I wouldn't speak so soon.
Taleworlds has access to the underlying code the game works on. Even with this project there are still going to be heavy limitations. TW custom servers are going to have to be the modding standard for the simple reason everyone who buys the game isn't going to directly go download a third party launcher for a different lobbyserver.
There also comes the question of characters and such, you'd have to essentially either save the character locally which could become exploitable or have your own storage service alongside the lobbyserver which would cost money. Either way the project still has a long way to go but i trust these guys will manage it.
Yes, like classic Warband dedicated server, you can host your own server and others can find your server from server list and join. You need only a vps server (or it can be your own pc) and our unofficial dedicated server files.I don't understand how all of this works, but will people for example, from South America be able to host a server using this system?
Yes, Battle Mode, Deathmatch game modes will be included. Other complex game modes like Captains will be released later. We are going to release a stable but small capped dedicated server first, like 24-30 players realtime. After that milestone we are going to work on large capped servers like 400 players realtime. And by that time we make sure optimization is fine and combat is working flawlessly.Two questions:
1) Can it do battle mode?
2) What's the server cap?
We are considering to do this dedicated server publicly available and able to used by other modders who want to turn their mods to a multiplayer experience. But we are not sure that we have a permission to do that. Our first priority is getting permissions that indicates its legal.cool stuff.
any plans where you're going with it?