiles than the heavy infantry could (6-7 javs compared to 3 throwing axes). Javelins also go further.

    Also, what about Legionnaire’s pila or khuzait’s throwing spear? I’m just frustrated these were removed as they weren’t an issue in Captain’s. As it stands, heavy shields easily lose to 2 handers, and with shield wall being so slow, they get slaughtered by archers as well.
  12. arockstar2

    Problems

    "Skirmish whiners" have also stressed this repeatedly, even in the beta a whole year ago.
    Of course we all want the modes balanced separately. However, TaleWorlds has shown no desire to do that, so it’s just left to whoever has the loudest voice to get noticed. Captain’s mode tends to gets the short end of the stick as a result. For example, archers (and to an extent, cav) were ruined for months at the behest of skirmish players demands, leaving an infantry spam meta. It’s ridiculous.
  13. arockstar2

    Problems

    Heavy infantry absolutely should be given throwing weapons again; it was their only counter against two handers in captain’s mode. It’s frustrating captain’s balance is always disturbed to cater to the skirmish whiners. Wish they balanced the modes separately.
  14. arockstar2

    Old command menu and formation speed

    I agree. They drastically reduced formation speed, and while I get why they did, it’s absolutely overkill. I think they’re looking into both adjusting the formation speeds and making the new command menu optional.
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