Amsay的最近内容

  1. [SOLVED]Custom Sounds - Adding more than original amount causes problems

    Thanks, I finally got it to work. I forgot to count the man_shortyells because they weren't next to the yells alphabetically in the sound folder.
  2. [SOLVED]Custom Sounds - Adding more than original amount causes problems

    These are too long to fit in one post.

    sounds.txt:

    soundsfile version 3
    424
    drum_3.ogg 769
    tutorial_1.ogg 1793
    tutorial_2.ogg 1793
    s_cymbals.ogg 1937
    quest_completed.ogg 2193
    quest_succeeded.ogg 1681
    quest_concluded.ogg 1937
    quest_failed.ogg 1937
    quest_cancelled.ogg 1937
    rain_1.ogg 1187
    coins_dropped_1.ogg 1185
    coins_dropped_2.ogg 2721
    sword_clank_metal_09.ogg 2128
    sword_clank_metal_09b.ogg 2128
    sword_clank_metal_10.ogg 2128
    sword_clank_metal_10b.ogg 2128
    sword_clank_metal_12.ogg 2128
    sword_clank_metal_12b.ogg 2128
    sword_clank_metal_13.ogg 2128
    sword_clank_metal_13b.ogg 2128
    s_swordClash2.wav 2384
    s_swordClash3.wav 2384
    s_swordSwing.wav 2080
    footstep_1.ogg 1040
    footstep_2.ogg 1040
    footstep_3.ogg 1040
    footstep_4.ogg 1040
    footstep_wood_1.ogg 1296
    footstep_wood_2.ogg 1296
    footstep_wood_4.ogg 1296
    water_walk_1.ogg 1072
    water_walk_2.ogg 1072
    water_walk_3.ogg 1072
    water_walk_4.ogg 1072
    footstep_horse_5.ogg 2096
    footstep_horse_2.ogg 2096
    footstep_horse_3.ogg 2096
    footstep_horse_4.ogg 2096
    s_footstep_horse_4b.wav 2096
    s_footstep_horse_4f.wav 2096
    s_footstep_horse_5b.wav 2096
    s_footstep_horse_5f.wav 2096
    s_footstep_horse_2b.wav 2096
    s_footstep_horse_2f.wav 2096
    s_footstep_horse_3b.wav 2096
    s_footstep_horse_3f.wav 2096
    jump_begin.ogg 1680
    jump_end.ogg 1424
    jump_begin_water.ogg 912
    jump_end_water.ogg 912
    horse_jump_begin.ogg 1680
    horse_jump_end.ogg 1936
    release_bow_1.ogg 1024
    release_crossbow_1.ogg 1792
    throw_javelin_2.ogg 1280
    throw_axe_1.ogg 1792
    throw_knife_1.ogg 1280
    throw_stone_1.ogg 1792
    reload_crossbow_1.ogg 768
    put_back_dagger.ogg 1536
    pull_bow_1.ogg 1280
    pull_arrow.ogg 1280
    arrow_pass_by_1.ogg 112
    arrow_pass_by_2.ogg 112
    arrow_pass_by_3.ogg 112
    arrow_pass_by_4.ogg 112
    bolt_pass_by_1.ogg 112
    javelin_pass_by_1.ogg 112
    javelin_pass_by_2.ogg 112
    stone_pass_by_1.ogg 2416
    axe_pass_by_1.ogg 112
    knife_pass_by_1.ogg 112
    arrow_whoosh_1.ogg 112
    arrow_hit_ground_2.ogg 1904
    arrow_hit_ground_3.ogg 1904
    incoming_bullet_hit_ground_1.ogg 1904
    incoming_javelin_hit_ground_1.ogg 1904
    incoming_stone_hit_ground_1.ogg 1904
    outgoing_arrow_hit_ground.ogg 1904
    draw_sword.ogg 1056
    put_back_sword.ogg 1040
    draw_greatsword.ogg 1056
    draw_mace.ogg 1056
    put_back_to_holster.ogg 1040
    draw_greataxe.ogg 1056
    put_back_to_leather.ogg 1040
    draw_spear.ogg 1056
    draw_crossbow.ogg 1056
    draw_from_holster.ogg 1056
    draw_dagger.ogg 1056
    draw_bow.ogg 1056
    draw_shield.ogg 1056
    put_back_shield.ogg 1040
    draw_other.ogg 1056
    draw_other2.ogg 1040
    body_fall_small_1.ogg 2384
    body_fall_small_2.ogg 2384
    body_fall_1.ogg 2144
    body_fall_2.ogg 2144
    body_fall_3.ogg 2144
    horse_body_fall_begin_1.ogg 2656
    horse_body_fall_end_1.ogg 2656
    body_fall_very_big_1.ogg 2656
    hit_wood_wood_1.ogg 3184
    hit_wood_wood_2.ogg 3184
    hit_wood_wood_3.ogg 3184
    hit_wood_wood_4.ogg 3184
    hit_wood_metal_4.ogg 3184
    hit_wood_metal_5.ogg 3184
    hit_wood_metal_6.ogg 3184
    hit_metal_metal_3.ogg 2672
    hit_metal_metal_4.ogg 2672
    hit_metal_metal_5.ogg 2672
    hit_metal_metal_6.ogg 2672
    hit_metal_metal_7.ogg 2672
    hit_metal_metal_8.ogg 2672
    hit_metal_metal_9.ogg 2672
    hit_metal_metal_10.ogg 2672
    clang_metal_1.ogg 2672
    clang_metal_2.ogg 2672
    hit_metal_metal_1.ogg 2672
    hit_metal_metal_2.ogg 2672
    hit_wood_metal_7.ogg 2672
    shield_hit_wood_wood_1.ogg 2416
    shield_hit_wood_wood_2.ogg 2416
    shield_hit_wood_wood_3.ogg 2416
    shield_hit_metal_metal_1.ogg 2672
    shield_hit_metal_metal_2.ogg 2672
    shield_hit_metal_metal_3.ogg 2672
    shield_hit_metal_metal_4.ogg 2672
    shield_hit_cut_3.ogg 2672
    shield_hit_cut_4.ogg 2672
    shield_hit_cut_5.ogg 2672
    shield_hit_cut_10.ogg 2672
    shield_hit_metal_wood_1.ogg 2672
    shield_hit_metal_wood_2.ogg 2672
    shield_hit_metal_wood_3.ogg 2672
    shield_broken.ogg 144
    man_hit_1.ogg 1904
    man_hit_2.ogg 1904
    man_hit_3.ogg 1904
    man_hit_4.ogg 1904
    man_hit_5.ogg 1904
    man_hit_6.ogg 1904
    man_hit_7.ogg 1904
    man_hit_8.ogg 1904
    man_hit_9.ogg 1904
    man_hit_10.ogg 1904
    man_hit_11.ogg 1904
    man_hit_12.ogg 1904
    man_hit_15.ogg 1904
    man_hit_16.ogg 1904
    man_hit_17.ogg 1904
    man_hit_18.ogg 1904
    man_hit_19.ogg 1904
    man_hit_21.ogg 1904
    man_hit_22.ogg 1904
    man_hit_23.ogg 1904
    man_hit_24.ogg 1904
    man_hit_25.ogg 1904
    man_hit_26.ogg 1904
    man_hit_28.ogg 1904
    man_hit_30.ogg 1904
    man_hit_59.ogg 1904
    man_death_1.ogg 2208
    man_death_2.ogg 2208
    man_death_3.ogg 2208
    man_death_9.ogg 2208
