amnes的最近内容

  1. Campaign Coop

    Hi,

    I have a question about the campaign coop. I am sure that the devs currently have a lot on their head with bugfixings and making the game stable but i waited soo much for this game and specially for the campaign coop part. That was actually a promised feature but it isnt currently available. I have read some where else that taleworlds will bring it later as a dlc or so. If thats true, i dont mind that, but please dont just add the multiplayer campaign type where you can just join the battle, that is a horrible idea. It would make me regret the money spent on the game. I wanted to play campaign coop with my little brother and see him grow with his own party, that would have been so cool. If campaign coop is too hard for them at least hire or find some people who know how to do this. Please, please, please make the very long dream of coop campaign become true. The game would remain unfinished if coop campaign could not be implemented.

    Best regards,
    dosbrostacos
    In my opinion, the mechanics of campaign is made for single player. Making campaign coop means devs have to rework the full game.
  2. When will this game switch to beta phase?

    The staff took about 10 years and this game is still in the alpha phase/early access, whatever. I am just curious how much time will they took to achieve beta phase and when will we get modding tools. Maybe additional 10 years?
  3. Statement regarding Plans for Singleplayer and Engine

    Warriors of Calradia,

    Today we will be sharing some of our current singleplayer and engine related priorities with you.

    Since the release of the game, we have been hard at work to improve stability and performance for our players. This will continue to be a top priority for us. Naturally, we are also working on other parts of the game. Below you will find a list of some of these:

    Campaign

    • Kingdom & Politics
      • A sandbox option that will allow players to create their own kingdom independent of the main storyline.
      • Kingdom Decisions for Declaring War and Making Peace.
      • Adjustments to Kingdom Policies.
    • Character System
      • New perks that will likely be added on a per skill basis. You can see the beginning of this in our latest beta version (e1.4.0).
      • Skill Progression & Effects Balancing
    • Issues and Quests
      • Adding New Quests
      • Improving the issue creation algorithm so that players are more likely to experience a broad scope of possible issue quests without sacrificing their ties to our ingame world.
    • Main Storyline Content
    • Execution Consequences
    • Map Conversation Improvements
    • Hideout Improvements
    • Simulation Health
      • Kingdom strengths
      • Clan resources (Money, Influence, Members)
      • Economy
    • Scene Notifications (f.e. executions)
    • Bug Fixes

    Combat Missions

    • Performance
      • AI performance optimizations
      • Formation system performance optimizations
      • Memory management improvements
    • AI
      • Battle formation AI and tactics overhaul
      • Siege tower and ladder usage fixes for AI
      • Additional fixes on siege battles
      • Agent AI combat enhancements
    • Improvements to the Order of Battle System
    • Improvements to the Order User Interface
    • Cheering
    • Ranged and mounted training NPCs for the tutorial scene.
    • Better support for modders in the sound system.
    • Bug Fixes

    Art
    • Updating existing and creating new scenes
    • Updating existing and creating new equipment and other models
    • Adding new weapon parts for crafting
    • Creating new armor design concepts
    • Improving Animations
    • Facegen Polish / Improvements
    • Conversation Animations Polish
    • Improving Game Menu Art
    • World Map Improvements

    Engine

    • Performance
      • Overall FPS improvements for big field & siege battles
      • GPU optimizations for low end configs
      • Fixing spikes throughout the game
      • Preparing a new telemetry beta branch that should allow players with complex issues to provide us with additional data that will help us to track down and resolve the underlying problems.
    • Replay Editor
    • Modding Tools & Documentation

    Other
    • Refactoring some campaign related classes.
    • Savegame cleanup and improvements
    • Localization support for dynamic text usage in some languages

    Please keep in mind that these priorities are neither all-encompassing nor set in stone. We will adjust them if the need arises.

    Well that's really disappointing.
    After about 10 years long term waiting, I thought these features should have been completed.
  4. Dev Blog 28/02/19


    Guess a few years later there might be some new handy tools and you Dev-Team will use them to refine Bannerlord again and postpone release date right?
  5. Dev Blog 21/02/19

    Hulagu 说:
    Radovan 说:
    The fact that you now talk about smaller details makes me hope the release date is closing in.

    Hope is harmful my friend  :grin:

    By the way, blood effects I saw previous videos was satisfying enough.

    Not really my friend.
    I believe there are tons of things not satisfying enough and need to be tweaked until 2109.
  6. Bug in Praven (v 1.131) [Temporary fix inside]

    @nightstormer
    It works, thanks!
  7. Bug in Praven (v 1.131) [Temporary fix inside]

    I have this problem in a clean game, and it only occurs in Praven siege.
    I am very disappointed that there is no official resolution of the problem yet...
  8. Praven's been buried!

    I have the same problem too...
    Praven showed correctly in my game of version 1.127,
    and it is burred in my game of version 1.131.
    I reinstall the whole game and the problem is still not resolved.
    I hope there will be a patch soon...
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