AlexanderJames的最近内容

  1. What does "troops in the formation you are leading" mean?

    The 1.5.0 patch notes.

    And @mylittletantan confirmed it in this
    thread, right here:
    I really appreciate it, you took the time to reference what you said. Very greateful
  2. What does "troops in the formation you are leading" mean?

    The 1.5.0 patch notes.

    And @mylittletantan confirmed it in this
    thread, right here:
    Thank you so much for confirming this
  3. What does "troops in the formation you are leading" mean?

    Who told you this? Did this come from a developer?
  4. Beta Patch Notes e1.5.10

    Hah hah hah. You think you'll get an answer? All that scolding at other posters but you think TW will just answer you?
    Maybe tomorrow, maybe next week, maybe they skip it and put 1.6 into stable.


    It is there, it's in the middle of the beta list under1.5.1.
    You're better off moving to 1.6 beta though unless you have a good reason not to.
    I can only play live versions, so I fan only play 5.9 . I can’t play betas
  5. What does "troops in the formation you are leading" mean?

    For that character, if they are captain of a formation, their troops get the bonus.

    In the case of the player character, it is when you lead a certain unit type in an army. For your companions, it is the topmost companion in any given group. For example:
    Group IV companion1
    Group IV companion2
    Group IV companion3
    Group III companion4

    In that case, companion1 is horse archer captain and companion4 is cavalry capta
    For that character, if they are captain of a formation, their troops get the bonus.

    In the case of the player character, it is when you lead a certain unit type in an army. For your companions, it is the topmost companion in any given group. For example:
    Group IV companion1
    Group IV companion2
    Group IV companion3
    Group III companion4

    In that case, companion1 is horse archer captain and companion4 is cavalry captain.
    I dont't beleive it works like this. I think it only counts in army's , at the begiing of a battle when the lord's select which formations they will lead
  6. Beta Patch Notes e1.5.10

    Not sure if this has been answered already, but when does this go live on Steam?
  7. Small obstacle trees?!

    Again, this kinda depends on the tree as to how flexible it would be, but then we're really getting into the weeds and it would likely be a programming nightmare deciding which trees bend and which don't lol.

    It's certainly annoying getting stopped by a glorified twig, but I can see why it's programmed in a blanket manner.
    Lol yea. To me it looks like a “glorified twig” but not a huge deal lol.
  8. Small obstacle trees?!

    But that's not a small plant it's a tree that's taller than the mounted character......
    Fair enough, I didn't realize. It still would not stop a horse in it's tracks, a horse would be able to run through that and the tree would bend down. I grew up ridding horses and there's no way a horse in a gallop would stop at that. But it's fine it's not massive deal to me, I could just be over-technical.
  9. Beta Patch Notes e1.5.10

    buddy what the **** are you talking about
    Why do you assume I'm malnourished and why do you assume I am trying to be noticed by the developers? Do you think you are a stable person spending all this energy on a forum because you don't like a video game? I hope this is just the isolation man and after things return to normal, you as well become normal.
  10. Beta Patch Notes e1.5.10

    buddy what the **** are you talking about
    Why are you deleting your comments? You know I have an e-mail receipt. To quote you: (I will edit some of the vile words you used though)

    Edit: Removed quoted post that was deleted due to moderation.
  11. Beta Patch Notes e1.5.10

    buddy what the **** are you talking about
    I am referring to how entitled and spoiled you come across. Get a grip, it's not that deep. They are working on the game, you don't have to play it.
  12. Bannerlord was a grift

    What do we know about the owners of TaleWorlds? Were any new directors brought on board? Are they partnered with other companies ?
    It's not a publically listed company so it's not really any of your business, to be frank.
  13. Bannerlord was a grift

    This is a thread going into more detail on a post I made last month here.

    I will avoid the usage of the word "scam" as that could be seen as disingenuous and possibly libelous, even though as I will outline below, the figures are roughly correct, and it isn't libel if its true. Nevertheless, I'm going to lay forth a claim that Bannerlord, at least in its current state (And, as far as we know, the past few years) was simply a grift. Here's why:

    Part 1. The Financial Breakdown

    There will be bold in statements which are amendments to my previous post, or things needed to be added.

