Recent content by alambik

  1. Activation denied Mount and Blade Warband

    Dear TheShinrog,

    Indeed, I did register the game on taleworlds.com with the same login name ( alambik ).
    I see the game in the "serials" section.

    May you have some time, could you check?

    Thanks!
  2. New site for reporting bugs

    This causes an error when clicking the link:



    Server Error in '/' Application.

    Could not load file or assembly 'App_Code' or one of its dependencies. There is not enough space on the disk. (Exception from HRESULT: 0x80070070)
      Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.

    Exception Details: System.IO.FileLoadException: Could not load file or assembly 'App_Code' or one of its dependencies. There is not enough space on the disk. (Exception from HRESULT: 0x80070070)

    Source Error:


    An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. 

    Assembly Load Trace: The following information can be helpful to determine why the assembly 'App_Code' could not be loaded.



    WRN: Assembly binding logging is turned OFF.
    To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
    Note: There is some performance penalty associated with assembly bind failure logging.
    To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

     

    Stack Trace:



    [FileLoadException: Could not load file or assembly 'App_Code' or one of its dependencies. There is not enough space on the disk. (Exception from HRESULT: 0x80070070)]
      System.Reflection.Assembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, Assembly locationHint, StackCrawlMark& stackMark, Boolean throwOnFileNotFound, Boolean forIntrospection) +0
      System.Reflection.Assembly.InternalLoad(AssemblyName assemblyRef, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection) +416
      System.Reflection.Assembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection) +166
      System.Reflection.Assembly.Load(String assemblyString) +35
      System.Web.Configuration.CompilationSection.LoadAssemblyHelper(String assemblyName, Boolean starDirective) +190

    [ConfigurationErrorsException: Could not load file or assembly 'App_Code' or one of its dependencies. There is not enough space on the disk. (Exception from HRESULT: 0x80070070)]
      System.Web.Configuration.CompilationSection.LoadAssemblyHelper(String assemblyName, Boolean starDirective) +11326376
      System.Web.Configuration.CompilationSection.LoadAllAssembliesFromAppDomainBinDirectory() +388
      System.Web.Configuration.CompilationSection.LoadAssembly(AssemblyInfo ai) +232
      System.Web.Configuration.AssemblyInfo.get_AssemblyInternal() +48
      System.Web.Compilation.BuildManager.GetReferencedAssemblies(CompilationSection compConfig) +210
      System.Web.Compilation.WebDirectoryBatchCompiler..ctor(VirtualDirectory vdir) +191
      System.Web.Compilation.BuildManager.BatchCompileWebDirectoryInternal(VirtualDirectory vdir, Boolean ignoreErrors) +54
      System.Web.Compilation.BuildManager.CompileWebFile(VirtualPath virtualPath) +295
      System.Web.Compilation.BuildManager.GetVPathBuildResultInternal(VirtualPath virtualPath, Boolean noBuild, Boolean allowCrossApp, Boolean allowBuildInPrecompile) +476
      System.Web.Compilation.BuildManager.GetVPathBuildResultWithNoAssert(HttpContext context, VirtualPath virtualPath, Boolean noBuild, Boolean allowCrossApp, Boolean allowBuildInPrecompile) +116
      System.Web.Compilation.BuildManager.GetVirtualPathObjectFactory(VirtualPath virtualPath, HttpContext context, Boolean allowCrossApp, Boolean noAssert) +175
      System.Web.Compilation.BuildManager.CreateInstanceFromVirtualPath(VirtualPath virtualPath, Type requiredBaseType, HttpContext context, Boolean allowCrossApp, Boolean noAssert) +52
      System.Web.UI.PageHandlerFactory.GetHandlerHelper(HttpContext context, String requestType, VirtualPath virtualPath, String physicalPath) +50
      System.Web.MaterializeHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() +425
      System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) +263

     


    Version Information: Microsoft .NET Framework Version:2.0.50727.5485; ASP.NET Version:2.0.50727.5483 
  3. Activation denied Mount and Blade Warband

    Dear romudven,

    I have the same problem currently.

    I have tried the "manual activation" through http://wact.taleworlds.com/manual.php
    The page says that I have successfully activated your product, and provided me an activation code, which does not work when entering it in warband: the warband software says "activation denied".

    Alambik.
  4. Expansion / Multiplayer suggestion thread

    Dear all,

    As a MMO game seems to reach a high number of request, here are some suggestions to not "fall" in an untasty product that would looks like others.

    Map & 1st person views: I think it is interesting to keep the switch between those 2 views in such game. When a player wants to meet people in 1st person views, he can do so by reaching him on the map or in a city. Friendly meeting or Attack mode would be done through 1st person view by indicating which player and its team to attack from a list.

    Bands: As in Mount & Blade, having NPCs representing the band that has been hired by the team is alos very good idea. Same as M&B, to avoid lag, the NPCs enters progressively in pro-rata of a maximum of simultaneous NPC/players.

    Talking: When talking, showing what the players are saying at the top of his head (Map view & 1st person view) may help the players to "enter" in there role, attracting also roleplaying communities.

    Persistant: Making the world persistant means not only keeping the character but also the castles and cities owned with their hired guards. The mqin question would be: how a player may keep his castle at least one day in order the other players not to take the castles of the offline players? One answer would be that a player must do the siege for at least 24 hours to start attacking the castle/village, so the player can react the next day.

    Wide map: in order to have as much player without too much limitation,, the map should be generated from an algorythm  so it have no bounds limits. each city/village correspond to an area also generated by an algorythm (same reason)

    Guilds: Kingdoms, and similar players communities, should have a limit in therir number of players that is linked with the leadership of th leader. So having somebody with a big leadership would allow having wider kingdom. Election may be implemented also.

    Etc...


    Good luck :smile:

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