    man_death_11.ogg 2208
    man_death_12.ogg 2208
    man_death_14.ogg 2208
    man_death_16.ogg 2208
    man_death_17.ogg 2208
    man_death_18.ogg 2208
    man_death_19.ogg 2208
    man_death_20.ogg 2208
    man_death_21.ogg 2208
    man_death_22.ogg 2208
    man_death_23.ogg 2208
    man_death_24.ogg 2208
    man_death_25.ogg 2208
    man_death_26.ogg 2208
    man_death_27.ogg 2208
    man_death_28.ogg 2208
    man_death_30.ogg 2208
    man_death_31.ogg 2208
    man_death_32.ogg 2208
    man_death_36.ogg 2208
    man_death_40.ogg 2208
    man_death_42.ogg 2208
    man_death_44.ogg 2208
    man_death_45.ogg 2208
    man_death_46.ogg 2208
    man_death_48.ogg 2208
    man_death_64.ogg 2208
    woman_hit_2.ogg 112
    woman_hit_3.ogg 112
    woman_hit_b_2.ogg 112
    woman_hit_b_4.ogg 112
    woman_hit_b_6.ogg 112
    woman_hit_b_7.ogg 112
    woman_hit_b_8.ogg 112
    woman_hit_b_11.ogg 112
    woman_hit_b_14.ogg 112
    woman_hit_b_16.ogg 112
    woman_fall_1.ogg 2464
    woman_hit_b_5.ogg 2464
    woman_yell_1.ogg 2432
    woman_yell_2.ogg 2432
    s_hide.wav 0
    s_unhide.wav 0
    horse_exterior_whinny_01.ogg 0
    horse_exterior_whinny_02.ogg 0
    horse_exterior_whinny_03.ogg 0
    horse_exterior_whinny_04.ogg 0
    horse_exterior_whinny_05.ogg 0
    horse_whinny.ogg 0
    horse_gallop_3.ogg 1024
    horse_gallop_4.ogg 1024
    horse_gallop_5.ogg 1024
    battle.ogg 1024
    arrow_hit_body_1.ogg 64
    arrow_hit_body_2.ogg 64
    arrow_hit_body_3.ogg 64
    sword_hit_lo_armor_lo_dmg_1.ogg 2384
    sword_hit_lo_armor_lo_dmg_2.ogg 2384
    sword_hit_lo_armor_lo_dmg_3.ogg 2384
    sword_hit_lo_armor_hi_dmg_1.ogg 2384
    sword_hit_lo_armor_hi_dmg_2.ogg 2384
    sword_hit_lo_armor_hi_dmg_3.ogg 2384
    metal_hit_high_armor_low_damage.ogg 2384
    metal_hit_high_armor_low_damage_2.ogg 2384
    metal_hit_high_armor_low_damage_3.ogg 2384
    sword_hit_hi_armor_hi_dmg_1.ogg 2384
    sword_hit_hi_armor_hi_dmg_2.ogg 2384
    sword_hit_hi_armor_hi_dmg_3.ogg 2384
    blunt_hit_low_1.ogg 2384
    blunt_hit_low_2.ogg 2384
    blunt_hit_low_3.ogg 2384
    blunt_hit_high_1.ogg 2384
    blunt_hit_high_2.ogg 2384
    blunt_hit_high_3.ogg 2384
    wooden_hit_high_armor_low_damage.ogg 2384
    wooden_hit_high_armor_low_damage_2.ogg 2384
    mp_arrow_hit_target.ogg 2545
    punch_1.ogg 2384
    punch_4.ogg 2384
    punch_5.ogg 2384
    player_hit_by_arrow.ogg 2720
    fl_pistol.wav 2720
    man_excercise_1.ogg 1120
    man_excercise_2.ogg 1120
    man_excercise_4.ogg 1120
    man_ugh_1.ogg 2096
    man_ugh_2.ogg 2096
    man_ugh_3.ogg 2096
    man_ugh_4.ogg 2096
    man_ugh_7.ogg 2096
    man_ugh_12.ogg 2096
    man_ugh_13.ogg 2096
    man_ugh_17.ogg 2096
    man_stun_1.ogg 2096
    man_grunt_1.ogg 1888
    man_grunt_2.ogg 1888
    man_grunt_3.ogg 1888
    man_grunt_5.ogg 1888
    man_grunt_6.ogg 1888
    man_grunt_7.ogg 1888
    man_grunt_8.ogg 1888
    man_grunt_9.ogg 1888
    man_grunt_10.ogg 1888
    man_grunt_11.ogg 1888
    man_grunt_12.ogg 1888
    man_grunt_13.ogg 1888
    man_grunt_14.ogg 1888
    man_grunt_15.ogg 1888
    man_grunt_16.ogg 1888
    man_grunt_17.ogg 1888
    man_yell_1.ogg 2128
    man_yell_2.ogg 2128
    man_yell_3.ogg 2128
    man_yell_5.ogg 2128
    man_yell_6.ogg 2128
    man_yell_7.ogg 2128
    man_yell_8.ogg 2128
    man_yell_9.ogg 2128
    man_yell_11.ogg 2128
    man_yell_12.ogg 2128
    man_yell_13.ogg 2128
    man_yell_15.ogg 2128
    man_yell_16.ogg 2128
    man_yell_17.ogg 2128
    man_yell_19.ogg 2128
    man_yell_20.ogg 2128
    man_yell_22.ogg 2128
    man_yell_23.ogg 2128
    man_yell_24.ogg 2128
    man_yell_25.ogg 2128
    man_yell_26.ogg 2128
    man_yell_28.ogg 2128
    man_yell_30.ogg 2128
    man_yell_31.ogg 2128
    man_yell_32.ogg 2128
    man_yell_33.ogg 2128
    man_shortyell_1.ogg 2128
    man_shortyell_4.ogg 2128
    man_shortyell_5.ogg 2128
    man_shortyell_6.ogg 2128
    man_shortyell_9.ogg 2128
    man_shortyell_11.ogg 2128
    man_shortyell_11b.ogg 2128
    man_yell_b_18.ogg 2128
    man_yell_c_20.ogg 2128
    man_yell_b_21.ogg 2128
    man_yell_b_22.ogg 2128
    man_yell_b_23.ogg 2128
    man_insult_2.ogg 80
    man_insult_3.ogg 80
    man_insult_7.ogg 80
    man_insult_9.ogg 80
    man_insult_13.ogg 80
    man_insult_15.ogg 80
    man_insult_16.ogg 80
    encounter_river_pirates_5.ogg 2049
    encounter_river_pirates_6.ogg 2049
    encounter_river_pirates_9.ogg 2049
    encounter_river_pirates_10.ogg 2049
    encounter_river_pirates_4.ogg 2049
    encounter_bandit_2.ogg 2049
    encounter_bandit_9.ogg 2049
    encounter_bandit_12.ogg 2049
    encounter_bandit_13.ogg 2049
    encounter_bandit_15.ogg 2049
    encounter_bandit_16.ogg 2049
    encounter_bandit_10.ogg 2049
    encounter_farmer_2.ogg 2049
    encounter_farmer_5.ogg 2049
    encounter_farmer_7.ogg 2049
    encounter_farmer_9.ogg 2049
    encounter_sea_raider_5.ogg 2049
    encounter_sea_raider_9.ogg 2049
    encounter_sea_raider_9b.ogg 2049
    encounter_sea_raider_10.ogg 2049
    encounter_steppe_bandit_3.ogg 2049
    encounter_steppe_bandit_3b.ogg 2049
    encounter_steppe_bandit_8.ogg 2049
    encounter_steppe_bandit_10.ogg 2049
    encounter_steppe_bandit_12.ogg 2049
    encounter_nobleman_1.ogg 2049
    encounter_vaegirs_ally.ogg 2049