    The average game developer in Istanbul (similar to Ankara) makes about 60 Turkish Lira an hour, which equates to about 7.05 USD, with an average pay of 125,000 Lira per year (about 14,500 USD). There are 131 employees at Taleworlds as of 2020. Therefore, the employee pay would be roughly 1,899,500 USD, probably a little less or more based on currency exchanges. I am not sure about Turkish tax law, but assuming their payroll taxes are roughly the same as the US, lets say 10%, rounding up lets say 2,200,000 for payroll and payroll taxes per year. Overhead is somewhat difficult to calculate, but I would put their facility costs (With electricity, which is cheap in Turkey) is probably around 5,000 a month, that is just a rough estimate based on how many employees they have and how much square footage they would need. So, overhead would be roughly 60,000 USD a year. To be conservative and account for accidents/miscellaneous expenses, lets put their expenses aside from marketing at roughly 2.5 million USD.

    Bannerlord has sold between 3-5 million copies, according to steamdb and steamspy. At an average price of $45 (it depends on region, some places sell for less, some like pound and euro sell for more), after Steam's 30% cut, this leaves Taleworlds with roughly $31.50 for each sale. To be conservative, let's put it down to $30. With roughly 4 million sales, Taleworlds has made roughly $120 million in revenue from Bannerlord. Bannerlord has been in development since 2012 as far as we know, lets give them 2 years pre-announcement of development, which equals 11 years. Assuming 100% of their time at Taleworlds was devoted to Bannerlord (which it wasn't, warband was still in development well during this time period), this means that 27.5 million dollars was spent in expenses, lets double that for marketing. This expense of 55 million yielded them 120,000,000, which, with much wiggle room, cushions and conservative estimates, 65 million dollars (likely more because I doubt taleworlds spent that much in marketing, and salaries are probably less than I calculated, could be as much as 100 million USD). I may have gotten some calculations wrong along the way, and I may have estimated poorly, but no matter what, that is a lot of profit for the garbage can/excuse for a game that we got.

    Part 2. Gameplay Features, or lack thereof

    The gameplay of this "game" is, to put it lightly, lacking. There are more than enough threads to complain about the bare-bones, hollowness of the game. I am not a singleplayer player, I like multiplayer. The lack of multiplayer support for this game is at this point astounding and legendary. The fact that modders for various projects are simply waiting on Taleworlds to just let them get their hands on it so they can improve the game for everyone's enjoyment is beyond me. It is so snail-brained and what few "Explanations" taleworlds has given are vague and meaningless. They use a lot of words to say nothing.

    The recent patches to the game have improved almost nothing, and the dev diaries show us no hope. With feature after feature being cancelled or postponed, it seems like Taleworlds is just doing nothing while goading us to trust them, holding a carrot in front of our eyes. Not even heraldry can be fixed.

    tenor.gif


    Part 3. Bannerlord Online

    The lack of support for the Bannerlord Online mod, made by one random Russian guy in a basement, an absolutely gorgeous mod with so much ambition and potential, but most importantly what the fans wanted. The ambivalence towards it by Taleworlds shows, after years of people begging for co-op campaign somewhat proves that Taleworlds doesn't give a damn what their fans want or think. This is the most egregious example, but there are more. Gone are the days of improving upon mods like Mount and Musket, in with the days of "WE KNOW BEST **** OFF MODDERS!"

    Part 4. Time

    Bannerlord took forever to release and it is still in early access. You would think that a game with more time being tacked on to development would be better, not worse. But here we are, 11 years later, with nothing to show for it. What were they doing all that time? Twiddling their thumbs?

