.AJIADb9的最近内容

  1. .AJIADb9

    Need More Info Crash if I adding more than 17 modules total [with callstack]

    but I can debug mods using TaleWorlds.MountAndBlade.Launcher.exe instead of Bannerlord.exe as Debug executable...
  2. .AJIADb9

    Need More Info Crash if I adding more than 17 modules total [with callstack]

    I still can't run it as debug session with all the mods at once as /singleplayer _MODULES_*Native*SandBoxCore*CustomBattle*SandBox*StoryMode*ExampleMod*_MODULES_ comand line argument
  3. .AJIADb9

    Need More Info Crash if I adding more than 17 modules total [with callstack]

    but I'll leave it here as a bug report...
  4. .AJIADb9

    Need More Info Crash if I adding more than 17 modules total [with callstack]

    Been using this: https://www.nexusmods.com/mountandblade2bannerlord/mods/205

    Seems to fix the mod limit issues. I run with 24 right now.
    solved
    thank you a lot!
  5. .AJIADb9

    Need More Info Crash if I adding more than 17 modules total [with callstack]

    插入代码块:
    System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
       at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
       at System.Reflection.RuntimeModule.GetTypes()
       at System.Reflection.Assembly.GetTypes()
       at TaleWorlds.MountAndBlade.Module.CollectModuleAssemblyTypes(Assembly moduleAssembly)
       at TaleWorlds.MountAndBlade.Module.AddSubModule(Assembly subModuleAssembly, String name)
       at TaleWorlds.MountAndBlade.Module.LoadSubModules()
       at TaleWorlds.MountAndBlade.Module.Initialize()
       at ManagedCallbacks.CoreCallbacksGenerated.Module_Initialize(Int32 thisPointer)
  6. .AJIADb9

    Need More Info Crash if I adding more than 17 modules total [with callstack]

    OMG, it's a bit more complicated than expected... New things: if I REMOVE one of installed mods - everything works as expected...
  7. .AJIADb9

    Need More Info Crash if I adding more than 17 modules total [with callstack]

    I just can't start game (it always crashes) if there is 18 or more modules in Modules folder (even if none of them are enabled)
后退
顶部 底部