    encounter_vaegirs_ally_2.ogg 2049
    encounter_vaegirs_neutral.ogg 2049
    encounter_vaegirs_neutral_2.ogg 2049
    encounter_vaegirs_neutral_3.ogg 2049
    encounter_vaegirs_neutral_4.ogg 2049
    sneak_halt_1.ogg 1
    sneak_halt_2.ogg 1
    horse_walk_1.ogg 1328
    horse_walk_2.ogg 1328
    horse_walk_3.ogg 1328
    horse_walk_4.ogg 1328
    horse_trot_1.ogg 1600
    horse_trot_2.ogg 1600
    horse_trot_3.ogg 1600
    horse_trot_4.ogg 1600
    horse_canter_1.ogg 1856
    horse_canter_2.ogg 1856
    horse_canter_3.ogg 1856
    horse_canter_4.ogg 1856
    horse_gallop_6.ogg 2128
    horse_gallop_7.ogg 2128
    horse_gallop_8.ogg 2128
    horse_gallop_9.ogg 2128
    horse_breath_4.ogg 1040
    horse_breath_5.ogg 1040
    horse_breath_6.ogg 1040
    horse_breath_7.ogg 1040
    horse_snort_1.ogg 528
    horse_snort_2.ogg 528
    horse_snort_3.ogg 528
    horse_snort_4.ogg 528
    horse_snort_5.ogg 528
    horse_whinny-1.ogg 3072
    horse_whinny-2.ogg 3072
    block_fist_3.ogg 0
    block_fist_4.ogg 0
    man_hit_13.ogg 2640
    man_hit_29.ogg 2640
    man_hit_32.ogg 2640
    man_hit_47.ogg 2640
    man_hit_57.ogg 2640
    man_victory_3.ogg 2640
    man_victory_4.ogg 2640
    man_victory_5.ogg 2640
    man_victory_8.ogg 2640
    man_victory_15.ogg 2640
    man_victory_49.ogg 2640
    man_victory_52.ogg 2640
    man_victory_54.ogg 2640
    man_victory_57.ogg 2640
    man_victory_71.ogg 2640
    Fire_Torch_Loop3.ogg 1174
    cow_moo_1.ogg 2193
    cow_slaughter.ogg 2193
    d_dog1.ogg 2097
    d_dog2.ogg 2097
    d_dog3.ogg 2097
    d_dog7.ogg 2097
    d_owl2.ogg 2353
    d_owl3.ogg 2353
    d_owl4.ogg 2353
    d_chicken1.ogg 2097
    d_chicken2.ogg 2097
    d_carpenter1.ogg 817
    d_saw_short3.ogg 817
    d_blacksmith2.ogg 1073
    arena_loop11.ogg 899
    town_loop_3.ogg 899
    cue_failure.ogg 1793
    your_flag_taken.ogg 2721
    enemy_flag_taken.ogg 2721
    your_flag_returned.ogg 2721
    you_scored_a_point.ogg 2721
    enemy_scored_a_point.ogg 2721
    178
    snd_click 769 1 0 0
    snd_tutorial_1 1793 1 1 0
    snd_tutorial_2 1793 1 2 0
    snd_gong 1937 1 3 0
    snd_quest_taken 1937 0
    snd_quest_completed 2193 1 4 0
    snd_quest_succeeded 1681 1 5 0
    snd_quest_concluded 1937 1 6 0
    snd_quest_failed 1937 1 7 0
    snd_quest_cancelled 1937 1 8 0
    snd_rain 1187 1 9 0
    snd_money_received 1185 1 10 0
    snd_money_paid 2721 1 11 0
    snd_sword_clash_1 2128 8 12 0 13 0 14 0 15 0 16 0 17 0 18 0 19 0
    snd_sword_clash_2 2384 1 20 0
    snd_sword_clash_3 2384 1 21 0
    snd_sword_swing 2080 1 22 0
    snd_footstep_grass 1040 4 23 0 24 0 25 0 26 0
    snd_footstep_wood 1296 3 27 0 28 0 29 0
    snd_footstep_water 1072 4 30 0 31 0 32 0 33 0
    snd_footstep_horse 2096 4 34 0 35 0 36 0 37 0
    snd_footstep_horse_1b 2096 4 38 0 39 0 40 0 41 0
    snd_footstep_horse_1f 2096 4 42 0 43 0 44 0 45 0
    snd_footstep_horse_2b 2096 1 42 0
    snd_footstep_horse_2f 2096 1 43 0
    snd_footstep_horse_3b 2096 1 44 0
    snd_footstep_horse_3f 2096 1 45 0
    snd_footstep_horse_4b 2096 1 38 0
    snd_footstep_horse_4f 2096 1 39 0
    snd_footstep_horse_5b 2096 1 40 0
    snd_footstep_horse_5f 2096 1 41 0
    snd_jump_begin 1680 1 46 0
    snd_jump_end 1424 1 47 0
    snd_jump_begin_water 912 1 48 0
    snd_jump_end_water 912 1 49 0
    snd_horse_jump_begin 1680 1 50 0
    snd_horse_jump_end 1936 1 51 0
    snd_horse_jump_begin_water 1680 1 48 0
    snd_horse_jump_end_water 1680 1 49 0
    snd_release_bow 1024 1 52 0
    snd_release_crossbow 1792 1 53 0
    snd_throw_javelin 1280 1 54 0
    snd_throw_axe 1792 1 55 0
    snd_throw_knife 1280 1 56 0
    snd_throw_stone 1792 1 57 0
    snd_reload_crossbow 768 1 58 0
    snd_reload_crossbow_continue 1536 1 59 0
    snd_pull_bow 1280 1 60 0
    snd_pull_arrow 1280 1 61 0
    snd_arrow_pass_by 112 4 62 0 63 0 64 0 65 0
    snd_bolt_pass_by 112 1 66 0
    snd_javelin_pass_by 112 2 67 0 68 0
    snd_stone_pass_by 2416 1 69 0
    snd_axe_pass_by 112 1 70 0
    snd_knife_pass_by 112 1 71 0
    snd_bullet_pass_by 112 1 72 0
    snd_incoming_arrow_hit_ground 1904 3 73 0 74 0 75 0
    snd_incoming_bolt_hit_ground 1904 3 73 0 74 0 75 0
    snd_incoming_javelin_hit_ground 1904 1 76 0
    snd_incoming_stone_hit_ground 1904 1 77 0
    snd_incoming_axe_hit_ground 1904 1 76 0
    snd_incoming_knife_hit_ground 1904 1 77 0
    snd_incoming_bullet_hit_ground 1904 1 75 0
    snd_outgoing_arrow_hit_ground 1904 1 78 0
    snd_outgoing_bolt_hit_ground 1904 1 78 0
    snd_outgoing_javelin_hit_ground 2672 1 78 0
    snd_outgoing_stone_hit_ground 1904 1 77 0
    snd_outgoing_axe_hit_ground 1904 1 76 0
    snd_outgoing_knife_hit_ground 1904 1 77 0
    snd_outgoing_bullet_hit_ground 1904 1 75 0
    snd_draw_sword 1056 1 79 0
    snd_put_back_sword 1040 1 80 0
    snd_draw_greatsword 1056 1 81 0
    snd_put_back_greatsword 1040 1 80 0
    snd_draw_axe 1056 1 82 0
    snd_put_back_axe 1040 1 83 0
    snd_draw_greataxe 1056 1 84 0
    snd_put_back_greataxe 1040 1 85 0
    snd_draw_spear 1056 1 86 0
    snd_put_back_spear 1040 1 85 0
    snd_draw_crossbow 1056 1 87 0
    snd_put_back_crossbow 1040 1 85 0
    snd_draw_revolver 1056 1 88 0
    snd_put_back_revolver 1040 1 83 0
    snd_draw_dagger 1056 1 89 0