    Conclusion: Bannerlord was a Grift
    With all this being said, I think it is safe to include that, while perhaps Taleworlds intentions when they first developed Bannerlord wanted to make a better game, the idea of grandeur and money probably got the best of them. It's hard to exactly pinpoint when Taleworlds decided that money was more important than keeping fans happy, but I would wager around 2015-2016 was when the idea of an excellent game was thrown out the window in favor of cash. Do you agree?
    This game may cost upwards of 100m to make when it's said and done. Also, money is not everything. Making a game is about people. There are core competencies, organizational structures, synergy, etc. Many people think that money solves everything. The truth is the game is complex and the issues do not time to work through. The game is in early access and you could have just as easily waited until the game was released to buy it. You decided to buy the game prior to release. I am sure you do not regret this decision either because eon balance the game is very fun.
  14. Small obstacle trees?!

    Small trees are not passable obstacles. But you understand that small trees are fragile and in reality are not an obstacle for a horse in armor with the knight (600kg+), which will not even notice this tree! There are so many obstacles in the game that riders stumble over, why do more?



    Large trees can be seen from afar (as well as large stones, fences, houses), but small trees and bushes are poorly visible (especially at night or in a snowstorm) - this implementation is incorrect, it makes horse riding at high speed very difficult. Also, because of small impassable objects, the AI is very dull.

    Also, do not forget that not all players have good PC, not all players play with good resolution and on large monitors.

    So, dear devs, are you sure this is a good idea?

    I agree with this. When I ride my horse I expect the horse to just step on that small plant. I have done a lot of horseback ridding in my life and there is no way that a small plant could stop a horse like that. However, its not a huge deal to me but I do have to agree that it is not very realistic.
  15. Beta Patch Notes e1.5.10

    it's been 30 patches that have been waiting, but no we have to believe that these are only empty scenes
    it takes a lot of work to do this much in an update.... it is large, look at the list of things they did. I think if they did 10 times this you guys would still say the same thing.

    Strange, I can't see 1.5.10 beta in the list in steam , only 1.5.9 regular
    Yea it's not there, maybe it is going to go live soon?

    Please note that this patch also included the following change:
    • Added a new campaign intro video that plays before a New Campaign or SandBox. This video gives an overview of the state of Calradia before the game begins.
    no rush or anything. Just curious if you guys had a timeline or estimation as to when 10 will go live? Apologies if you answered the question already (I looked for the answer first and could not find it).

    honest question, what do you actually find good about it? All I see is the same performance fixes we saw 12 months ago and a bunch of random ass **** that has no relevance to improving the major issues with the game
    yes, it does, and they are already working on the AI issues as well (including the ladders). They stated that the problem is very challenging and takes a lot of work. It's not just the hotfixes you see their work on, they are working on the core issues as well. Also, the game is better than it was 12 months ago by far. The commonalty impact of the changes is fairly substantial. People argue that other teams fix things faster but keep in mind this game is very unique, the reason why it is unique is commanding an army as you fight is actually a complex endeavour.

    You can fix this yourself by changing the item price formula:


    Download DnSpy > Open Mount and Blade II Bannerlord > bin > Win64_Shipping_Client > TaleworldsCore
    View > AssemblyExplorer
    On the left side open Taleworlds.Core > Taleworlds.Core.dll > Taleworlds.Core > DefaultItemValueModel > GetEquipmentValueFromTier
    Leftclick into the code > Rightclick > IL instructions > replace the 3 with eg 2 > ok > file > save

    High tier equipment should be a lot cheaper now..
    I play on NVidia so I can't do this as I cloud game. But I am trying to come up with rules to go buy such as not buying any items just to smelt them. I am considering not selling smith weapons all together but that may be a little hard to pay the bills.

    -Performance fixes: the same one's as 12 months ago
    -Scenes: Cool but do they have anything to do with the new battle terrain system or what
    -Stance system: ok, still just a half baked mechanic, not even close to party Ai overhaul and commands mod
    -Siege AI: nothing to do with ladders or siege towers so useless
    -Leveling Improvements: finally after a year but nice
    -Campaign Ai improvements: Don't see any?

    -Abdication: ok


    Overall: Still does nothing for addressing the core issues with the game, Until a patch does that I can't be happy.
    I wonder how you treat waitresses when you go out to dinner. Could only imagine.
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