Andthorn的最近内容

  1. Which leveling system do you prefer Warband or Bannerlord?

    Interesting, I'll give this a go.

    One thing with this approach is you'll miss out on learning new part components when forging weapons, but I guess I can learn them from smelting weapons too.
    I know this is old, but might probably help ypu out if you wanna go serious on smithing. Make sure you max out focus on smithing.
    Get a couple of companions to help you smith, and once in the smithy, you can select them, in the portrait panel where your stamina shows up, so they can use their stamina in refining, and your player uses his for smithing. In the beginning, like lvl 0-75 refining and melting weapons might be the fastest way to level your character. Make sure your character learns new recipees by smelting and smithing in the skill tree. leave the refining perks to the companions. Make sure at least one companion can make thamaskane steel. (This might make it slower at the beginning for your character to level up, but will make it insanely fast later due to the increase in probabilityto forge high tiear parts: IV, or V).
    Grind til you get to lvl 100-125 through smelting, refining and smithing. Smithing with higuer lvl parts will exponentially increase the experience recieved. What you are looking for is tier IV o V components to create anything. I've found that 2H swords make for the best experience gain.
    Once you are lvl 125 or something, try smithing a 2H weapon with a tier V or IV component, even if the rest or the components are trash, but make sure you meet the difficulty requirements for the smithing. If you do,once you forge a 2h weapon with a tier IV or V component, you will start gaining around 20 lvls per smith maybe more. The you can give those high tier trash weapons to your companions to smelt for an incredible boost in smithing too. Rinse and repeat, and you will get to smithing 300 within a couple of hours. (Provided you have maxed focus points on smithing).
    I was able to max out smithing from 0 to 300 in around 12 hours. But I had to build a trading empire for that, to cover the costs of acquiring raw materials. Hope it helps
  2. Army spam

    bumping this, its important.
  3. Imprisoned Lords Escape Too Easily

    I totally agree with that.
    1. You should recieve a notification to approve/disapprove a ransom for lords YOU have captured.
    2. Dungeons should be even more secure than your party's movile prisons.
    3. The rate at which lords escpae your dungeons and party is just too high, they can createhuge armies in a matter of minutes, renderig capturing them completely pointless. Executing them is the only viable way of avoiding enemy armies of spamming your cities during war.
  4. Smithing bugs and rebalance required

    Yeah smithing defenitly needs some work right now. If I can add my own suggestions here to avoid us from flooding the forums with smithing posts:

    1: Make the blueprint items that you can unlock tied to the weapon that you are breaking down. It makes no sense whatsoever to learn more about making say an axe or a javelin when you are smelting down a sword.... So you are smelting a nordic arming sword (is that still a thing in the game? Dont know...) you would unlock blueprints for the nordic arming sword. Smelting a huge 2 handed weapon? Youd have a chance to unlock the blueprints for that.

    They could still have the random blueprint chance in there or make it a perk in the smithing tree. But imho dont have everything be randomized... it makes no sense and is inmensely frustrating. You can unlock tier 3 or 4 items while you couldnt reliably forge that item. This way it would be easier to learn blueprints, you can raise the skill easier and you get more milage and fun out of the smithing skill. Imho its also not overpowered. If you want to buy a top tier weapon to learn its perks you can but early game you couldnt do that (or use it) reliably.

    2: Make your character rest his smithing stamina when outside of town as well. If you want to keep the system at all. I understand having some sort of realistic system where you cant just craft 100 swords in a row. But the way it is setup now we either waste alot of time resting in town or just forgetting about it and moving on. The wages and food consumption for our party also keeps ticking while we are sitting there with our thumbs up our arses so its overall a pretty big nuisance.

    3: Maybe more a request then a suggestion: explain abit more in-depth how the crafting system works. Ive seen a few times that I have actually gotten increased stats as welll as lower stats while leveling my stat but when I make things that are below my skill threshold I dont see those improvements at all.... Is it random? How does it work?
    1. Its probably a bug, smithing hasn't been correctly implemented yet.
    2 I totally agree with that. Butyou should be able to smelt and refine a lot of materials before getting tired at least, which is not the case right now.
    3. I think its RNG. The higuer the differential between your skill and the level of difficulty of the weapon tou are trying to craft, it is more likely that the RNGwill give lower numbers.
    I insist, what bother me about the stamina mechanic is the pontless waiting. doing abolutely nothin.
    And after playing a whole lot of more hours, I have verified that smithing is absolutely pointless as it is right now.I'm not saying that itis notrewarding, I'm saying that it is absolutely, positively pointless.People have stated theyhave finished their games before reaching smithing 250. Aw man, this game is so half.cooked for 8 years of development.
  5. Smithing bugs and rebalance required

    Has anyone actually managed to craft a legendary weapon yet? I cheated my way to Smithing lvl 350 (using infinite stamina and a trainer for crafting supplies) just to see how "worth it" it was. I haven't noticed anything in the way of a special weapon, either of the "masterwork" or "legendary" persuasion. Just an occasional piece with some improved stats that don't seem particularly legendary to me.
    It appears most of the skill tree in general isn't actually completely functional. Such as tactics, trading, smithing, roguery, bow, crossbow, riding, between others, have perks that are only for illustration, but do not actually work. It is very likely that "legendary" weapons isn't functional yet.
  6. Smithing bugs and rebalance required

    Smithing isn't worth it unless you want to make some money from breaking down weapons . It is a feature that is not completed unfortunately.
    Exactly my point. When one of the most anticipated skills announced in a game "isn't worth it", clearly something is very wrong.
  7. Campaign sieges are...a "mobile phone"- like game??? REALLY??