    snd_put_back_dagger 1040 1 59 0
    snd_draw_bow 1056 1 90 0
    snd_put_back_bow 1040 1 83 0
    snd_draw_shield 1056 1 91 0
    snd_put_back_shield 1040 1 92 0
    snd_draw_other 1056 1 93 0
    snd_put_back_other 1040 1 94 0
    snd_body_fall_small 2384 2 95 0 96 0
    snd_body_fall_big 2144 3 97 0 98 0 99 0
    snd_horse_body_fall_begin 2656 1 100 0
    snd_horse_body_fall_end 2656 3 101 0 98 0 102 0
    snd_hit_wood_wood 3184 7 103 0 104 0 105 0 106 0 107 0 108 0 109 0
    snd_hit_metal_metal 2672 10 110 0 111 0 112 0 113 0 114 0 115 0 116 0 117 0 118 0 119 0
    snd_hit_wood_metal 2672 3 120 0 121 0 122 0
    snd_shield_hit_wood_wood 2416 3 123 0 124 0 125 0
    snd_shield_hit_metal_metal 2672 4 126 0 127 0 128 0 129 0
    snd_shield_hit_wood_metal 2672 4 130 0 131 0 132 0 133 0
    snd_shield_hit_metal_wood 2672 3 134 0 135 0 136 0
    snd_shield_broken 144 1 137 0
    snd_man_hit 1904 26 138 0 139 0 140 0 141 0 142 0 143 0 144 0 145 0 146 0 147 0 148 0 149 0 150 0 151 0 152 0 153 0 154 0 155 0 156 0 157 0 158 0 159 0 160 0 161 0 162 0 163 0
    snd_man_die 2208 31 164 0 165 0 166 0 167 0 168 0 169 0 170 0 171 0 172 0 173 0 174 0 175 0 176 0 177 0 178 0 179 0 180 0 181 0 182 0 183 0 184 0 185 0 186 0 187 0 188 0 189 0 190 0 191 0 192 0 193 0 194 0
    snd_woman_hit 112 10 195 0 196 0 197 0 198 0 199 0 200 0 201 0 202 0 203 0 204 0
    snd_woman_die 2464 2 205 0 206 0
    snd_woman_yell 2432 2 207 0 208 0
    snd_hide 0 1 209 0
    snd_unhide 0 1 210 0
    snd_neigh 0 6 211 0 212 0 213 0 214 0 215 0 216 0
    snd_gallop 1024 3 217 0 218 0 219 0
    snd_battle 1024 1 220 0
    snd_arrow_hit_body 64 3 221 0 222 0 223 0
    snd_metal_hit_low_armor_low_damage 2384 3 224 0 225 0 226 0
    snd_metal_hit_low_armor_high_damage 2384 3 227 0 228 0 229 0
    snd_metal_hit_high_armor_low_damage 2384 3 230 0 231 0 232 0
    snd_metal_hit_high_armor_high_damage 2384 3 233 0 234 0 235 0
    snd_wooden_hit_low_armor_low_damage 2384 3 236 0 237 0 238 0
    snd_wooden_hit_low_armor_high_damage 2384 3 239 0 240 0 241 0
    snd_wooden_hit_high_armor_low_damage 2384 2 242 0 243 0
    snd_wooden_hit_high_armor_high_damage 2384 3 239 0 240 0 241 0
    snd_mp_arrow_hit_target 2545 1 244 0
    snd_blunt_hit 2384 4 245 0 246 0 246 0 247 0
    snd_player_hit_by_arrow 2720 1 248 0
    snd_pistol_shot 2720 1 249 0
    snd_man_grunt 1120 3 250 0 251 0 252 0
    snd_man_breath_hard 2096 8 253 0 254 0 255 0 256 0 257 0 258 0 259 0 260 0
    snd_man_stun 2096 1 261 0
    snd_man_grunt_long 1888 16 262 0 263 0 264 0 265 0 266 0 267 0 268 0 269 0 270 0 271 0 272 0 273 0 274 0 275 0 276 0 277 0
    snd_man_yell 2128 39 278 0 279 0 280 0 281 0 282 0 283 0 284 0 285 0 286 0 287 0 288 0 289 0 290 0 291 0 292 0 293 0 294 0 295 0 296 0 297 0 298 0 299 0 300 0 301 0 302 0 303 0 304 0 305 0 306 0 307 0 308 0 309 0 310 0 311 0 294 0 312 0 313 0 314 0 315 0
    snd_man_warcry 80 7 316 0 317 0 318 0 319 0 320 0 321 0 322 0
    snd_encounter_looters 2049 5 323 0 324 0 325 0 326 0 327 0
    snd_encounter_bandits 2049 7 328 0 329 0 330 0 331 0 332 0 333 0 334 0
    snd_encounter_farmers 2049 4 335 0 336 0 337 0 338 0
    snd_encounter_sea_raiders 2049 4 339 0 340 0 341 0 342 0
    snd_encounter_steppe_bandits 2049 5 343 0 344 0 345 0 346 0 347 0
    snd_encounter_nobleman 2049 1 348 0
    snd_encounter_vaegirs_ally 2049 2 349 0 350 0
    snd_encounter_vaegirs_neutral 2049 4 351 0 352 0 353 0 354 0
    snd_encounter_vaegirs_enemy 2049 4 351 0 352 0 353 0 354 0
    snd_sneak_town_halt 1 2 355 0 356 0
    snd_horse_walk 1328 4 357 0 358 0 359 0 360 0
    snd_horse_trot 1600 4 361 0 362 0 363 0 364 0
    snd_horse_canter 1856 4 365 0 366 0 367 0 368 0
    snd_horse_gallop 2128 4 369 0 370 0 371 0 372 0
    snd_horse_breath 1040 4 373 0 374 0 375 0 376 0
    snd_horse_snort 528 5 377 0 378 0 379 0 380 0 381 0
    snd_horse_low_whinny 3072 2 382 0 383 0
    snd_block_fist 0 2 384 0 385 0
    snd_man_hit_blunt_weak 2640 5 386 0 387 0 388 0 389 0 390 0
    snd_man_hit_blunt_strong 2640 5 386 0 387 0 388 0 389 0 390 0
    snd_man_hit_pierce_weak 2640 5 386 0 387 0 388 0 389 0 390 0
    snd_man_hit_pierce_strong 2640 5 386 0 387 0 388 0 389 0 390 0
    snd_man_hit_cut_weak 2640 5 386 0 387 0 388 0 389 0 390 0
    snd_man_hit_cut_strong 2640 5 386 0 387 0 388 0 389 0 390 0
    snd_man_victory 2640 10 391 0 392 0 393 0 394 0 395 0 396 0 397 0 398 0 399 0 400 0
    snd_fire_loop 1174 1 401 0
    snd_torch_loop 1174 1 401 0
    snd_dummy_hit 144 2 130 0 132 0
    snd_dummy_destroyed 144 1 137 0
    snd_gourd_destroyed 144 1 137 0
    snd_cow_moo 2193 1 402 0
    snd_cow_slaughter 2193 1 403 0
    snd_distant_dog_bark 2097 4 404 0 405 0 406 0 407 0
    snd_distant_owl 2353 3 408 0 409 0 410 0
    snd_distant_chicken 2097 2 411 0 412 0
    snd_distant_carpenter 817 2 413 0 414 0
    snd_distant_blacksmith 1073 1 415 0
    snd_arena_ambiance 899 1 416 0
    snd_town_ambiance 899 1 417 0
    snd_tutorial_fail 1793 1 418 0
    snd_your_flag_taken 2721 1 419 0
    snd_enemy_flag_taken 2721 1 420 0
    snd_flag_returned 2721 1 421 0
    snd_team_scored_a_point 2721 1 422 0
    snd_enemy_scored_a_point 2721 1 423 0
  3. [SOLVED]Custom Sounds - Adding more than original amount causes problems

