Faster huh? It looks like maybe devs read my extra request on this bug and improved some of the performance issues when it comes to load/saves.
i really hope they did...
SOLVED! Once again, by myself... disabled Real Time Protection in Windows Defender and saving works properly. Don't ask me how it is connected to some .sav files.
However, I wasn't able to launch MP in beta, but disabling RTP solved that too back then.
Interesting, doesn't work for me. Use saves from new save/load campaign, #55 is still corrupted, #54 works fine, making #55-1 and loading it - still corrupted file.
That's pretty sad, that devs can't fix/test this kind of problem, but new patch is only about this problem, so they are trying to.
And about EA and sell price, game in development for 8 years or so, and they need paper, and I'm not so sure that steam mechanisms allows to sell game twice. And also, starting a new campaign was inevitable, but ffs not on early versions.
Im curious what type of bug causing crashes like this? It doesnt depends on file size, and surely not on progressing (quest, etc).
The only solution is that the game does something wrong with the saving. Maybe a slow filling buffer or memory leak, written into the save, causing the crash (like you always multiply the nr of the AIs on the map, sooner or later it will crash)
Its a bad news then, because if they fix the bug, the currupt save will remains in the same state.
I guess, SaveFunction just write smth to every new file (growing size, even when you are standing) so just like LoadFunction, and after a few cycles - written info give paradox to LoadFunction, because me and other guys found out - u can make a lot of new savefiles or rewrite save file also just loading a lot of times, but only LoadFunction and further save put bad seed to savefile, but who is the main troublemaker - that's the real question. And I hope, programmers will find it out asap, cause 1.0.3 patch made nothing, people with saves from 1.0.2 (majority will resume their campaign) still got 45(or may be 46) save/load cycles.