    I haven't had the chance to try it, but others have written that once you have built a siege engine you can keep it in reserve. Simply build all your siege engines and then put them in reserve, then deploy them all at once when the actual battle starts.
    Ok, Im gonna do everything I can to find how the hell I can put them on reserve. I really hope Im wrong about my original post
    .
  8. Campaign sieges are...a "mobile phone"- like game??? REALLY??

    How do you even build siege engines?
    I've sieged and defended against sieges as the lord of a castle, but never had any option to select which siege engines to build, on either side.
    When you siege a castle (Havent tried a city yet), you will see a "building siege camp" bar get filled. Then you will see some blue squares around your camp. you can click on those squares and select what type of siege engine you wanna build. However, when I tried this, It was built and immediatly spawnkilled by defenses siege engines.
    zMasterofPie says you can apparently build them and put them on reserve, I dont know how to do that.
  9. Campaign sieges are...a "mobile phone"- like game??? REALLY??

    So, I tried to capture a castle. "Finally, my first siege, this battle is gonna be so epic, with all those ballistas, catapults and rocks being thrown around destroying stuff and soldiers!,!!!" I thought. O Well, I remember that epic 2016 trailer were I saw those catapults wrecking some wooden...
  10. Smithing bugs and rebalance required

    Agreed on that one! Also forging indeed is right now not verry rewarding. After 30 hours of playing (obviously I have about 16 hours a day right now :grin:) I mostly smelt cheap weapons to sell raw materials for a little handy coin as the weapeons I forge are neither very personal nor good nor good for sale. That's fine in the beginning but as soon as you grow rich, nobody would wield a hammer anymore. So yes, it could and should be something done about it. Maybe gaining influence/reknown for well made weapons you sell? I just dont want it to be simple. And for a Sandbox game with no "winning" the wizardry lies in entertaining us over a realy long time. That's what I always liked about Mount & Blade, that you needed to be patient (on higher difficulty levels at least), building up relations loosing big battles to come back for revenge, stuff like this. But again, therfore things you do need to be rewarding somehow and forging right now isn't.
    Andthorn loved this reply
  11. Unreasonable autobattle results

    I can confirm, this seems to be happening after patch 1.0.2
    In1.0.1 I could autoresolve battles with credible results.
  12. Resolved Nukes?

    You can always try to revert back to the old nvidia driver
  13. Smithing bugs and rebalance required

    leveling up smithing doesn't take that long if you have the skill points spec for it couple of hours at most to get to 100 skill if you have the points in it.
    Its not that fast. Because you have to take into account you need to have a strong economy, an all those materials required. If I had an infinite amount of resources, then yes, maybe it would take a couple of hours to get to 100. But thats not the case.
    And the other problem is,if you have the means to get to lvl 100 smithing in a couple of hours, then you have the means to purchase much better gear than what you can forge. Which, renders smithing useless.Awesome skill, but useless. Its not rewarding in any way until you have the ability to craft legendaries. Which by the time you couldreach that level, you probably won't need a legendary anyway.
  14. Smithing bugs and rebalance required

    I actualy like the stamina as I like to play my Characters as Characters, not industrialised factories and wielding a hammer for a day is exhausing :wink: Steel is indeed hard to come by, but hey, it was in medieval times. But I agree, that Perk choices should be more related. So you could choose between Armorer (yes please!), Weaponsmith or creating the hard to come by but needed raw materials. But whatever I would choose, I would want it to take time. Being the Master of whatever in Mount & Blade after half a year of ingame time - I personaly wouldn't want that. I want to build a dynasty! I want my grandchildren (still have no children... just not found the right one) to unite Calradia and I want storys to be told about the first of his name and how unbeliveable it is, that he started from nothing what later became the New Empire... Something like that :wink: Or just a difficulty slider :smile:

    Maybe, as a last thought, they could add something like the ability to found a dynasty of smiths where recepies are passed on through the generations...
    I get it, the problem with smithing is that its too grindy, and waiting too much time doing nothing. Also, as I stated, the xp gain from actual forging weapons is too slow, its way faster to refine materials than to do actual forging. That needs to be rebalanced. And as Cheva1ier stated, some people do not have 16 hours a day to be sitting in a computer playing games.
    My point is, mechanics that make you wait doing absolutely nothing are bad mechanics, always.
  15. Smithing bugs and rebalance required

    I realized i didnt submit a possibility in the poll to leave things as they are, so I have included that poll result now.
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