    OK, I've figured out the module creator, but now whenever I run MB I get: RGL Error - More than 32 samples per sound. I don't have over 32 samples for any of the sounds so I'm not sure what it means.

    module_sounds.txt:

    from header_sounds import *

    sounds = [
    ("click", sf_2d|sf_vol_3,["drum_3.ogg"]),
    ("tutorial_1", sf_2d|sf_vol_7,["tutorial_1.ogg"]),
    ("tutorial_2", sf_2d|sf_vol_7,["tutorial_2.ogg"]),
    ("gong", sf_2d|sf_priority_9|sf_vol_7, ["s_cymbals.ogg"]),
    ("quest_taken", sf_2d|sf_priority_9|sf_vol_7, []),
    ("quest_completed", sf_2d|sf_priority_9|sf_vol_8, ["quest_completed.ogg"]),
    ("quest_succeeded", sf_2d|sf_priority_9|sf_vol_6, ["quest_succeeded.ogg"]),
    ("quest_concluded", sf_2d|sf_priority_9|sf_vol_7, ["quest_concluded.ogg"]),
    ("quest_failed", sf_2d|sf_priority_9|sf_vol_7, ["quest_failed.ogg"]),
    ("quest_cancelled", sf_2d|sf_priority_9|sf_vol_7, ["quest_cancelled.ogg"]),
    ("rain",sf_2d|sf_priority_10|sf_vol_4|sf_looping, ["rain_1.ogg"]),
    ("money_received",sf_2d|sf_priority_10|sf_vol_4, ["coins_dropped_1.ogg"]),
    ("money_paid",sf_2d|sf_priority_10|sf_vol_10, ["coins_dropped_2.ogg"]),
    ("sword_clash_1", sf_priority_5|sf_vol_8,["sword_clank_metal_09.ogg","sword_clank_metal_09b.ogg","sword_clank_metal_10.ogg","sword_clank_metal_10b.ogg","sword_clank_metal_12.ogg","sword_clank_metal_12b.ogg","sword_clank_metal_13.ogg","sword_clank_metal_13b.ogg"]),
    ("sword_clash_2", sf_priority_5|sf_vol_9,["s_swordClash2.wav"]),
    ("sword_clash_3", sf_priority_5|sf_vol_9,["s_swordClash3.wav"]),
    ("sword_swing", sf_vol_8|sf_priority_2,["s_swordSwing.wav"]),
    ("footstep_grass", sf_vol_4|sf_priority_1,["footstep_1.ogg","footstep_2.ogg","footstep_3.ogg","footstep_4.ogg"]),
    ("footstep_wood", sf_vol_5|sf_priority_1,["footstep_wood_1.ogg","footstep_wood_2.ogg","footstep_wood_4.ogg"]),
    # ("footstep_wood", sf_vol_3|sf_priority_1,["footstep_stone_1.ogg","footstep_stone_3.ogg","footstep_stone_4.ogg"]),
    ("footstep_water", sf_vol_4|sf_priority_3,["water_walk_1.ogg","water_walk_2.ogg","water_walk_3.ogg","water_walk_4.ogg"]),
    ("footstep_horse",sf_priority_3|sf_vol_8, ["footstep_horse_5.ogg","footstep_horse_2.ogg","footstep_horse_3.ogg","footstep_horse_4.ogg"]),
    # ("footstep_horse",0, ["s_footstep_horse_4b.wav","s_footstep_horse_4f.wav","s_footstep_horse_5b.wav","s_footstep_horse_5f.wav"]),
    ("footstep_horse_1b",sf_priority_3|sf_vol_8, ["s_footstep_horse_4b.wav","s_footstep_horse_4f.wav","s_footstep_horse_5b.wav","s_footstep_horse_5f.wav"]),
    ("footstep_horse_1f",sf_priority_3|sf_vol_8, ["s_footstep_horse_2b.wav","s_footstep_horse_2f.wav","s_footstep_horse_3b.wav","s_footstep_horse_3f.wav"]),
    # ("footstep_horse_1f",sf_priority_3|sf_vol_8, ["footstep_horse_5.ogg","footstep_horse_2.ogg","footstep_horse_3.ogg","footstep_horse_4.ogg"]),
    ("footstep_horse_2b",sf_priority_3|sf_vol_8, ["s_footstep_horse_2b.wav"]),
    ("footstep_horse_2f",sf_priority_3|sf_vol_8, ["s_footstep_horse_2f.wav"]),
    ("footstep_horse_3b",sf_priority_3|sf_vol_8, ["s_footstep_horse_3b.wav"]),
    ("footstep_horse_3f",sf_priority_3|sf_vol_8, ["s_footstep_horse_3f.wav"]),
    ("footstep_horse_4b",sf_priority_3|sf_vol_8, ["s_footstep_horse_4b.wav"]),
    ("footstep_horse_4f",sf_priority_3|sf_vol_8, ["s_footstep_horse_4f.wav"]),
    ("footstep_horse_5b",sf_priority_3|sf_vol_8, ["s_footstep_horse_5b.wav"]),
    ("footstep_horse_5f",sf_priority_3|sf_vol_8, ["s_footstep_horse_5f.wav"]),
    ("jump_begin", sf_vol_6|sf_priority_9,["jump_begin.ogg"]),
    ("jump_end", sf_vol_5|sf_priority_9,["jump_end.ogg"]),
    ("jump_begin_water", sf_vol_3|sf_priority_9,["jump_begin_water.ogg"]),
    ("jump_end_water", sf_vol_3|sf_priority_9,["jump_end_water.ogg"]),
    ("horse_jump_begin", sf_vol_6|sf_priority_9,["horse_jump_begin.ogg"]),
    ("horse_jump_end", sf_vol_7|sf_priority_9,["horse_jump_end.ogg"]),
    ("horse_jump_begin_water", sf_vol_6|sf_priority_9,["jump_begin_water.ogg"]),
    ("horse_jump_end_water", sf_vol_6|sf_priority_9,["jump_end_water.ogg"]),

    ("release_bow",sf_vol_4, ["release_bow_1.ogg"]),
    ("release_crossbow",sf_vol_7, ["release_crossbow_1.ogg"]),
    ("throw_javelin",sf_vol_5, ["throw_javelin_2.ogg"]),
    ("throw_axe",sf_vol_7, ["throw_axe_1.ogg"]),
    ("throw_knife",sf_vol_5, ["throw_knife_1.ogg"]),
    ("throw_stone",sf_vol_7, ["throw_stone_1.ogg"]),

    ("reload_crossbow",sf_vol_3, ["reload_crossbow_1.ogg"]),
    ("reload_crossbow_continue",sf_vol_6, ["put_back_dagger.ogg"]),
    ("pull_bow",sf_vol_5, ["pull_bow_1.ogg"]),
    ("pull_arrow",sf_vol_5, ["pull_arrow.ogg"]),

    ("arrow_pass_by",sf_priority_7, ["arrow_pass_by_1.ogg","arrow_pass_by_2.ogg","arrow_pass_by_3.ogg","arrow_pass_by_4.ogg"]),
    ("bolt_pass_by",sf_priority_7, ["bolt_pass_by_1.ogg"]),
    ("javelin_pass_by",sf_priority_7, ["javelin_pass_by_1.ogg","javelin_pass_by_2.ogg"]),
    ("stone_pass_by",sf_vol_9|sf_priority_7, ["stone_pass_by_1.ogg"]),
    ("axe_pass_by",sf_priority_7, ["axe_pass_by_1.ogg"]),
    ("knife_pass_by",sf_priority_7, ["knife_pass_by_1.ogg"]),
    ("bullet_pass_by",sf_priority_7, ["arrow_whoosh_1.ogg"]),

    ("incoming_arrow_hit_ground",sf_priority_7|sf_vol_7, ["arrow_hit_ground_2.ogg","arrow_hit_ground_3.ogg","incoming_bullet_hit_ground_1.ogg"]),
    ("incoming_bolt_hit_ground",sf_priority_7|sf_vol_7, ["arrow_hit_ground_2.ogg","arrow_hit_ground_3.ogg","incoming_bullet_hit_ground_1.ogg"]),
    ("incoming_javelin_hit_ground",sf_priority_7|sf_vol_7, ["incoming_javelin_hit_ground_1.ogg"]),
    ("incoming_stone_hit_ground",sf_priority_7|sf_vol_7, ["incoming_stone_hit_ground_1.ogg"]),
    ("incoming_axe_hit_ground",sf_priority_7|sf_vol_7, ["incoming_javelin_hit_ground_1.ogg"]),
    ("incoming_knife_hit_ground",sf_priority_7|sf_vol_7, ["incoming_stone_hit_ground_1.ogg"]),
    ("incoming_bullet_hit_ground",sf_priority_7|sf_vol_7, ["incoming_bullet_hit_ground_1.ogg"]),

