Yeah i agree, if it wasn't finished, it should never have been released to begin with. They should have kept it in a bata stage untill it had been completed and all bugs fixed.
One thing that gets on my nerves about game developers these days, is their lack of respect for..well everything the games the make, the platforms they create them for, their customers, It takes the p#ss.
Something that most people dont think about whenbthey make excuses for lazy developers is the effect broken games hafe on our hardware. When a game crashes or freezes as much as Bannerlord has, what do you think that does to your computer. PC players probably dontvthink about it, because defragging is second nature and performance diagnostics is standard practice for people who know what their doing. So they probably dont think about it, because they have the knowledge to fix it. People not in the know, wouldn't think because they dont know any better. Console players are the most at risk from lazy development, PC gamers can do the above, and download fan made fixes. What would constant crashes do to a console though, you cant defragg to fix damaged data that might cause or contribute to the problem. You cant dowload fan made patches to solve it, and you cant reblace broken hardware like your motherboard or processor should the issue persist and break your hardware due to excessive strain. So our consoles are being forced to download broken data, that puts strain on our hardware every time we use them, with no options available to limit the starin and stop it effecting the performance of our consoles. Companies like tale worlds need to be made to stop releasing broken games, especially if they dont have the drive to persevere until its finished and fixed.