A dream comes true.
troop_set_type
?Dumb question, if I do this, do the performances will be the same as the previous WSE2 version ?
I've already did it.
Sorry I should have uploaded the files earlier...
Hope the performances will not be impacted too much.
I will try to explain it to you and for everyone who is interested.
("standart_shader_skin_nobump_nospec_noterraincolor", "standart_skin_nobump_nospec_noterraincolor", "standart_noskin_nobump_nospec_noterraincolor", shf_uses_skinning|shf_uses_diffuse_map, 0, [
"specular_shader_skin",
]),
#AZW Reloaded
("over_border_shader_failed", "skybox", "", shf_static_lighting|shf_preshaded|shf_uses_diffuse_map, 0, [
"diffuse_no_shadow"
]),
("under_border_shader", "skybox", "", shf_static_lighting|shf_uses_diffuse_map, 0, []),
("over_border_shader", "diffuse_no_shadow", "", shf_static_lighting|shf_uses_diffuse_map, 0, []),
]
What do you mean by this ? White textures ?
So this mean, by simply setting
troop_type_mask = 0x000000ff
I can have up to 256 skins ?It's just a question of opinion, Hammer Editor is my favorite one, I agree it's not user-friendly but you get used too quickly and the editor is very complete.
(assign, ":cur_y", 0),
with (assign, ":cur_y", 1500),
because in my loop everytime 3 cases are created, :cur_y
is subdivide by 55 so it's a negative value.