    ("outgoing_arrow_hit_ground",sf_priority_7|sf_vol_7, ["outgoing_arrow_hit_ground.ogg"]),
    ("outgoing_bolt_hit_ground",sf_priority_7|sf_vol_7,  ["outgoing_arrow_hit_ground.ogg"]),
    ("outgoing_javelin_hit_ground",sf_priority_7|sf_vol_10, ["outgoing_arrow_hit_ground.ogg"]),
    ("outgoing_stone_hit_ground",sf_priority_7|sf_vol_7, ["incoming_stone_hit_ground_1.ogg"]),
    ("outgoing_axe_hit_ground",sf_priority_7|sf_vol_7, ["incoming_javelin_hit_ground_1.ogg"]),
    ("outgoing_knife_hit_ground",sf_priority_7|sf_vol_7, ["incoming_stone_hit_ground_1.ogg"]),
    ("outgoing_bullet_hit_ground",sf_priority_7|sf_vol_7, ["incoming_bullet_hit_ground_1.ogg"]),


    ("draw_sword",sf_priority_2|sf_vol_4, ["draw_sword.ogg"]),
    ("put_back_sword",sf_priority_1|sf_vol_4, ["put_back_sword.ogg"]),
    ("draw_greatsword",sf_priority_2|sf_vol_4, ["draw_greatsword.ogg"]),
    ("put_back_greatsword",sf_priority_1|sf_vol_4, ["put_back_sword.ogg"]),
    ("draw_axe",sf_priority_2|sf_vol_4, ["draw_mace.ogg"]),
    ("put_back_axe",sf_priority_1|sf_vol_4, ["put_back_to_holster.ogg"]),
    ("draw_greataxe",sf_priority_2|sf_vol_4, ["draw_greataxe.ogg"]),
    ("put_back_greataxe",sf_priority_1|sf_vol_4, ["put_back_to_leather.ogg"]),
    ("draw_spear",sf_priority_2|sf_vol_4, ["draw_spear.ogg"]),
    ("put_back_spear",sf_priority_1|sf_vol_4, ["put_back_to_leather.ogg"]),
    ("draw_crossbow",sf_priority_2|sf_vol_4, ["draw_crossbow.ogg"]),
    ("put_back_crossbow",sf_priority_1|sf_vol_4, ["put_back_to_leather.ogg"]),
    ("draw_revolver",sf_priority_2|sf_vol_4, ["draw_from_holster.ogg"]),
    ("put_back_revolver",sf_priority_1|sf_vol_4, ["put_back_to_holster.ogg"]),
    ("draw_dagger",sf_priority_2|sf_vol_4, ["draw_dagger.ogg"]),
    ("put_back_dagger",sf_priority_1|sf_vol_4, ["put_back_dagger.ogg"]),
    ("draw_bow",sf_priority_2|sf_vol_4, ["draw_bow.ogg"]),
    ("put_back_bow",sf_priority_1|sf_vol_4, ["put_back_to_holster.ogg"]),
    ("draw_shield",sf_priority_2|sf_vol_4, ["draw_shield.ogg"]),
    ("put_back_shield",sf_priority_1|sf_vol_4, ["put_back_shield.ogg"]),
    ("draw_other",sf_priority_2|sf_vol_4, ["draw_other.ogg"]),
    ("put_back_other",sf_priority_1|sf_vol_4, ["draw_other2.ogg"]),

    ("body_fall_small",sf_priority_5|sf_vol_9, ["body_fall_small_1.ogg","body_fall_small_2.ogg"]),
    ("body_fall_big",sf_priority_6|sf_vol_8, ["body_fall_1.ogg","body_fall_2.ogg","body_fall_3.ogg"]),
    # ("body_fall_very_big",sf_priority_9|sf_vol_10, ["body_fall_very_big_1.ogg"]),
    ("horse_body_fall_begin",sf_priority_6|sf_vol_10, ["horse_body_fall_begin_1.ogg"]),
    ("horse_body_fall_end",sf_priority_6|sf_vol_10, ["horse_body_fall_end_1.ogg","body_fall_2.ogg","body_fall_very_big_1.ogg"]),

