ArchonAlarion的最近内容

  1. ArchonAlarion

    Modding Q&A [For Quick Questions and Answers]

    cmpxchg8b 说:
    As far as I know, secondary is deprecated (i.e. does nothing) and primary is used when the AI selects a melee weapon (i.e. it won't take weapons without the primary flag). It might have been changed after 1.143, however.

    Thanks. I was hoping that the tags would change the percentage of troops that are given the weapons, so I could use secondary to decrease the percentage equipped, or that the AI would always prefer to use a primary weapon instead of secondary depending on the circumstance.

    I'm having an issue with my swadian knight bots continuing to use their great lances on foot despite the fact that they are couch only weapons in my mod. They refuse to switch to their 1 handed swords, and thus uselessly try to intimidate the enemy with their lances  :roll:
  2. ArchonAlarion

    Modding Q&A [For Quick Questions and Answers]

    Does anyone know what the "primary" and "secondary" tags are for weapons? I see primary checked on all weapons and secondary checked only on low-tier one handed weapons and daggers. They are not on throwing weapons nor their melee versions, so I ruled out "secondary mode" for an explanation. I'm using Morgh's editor btw.
  3. ArchonAlarion

    Modding Q&A [For Quick Questions and Answers]

    But is there any way to increase the number of bots that can be used in a server, like beyond 200? I really couldn't find anything on search.  :???:
  4. ArchonAlarion

    New Warband v1.150 compatability problem (WSE issue)

    So I don't need this mod in my warband mod folder? I can't even properly run the wse loader from inside the mod folder, only from the .522 install pack on my desktop...

    edit: Actually, I have no idea what to do, other than somehow update wse.
  5. ArchonAlarion

    Modding Q&A [For Quick Questions and Answers]

    Hi, is there a way to increase the maximum number of bots that spawn for multiplayer? Currently, it is at 100 max per team, but I'd like >200 per team, so I can have larger bot-commander battles.
  6. ArchonAlarion

    MP Tutorial Module System Adding a new multiplayer faction tutorial

    Yeah, I actually found this out 5 mins before I read your post and replaced it in constants with the new first one. Good to know though, thanks.
  7. ArchonAlarion

    MP Tutorial Module System Adding a new multiplayer faction tutorial

    I added an extra faction and also deleted the codes for all of the non-cavalry multiplayer classes (For instance, "trp_swadian_crossbowman_multiplayer"). I am not interested in keeping those classes, I only want one multiplayer class per faction for now (as a commander/avatar for tactical battles with bots)... I'm pretty sure I deleted all the relevant codes in each of the 4 files the op listed and looked around the other files too.

    However when I run Build Module, I get an error after exporting presentations, scripts, and mission template data:

    Error: Unable to find object: trp_swadian_crossbowman_multiplayer
    ERROR: Illegal Identifier: trp_swadian_crossbowman_multiplayer

    and it repeats like a dozen times after each file exporting. Can anyone help me out?
  8. ArchonAlarion

    Troop gear loadouts and Bot FF

    Okay. I'm going to move on from the FF issue for now and work on adding more troop types for the multiplayer factions.

    Or just strip stuff that isn't appropriate for the archetype you're trying to build and put in more troop variants both in module_troops and in the bot spawner code- if you want 1 guy in 10 to be a sledgehammer guy, you can just rig the bot spawner code to handle it that way instead of dealing with agent spawn events.

    I would find the codes relevant to this in scripts.txt? Are there already codes that specify the percentages, or do I have to make them from scratch? I have the mod.sys btw.

    I'm also looking to add more multiplayer factions too. What are the relevant .txt files (scripts, strings, troops, etc.)? Just telling me the relevant files would really help me begin and then I can go about searching through the threads much more easily. Search is still not working...
  9. ArchonAlarion

    Troop gear loadouts and Bot FF

    Two questions that are related for an issue I'm trying to solve(btw, the search function is not working and I figured my questions are specific/obscure enough): 1. Are there any mods that help bots not shoot their teammates, whilst still allowing for the occasional teamkill? In other words, I...
  10. ArchonAlarion

    Add more bots in Warband Multiplayer

    I didn't want to start a new thread, sorry. I figured my question was similar enough and could be answered really quickly("Yes/no, people do it all the time, really simple, can do it through Morgh's/can't do it through Morgh's, etc.).

    I'll check the q&a, thanks.
  11. ArchonAlarion

    Add more bots in Warband Multiplayer

    I want to change the equipment and/or add additional bot types for multiplayer games. Is this even possible and what is the best way to go about it?

    Thanks.
  12. ArchonAlarion

    original native file

    Can anyone provide me with the original native file? I tried searching, but "native file" is giving me every post every made basically, so can someone PLEASE help me. Thank you.
  13. ArchonAlarion

    Support

    yep, load textures is ticked.

    I think I found the problem. I hadn't patched to 2.3 when I tried to install the patch to 2.4. Then when I said screw the patch and just dowloaded the full 2.4 mod, I didn't paste in the modules folder correctly.

    The game is now running, but I did end up getting the RGL sound error, so i have reverted to the native .txt

    Any way i can use the new sound.txt or am i basically stuck with native's?

    Thanks for the help.
  14. ArchonAlarion

    Support

    Duh 说:
    We need more specific information :wink:

    2.3 worked fine for you?
    Load textures on Demand is on?
    Sound fix was applied? (First page bug reports)

    The previous versions worked fine for me.
    I do not know what load textures on demand is.
    I was under the impression that the sound error did not apply to my case, but I'll check out the fix.

    (I redownloaded 2.4 and it still does not work. I'm going to download a third time and use the sound fix)
  15. ArchonAlarion

    Support

    I start up the game, during loading it crashes to the desktop:

    RGL Error:
    "Unable to open file: Modules\Floris Expanded Mod Pack 2.4\Resource\mov_skeletons.brf"

    I checked in Resource, but did not find mov_skeletons.brf

    I have patched for 2.4; can anyone help me out?
后退
顶部 底部