    ## ("clang_metal",sf_priority_9, ["clang_metal_1.ogg","clang_metal_2.ogg","s_swordClash1.wav","s_swordClash2.wav","s_swordClash3.wav"]),
    ("hit_wood_wood",sf_priority_7|sf_vol_12, ["hit_wood_wood_1.ogg","hit_wood_wood_2.ogg","hit_wood_wood_3.ogg","hit_wood_wood_4.ogg","hit_wood_metal_4.ogg","hit_wood_metal_5.ogg","hit_wood_metal_6.ogg"]),#dummy
    ("hit_metal_metal",sf_priority_7|sf_vol_10, ["hit_metal_metal_3.ogg","hit_metal_metal_4.ogg",
                                                  "hit_metal_metal_5.ogg","hit_metal_metal_6.ogg","hit_metal_metal_7.ogg","hit_metal_metal_8.ogg",
                                                  "hit_metal_metal_9.ogg","hit_metal_metal_10.ogg",
                                                  "clang_metal_1.ogg","clang_metal_2.ogg"]),
    ("hit_wood_metal",sf_priority_7|sf_vol_10, ["hit_metal_metal_1.ogg","hit_metal_metal_2.ogg","hit_wood_metal_7.ogg"]),
    # ("clang_metal", sf_priority_9,["sword_clank_metal_09.ogg","sword_clank_metal_10.ogg","sword_clank_metal_12.ogg","sword_clank_metal_13.ogg"]),
    ## ("shield_hit_cut",sf_priority_5, ["shield_hit_cut_3.ogg","shield_hit_cut_4.ogg","shield_hit_cut_5.ogg"]),
    ("shield_hit_wood_wood",sf_priority_7|sf_vol_9, ["shield_hit_wood_wood_1.ogg","shield_hit_wood_wood_2.ogg","shield_hit_wood_wood_3.ogg"]),
    ("shield_hit_metal_metal",sf_priority_7|sf_vol_10, ["shield_hit_metal_metal_1.ogg","shield_hit_metal_metal_2.ogg","shield_hit_metal_metal_3.ogg","shield_hit_metal_metal_4.ogg"]),
    ("shield_hit_wood_metal",sf_priority_7|sf_vol_10, ["shield_hit_cut_3.ogg","shield_hit_cut_4.ogg","shield_hit_cut_5.ogg","shield_hit_cut_10.ogg"]), #(shield is wood)
    ("shield_hit_metal_wood",sf_priority_7|sf_vol_10, ["shield_hit_metal_wood_1.ogg","shield_hit_metal_wood_2.ogg","shield_hit_metal_wood_3.ogg"]),#(shield is metal)
    ("shield_broken",sf_priority_9, ["shield_broken.ogg"]),
    ("man_hit",sf_priority_7|sf_vol_7, ["man_hit_1.ogg","man_hit_2.ogg","man_hit_3.ogg","man_hit_4.ogg","man_hit_5.ogg","man_hit_6.ogg","man_hit_7.ogg","man_hit_8.ogg","man_hit_9.ogg","man_hit_10.ogg","man_hit_11.ogg","man_hit_12.ogg","man_hit_15.ogg","man_hit_16.ogg",
                                          "man_hit_17.ogg","man_hit_18.ogg","man_hit_19.ogg","man_hit_21.ogg","man_hit_22.ogg","man_hit_23.ogg","man_hit_24.ogg","man_hit_25.ogg","man_hit_26.ogg","man_hit_28.ogg","man_hit_30.ogg","man_hit_59.ogg"]),
    ("man_die",sf_priority_10|sf_vol_8,  ["man_death_1.ogg","man_death_2.ogg","man_death_3.ogg","man_death_9.ogg","man_death_11.ogg","man_death_12.ogg","man_death_14.ogg","man_death_16.ogg","man_death_17.ogg","man_death_18.ogg","man_death_19.ogg","man_death_20.ogg","man_death_21.ogg","man_death_22.ogg","man_death_23.ogg","man_death_24.ogg","man_death_25.ogg","man_death_26.ogg",
    "man_death_27.ogg","man_death_28.ogg","man_death_30.ogg","man_death_31.ogg","man_death_32.ogg","man_death_36.ogg","man_death_40.ogg","man_death_42.ogg","man_death_44.ogg","man_death_45.ogg","man_death_46.ogg","man_death_48.ogg","man_death_64.ogg"]),# ["man_fall_1.ogg","man_fall_2.ogg","man_fall_3.ogg","man_fall_4.ogg"]),
    ("woman_hit",sf_priority_7, ["woman_hit_2.ogg","woman_hit_3.ogg",
                                  "woman_hit_b_2.ogg","woman_hit_b_4.ogg","woman_hit_b_6.ogg","woman_hit_b_7.ogg","woman_hit_b_8.ogg",
                                  "woman_hit_b_11.ogg","woman_hit_b_14.ogg","woman_hit_b_16.ogg"]),
    ("woman_die",sf_priority_10|sf_vol_9, ["woman_fall_1.ogg","woman_hit_b_5.ogg"]),
    ("woman_yell",sf_priority_8|sf_vol_9, ["woman_yell_1.ogg","woman_yell_2.ogg"]),
    ("hide",0, ["s_hide.wav"]),
    ("unhide",0, ["s_unhide.wav"]),
    ("neigh",0, ["horse_exterior_whinny_01.ogg","horse_exterior_whinny_02.ogg","horse_exterior_whinny_03.ogg","horse_exterior_whinny_04.ogg","horse_exterior_whinny_05.ogg","horse_whinny.ogg"]),
    ("gallop",sf_vol_4, ["horse_gallop_3.ogg","horse_gallop_4.ogg","horse_gallop_5.ogg"]),
    ("battle",sf_vol_4, ["battle.ogg"]),
    # ("bow_shoot_player",sf_priority_10|sf_vol_10, ["bow_shoot_4.ogg"]),
    # ("bow_shoot",sf_priority_4, ["bow_shoot_4.ogg"]),
    # ("crossbow_shoot",sf_priority_4, ["bow_shoot_2.ogg"]),
    ("arrow_hit_body",sf_priority_4, ["arrow_hit_body_1.ogg","arrow_hit_body_2.ogg","arrow_hit_body_3.ogg"]),
    ("metal_hit_low_armor_low_damage",sf_priority_5|sf_vol_9, ["sword_hit_lo_armor_lo_dmg_1.ogg","sword_hit_lo_armor_lo_dmg_2.ogg","sword_hit_lo_armor_lo_dmg_3.ogg"]),
    ("metal_hit_low_armor_high_damage",sf_priority_5|sf_vol_9, ["sword_hit_lo_armor_hi_dmg_1.ogg","sword_hit_lo_armor_hi_dmg_2.ogg","sword_hit_lo_armor_hi_dmg_3.ogg"]),
    ("metal_hit_high_armor_low_damage",sf_priority_5|sf_vol_9, ["metal_hit_high_armor_low_damage.ogg","metal_hit_high_armor_low_damage_2.ogg","metal_hit_high_armor_low_damage_3.ogg"]),
    ("metal_hit_high_armor_high_damage",sf_priority_5|sf_vol_9, ["sword_hit_hi_armor_hi_dmg_1.ogg","sword_hit_hi_armor_hi_dmg_2.ogg","sword_hit_hi_armor_hi_dmg_3.ogg"]),
    ("wooden_hit_low_armor_low_damage",sf_priority_5|sf_vol_9, ["blunt_hit_low_1.ogg","blunt_hit_low_2.ogg","blunt_hit_low_3.ogg"]),
    ("wooden_hit_low_armor_high_damage",sf_priority_5|sf_vol_9, ["blunt_hit_high_1.ogg","blunt_hit_high_2.ogg","blunt_hit_high_3.ogg"]),
    ("wooden_hit_high_armor_low_damage",sf_priority_5|sf_vol_9, ["wooden_hit_high_armor_low_damage.ogg","wooden_hit_high_armor_low_damage_2.ogg"]),
    ("wooden_hit_high_armor_high_damage",sf_priority_5|sf_vol_9, ["blunt_hit_high_1.ogg","blunt_hit_high_2.ogg","blunt_hit_high_3.ogg"]),
    ("mp_arrow_hit_target",sf_2d|sf_priority_15|sf_vol_9, ["mp_arrow_hit_target.ogg"]),
    ("blunt_hit",sf_priority_5|sf_vol_9, ["punch_1.ogg","punch_4.ogg","punch_4.ogg","punch_5.ogg"]),
    ("player_hit_by_arrow",sf_priority_10|sf_vol_10, ["player_hit_by_arrow.ogg"]),
    ("pistol_shot",sf_priority_10|sf_vol_10, ["fl_pistol.wav"]),
    ("man_grunt",sf_priority_6|sf_vol_4, ["man_excercise_1.ogg","man_excercise_2.ogg","man_excercise_4.ogg"]),
    ("man_breath_hard",sf_priority_3|sf_vol_8, ["man_ugh_1.ogg","man_ugh_2.ogg","man_ugh_3.ogg","man_ugh_4.ogg","man_ugh_7.ogg","man_ugh_12.ogg","man_ugh_13.ogg","man_ugh_17.ogg"]),
    ("man_stun",sf_priority_3|sf_vol_8, ["man_stun_1.ogg"]),
    ("man_grunt_long",sf_priority_6|sf_vol_7, ["man_grunt_1.ogg","man_grunt_2.ogg","man_grunt_3.ogg","man_grunt_5.ogg","man_grunt_6.ogg","man_grunt_7.ogg","man_grunt_8.ogg","man_grunt_9.ogg","man_grunt_10.ogg","man_grunt_11.ogg","man_grunt_12.ogg","man_grunt_13.ogg","man_grunt_14.ogg","man_grunt_15.ogg","man_grunt_16.ogg","man_grunt_17.ogg",]),
    ("man_yell",sf_priority_5|sf_vol_8, ["man_yell_1.ogg","man_yell_2.ogg","man_yell_3.ogg","man_yell_5.ogg","man_yell_6.ogg","man_yell_7.ogg","man_yell_8.ogg","man_yell_9.ogg","man_yell_11.ogg","man_yell_12.ogg","man_yell_13.ogg","man_yell_15.ogg","man_yell_16.ogg","man_yell_17.ogg","man_yell_19.ogg","man_yell_20.ogg",
    "man_yell_22.ogg","man_yell_23.ogg","man_yell_24.ogg","man_yell_25.ogg","man_yell_26.ogg","man_yell_28.ogg","man_yell_30.ogg","man_yell_31.ogg","man_yell_32.ogg","man_yell_33.ogg","man_shortyell_1.ogg","man_shortyell_4.ogg","man_shortyell_5.ogg","man_shortyell_6.ogg","man_shortyell_9.ogg","man_shortyell_11.ogg","man_shortyell_11b.ogg",
                            "man_yell_b_18.ogg","man_yell_22.ogg","man_yell_c_20.ogg","man_yell_b_21.ogg","man_yell_b_22.ogg","man_yell_b_23.ogg"]),
    #TODONOW:
    ("man_warcry",sf_priority_5, ["man_insult_2.ogg","man_insult_3.ogg","man_insult_7.ogg","man_insult_9.ogg","man_insult_13.ogg","man_insult_15.ogg","man_insult_16.ogg"]),

    ("encounter_looters",sf_2d|sf_vol_8, ["encounter_river_pirates_5.ogg","encounter_river_pirates_6.ogg","encounter_river_pirates_9.ogg","encounter_river_pirates_10.ogg","encounter_river_pirates_4.ogg"]),

    ("encounter_bandits",sf_2d|sf_vol_8, ["encounter_bandit_2.ogg","encounter_bandit_9.ogg","encounter_bandit_12.ogg","encounter_bandit_13.ogg","encounter_bandit_15.ogg","encounter_bandit_16.ogg","encounter_bandit_10.ogg",]),
    ("encounter_farmers",sf_2d|sf_vol_8, ["encounter_farmer_2.ogg","encounter_farmer_5.ogg","encounter_farmer_7.ogg","encounter_farmer_9.ogg"]),
    ("encounter_sea_raiders",sf_2d|sf_vol_8, ["encounter_sea_raider_5.ogg","encounter_sea_raider_9.ogg","encounter_sea_raider_9b.ogg","encounter_sea_raider_10.ogg"]),
    ("encounter_steppe_bandits",sf_2d|sf_vol_8, ["encounter_steppe_bandit_3.ogg","encounter_steppe_bandit_3b.ogg","encounter_steppe_bandit_8.ogg","encounter_steppe_bandit_10.ogg","encounter_steppe_bandit_12.ogg"]),
    ("encounter_nobleman",sf_2d|sf_vol_8, ["encounter_nobleman_1.ogg"]),
    ("encounter_vaegirs_ally",sf_2d|sf_vol_8, ["encounter_vaegirs_ally.ogg","encounter_vaegirs_ally_2.ogg"]),
    ("encounter_vaegirs_neutral",sf_2d|sf_vol_8, ["encounter_vaegirs_neutral.ogg","encounter_vaegirs_neutral_2.ogg","encounter_vaegirs_neutral_3.ogg","encounter_vaegirs_neutral_4.ogg"]),
    ("encounter_vaegirs_enemy",sf_2d|sf_vol_8, ["encounter_vaegirs_neutral.ogg","encounter_vaegirs_neutral_2.ogg","encounter_vaegirs_neutral_3.ogg","encounter_vaegirs_neutral_4.ogg"]),
    ("sneak_town_halt",sf_2d, ["sneak_halt_1.ogg","sneak_halt_2.ogg"]),
    ("horse_walk",sf_priority_3|sf_vol_5, ["horse_walk_1.ogg","horse_walk_2.ogg","horse_walk_3.ogg","horse_walk_4.ogg"]),
    ("horse_trot",sf_priority_4|sf_vol_6, ["horse_trot_1.ogg","horse_trot_2.ogg","horse_trot_3.ogg","horse_trot_4.ogg"]),
    ("horse_canter",sf_priority_4|sf_vol_7, ["horse_canter_1.ogg","horse_canter_2.ogg","horse_canter_3.ogg","horse_canter_4.ogg"]),
    ("horse_gallop",sf_priority_5|sf_vol_8, ["horse_gallop_6.ogg","horse_gallop_7.ogg","horse_gallop_8.ogg","horse_gallop_9.ogg"]),
    ("horse_breath",sf_priority_1|sf_vol_4, ["horse_breath_4.ogg","horse_breath_5.ogg","horse_breath_6.ogg","horse_breath_7.ogg"]),
    ("horse_snort",sf_priority_1|sf_vol_2, ["horse_snort_1.ogg","horse_snort_2.ogg","horse_snort_3.ogg","horse_snort_4.ogg","horse_snort_5.ogg"]),
    ("horse_low_whinny",sf_vol_12, ["horse_whinny-1.ogg","horse_whinny-2.ogg"]),
    ("block_fist",0, ["block_fist_3.ogg","block_fist_4.ogg"]),
    ("man_hit_blunt_weak",sf_priority_5|sf_vol_10, ["man_hit_13.ogg","man_hit_29.ogg","man_hit_32.ogg","man_hit_47.ogg","man_hit_57.ogg"]),
    ("man_hit_blunt_strong",sf_priority_5|sf_vol_10, ["man_hit_13.ogg","man_hit_29.ogg","man_hit_32.ogg","man_hit_47.ogg","man_hit_57.ogg"]),
    ("man_hit_pierce_weak",sf_priority_5|sf_vol_10, ["man_hit_13.ogg","man_hit_29.ogg","man_hit_32.ogg","man_hit_47.ogg","man_hit_57.ogg"]),
    ("man_hit_pierce_strong",sf_priority_5|sf_vol_10, ["man_hit_13.ogg","man_hit_29.ogg","man_hit_32.ogg","man_hit_47.ogg","man_hit_57.ogg"]),
    ("man_hit_cut_weak",sf_priority_5|sf_vol_10, ["man_hit_13.ogg","man_hit_29.ogg","man_hit_32.ogg","man_hit_47.ogg","man_hit_57.ogg"]),
    ("man_hit_cut_strong",sf_priority_5|sf_vol_10, ["man_hit_13.ogg","man_hit_29.ogg","man_hit_32.ogg","man_hit_47.ogg","man_hit_57.ogg"]),
    ("man_victory",sf_priority_5|sf_vol_10, ["man_victory_3.ogg","man_victory_4.ogg","man_victory_5.ogg","man_victory_8.ogg","man_victory_15.ogg","man_victory_49.ogg","man_victory_52.ogg","man_victory_54.ogg","man_victory_57.ogg","man_victory_71.ogg"]),
    ("fire_loop",sf_priority_9|sf_vol_4|sf_looping|sf_start_at_random_pos, ["Fire_Torch_Loop3.ogg"]),
    ("torch_loop",sf_priority_9|sf_vol_4|sf_looping|sf_start_at_random_pos, ["Fire_Torch_Loop3.ogg"]),
    ("dummy_hit",sf_priority_9, ["shield_hit_cut_3.ogg","shield_hit_cut_5.ogg"]),
    ("dummy_destroyed",sf_priority_9, ["shield_broken.ogg"]),
    ("gourd_destroyed",sf_priority_9, ["shield_broken.ogg"]),#TODO
    ("cow_moo", sf_2d|sf_priority_9|sf_vol_8, ["cow_moo_1.ogg"]),
    ("cow_slaughter", sf_2d|sf_priority_9|sf_vol_8, ["cow_slaughter.ogg"]),
    ("distant_dog_bark", sf_2d|sf_priority_3|sf_vol_8, ["d_dog1.ogg","d_dog2.ogg","d_dog3.ogg","d_dog7.ogg"]),
    ("distant_owl", sf_2d|sf_priority_3|sf_vol_9, ["d_owl2.ogg","d_owl3.ogg","d_owl4.ogg"]),
    ("distant_chicken", sf_2d|sf_priority_3|sf_vol_8, ["d_chicken1.ogg","d_chicken2.ogg"]),
    ("distant_carpenter", sf_2d|sf_priority_3|sf_vol_3, ["d_carpenter1.ogg","d_saw_short3.ogg"]),
    ("distant_blacksmith", sf_2d|sf_priority_3|sf_vol_4, ["d_blacksmith2.ogg"]),
    ("arena_ambiance", sf_2d|sf_priority_8|sf_vol_3|sf_looping, ["arena_loop11.ogg"]),
    ("town_ambiance", sf_2d|sf_priority_8|sf_vol_3|sf_looping, ["town_loop_3.ogg"]),
    ("tutorial_fail", sf_2d|sf_vol_7,["cue_failure.ogg"]),
    ("your_flag_taken", sf_2d|sf_priority_10|sf_vol_10, ["your_flag_taken.ogg"]),
    ("enemy_flag_taken", sf_2d|sf_priority_10|sf_vol_10, ["enemy_flag_taken.ogg"]),
    ("flag_returned", sf_2d|sf_priority_10|sf_vol_10, ["your_flag_returned.ogg"]),
    ("team_scored_a_point", sf_2d|sf_priority_10|sf_vol_10, ["you_scored_a_point.ogg"]),
    ("enemy_scored_a_point", sf_2d|sf_priority_10|sf_vol_10, ["enemy_scored_a_point.ogg"]),
    ]
  4. [SOLVED]Custom Sounds - Adding more than original amount causes problems

    Thanks for the response. If I use the module system, will I have to worry about the sounds.txt file or will it sort itself out when I compile? Do I just have to write the new filenames in module_sounds.txt?
  5. [SOLVED]Custom Sounds - Adding more than original amount causes problems

    Hi everyone. Before you ask, I have searched about this already. I've been trying to replace some of the sounds in the native module, but have encountered a problem. My replacement files are all .ogg, and work fine when their filenames are the same as the original sounds. However, when trying...
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