#faction banners
(faction_set_slot, "fac_kingdom_1", slot_faction_banner, "mesh_banner_f09"),
(faction_set_slot, "fac_kingdom_2", slot_faction_banner, "mesh_banner_kingdom_f"),
(faction_set_slot, "fac_kingdom_3", slot_faction_banner, "mesh_banner_kingdom_c"),
(faction_set_slot, "fac_kingdom_4", slot_faction_banner, "mesh_banner_f10"),
(faction_set_slot, "fac_kingdom_5", slot_faction_banner, "mesh_banner_kingdom_e"),
(faction_set_slot, "fac_kingdom_6", slot_faction_banner, "mesh_banner_kingdom_a"),
##Run code start here
(try_for_range, ":cur_faction", npc_kingdoms_begin, npc_kingdoms_end),
(faction_get_slot, ":cur_faction_king", ":cur_faction", slot_faction_leader),
(faction_get_slot, ":cur_faction_banner", ":cur_faction", slot_faction_banner),
(val_sub, ":cur_faction_banner", banner_meshes_begin),
(val_add, ":cur_faction_banner", banner_scene_props_begin),
(troop_set_slot, ":cur_faction_king", slot_troop_banner_scene_prop, ":cur_faction_banner"),
(try_end),
# (assign, ":num_khergit_lords_assigned", 0),
# (assign, ":num_sarranid_lords_assigned", 0),
# (assign, ":num_other_lords_assigned", 0),
(try_for_range, ":kingdom_hero", active_npcs_begin, active_npcs_end),
(this_or_next|troop_slot_eq, ":kingdom_hero", slot_troop_occupation, slto_kingdom_hero),
(troop_slot_eq, ":kingdom_hero", slot_troop_occupation, slto_inactive_pretender),
(store_troop_faction, ":kingdom_hero_faction", ":kingdom_hero"),
(neg|faction_slot_eq, ":kingdom_hero_faction", slot_faction_leader, ":kingdom_hero"),
# (try_begin),
# (eq, ":kingdom_hero_faction", "fac_kingdom_3"), #Khergit Khanate
#(store_add, ":kingdom_3_banners_begin", banner_scene_props_begin, khergit_banners_begin_offset),
#(store_add, ":banner_id", ":kingdom_3_banners_begin", ":num_khergit_lords_assigned"),
# (troop_set_slot, ":kingdom_hero", slot_troop_banner_scene_prop, ":banner_id"),
#(val_add, ":num_khergit_lords_assigned", 1),
# (else_try),
# (eq, ":kingdom_hero_faction", "fac_kingdom_6"), #Sarranid Sultanate
#(store_add, ":kingdom_6_banners_begin", banner_scene_props_begin, sarranid_banners_begin_offset),
#(store_add, ":banner_id", ":kingdom_6_banners_begin", ":num_sarranid_lords_assigned"),
# (troop_set_slot, ":kingdom_hero", slot_troop_banner_scene_prop, ":banner_id"),
# (val_add, ":num_sarranid_lords_assigned", 1),
# (else_try),
# (assign, ":hero_offset", ":num_other_lords_assigned"),
# (try_begin),
# (gt, ":hero_offset", khergit_banners_begin_offset),#Do not add khergit banners to other lords
# (val_add, ":hero_offset", khergit_banners_end_offset),
# (val_sub, ":hero_offset", khergit_banners_begin_offset),
# (try_end),
# (try_begin),
# (gt, ":hero_offset", sarranid_banners_begin_offset),#Do not add sarranid banners to other lords
# (val_add, ":hero_offset", sarranid_banners_end_offset),
# (val_sub, ":hero_offset", sarranid_banners_begin_offset),
# (try_end),
# (store_add, ":banner_id", banner_scene_props_begin, ":hero_offset"),
# (troop_set_slot, ":kingdom_hero", slot_troop_banner_scene_prop, ":banner_id"),
# (val_add, ":num_other_lords_assigned", 1),
# (try_end),
(try_begin),
(eq, ":kingdom_hero_faction", "fac_kingdom_1"), #Swadia
(faction_get_slot, ":cur_faction_banner", "fac_kingdom_1", slot_faction_banner),
(val_sub, ":cur_faction_banner", banner_meshes_begin),
(val_add, ":cur_faction_banner", banner_scene_props_begin),
(troop_set_slot, ":kingdom_hero", slot_troop_banner_scene_prop, ":cur_faction_banner"),
(else_try),
(eq, ":kingdom_hero_faction", "fac_kingdom_2"), #Vaegir
(faction_get_slot, ":cur_faction_banner", "fac_kingdom_2", slot_faction_banner),
(val_sub, ":cur_faction_banner", banner_meshes_begin),
(val_add, ":cur_faction_banner", banner_scene_props_begin),
(troop_set_slot, ":kingdom_hero", slot_troop_banner_scene_prop, ":cur_faction_banner"),
(else_try),
(eq, ":kingdom_hero_faction", "fac_kingdom_3"), #Khergit Khanate
(faction_get_slot, ":cur_faction_banner", "fac_kingdom_3", slot_faction_banner),
(val_sub, ":cur_faction_banner", banner_meshes_begin),
(val_add, ":cur_faction_banner", banner_scene_props_begin),
(troop_set_slot, ":kingdom_hero", slot_troop_banner_scene_prop, ":cur_faction_banner"),
(else_try),
(eq, ":kingdom_hero_faction", "fac_kingdom_4"), #Nords
(faction_get_slot, ":cur_faction_banner", "fac_kingdom_4", slot_faction_banner),
(val_sub, ":cur_faction_banner", banner_meshes_begin),
(val_add, ":cur_faction_banner", banner_scene_props_begin),
(troop_set_slot, ":kingdom_hero", slot_troop_banner_scene_prop, ":cur_faction_banner"),
(else_try),
(eq, ":kingdom_hero_faction", "fac_kingdom_5"), #Rhodok
(faction_get_slot, ":cur_faction_banner", "fac_kingdom_5", slot_faction_banner),
(val_sub, ":cur_faction_banner", banner_meshes_begin),
(val_add, ":cur_faction_banner", banner_scene_props_begin),
(troop_set_slot, ":kingdom_hero", slot_troop_banner_scene_prop, ":cur_faction_banner"),
(else_try),
(eq, ":kingdom_hero_faction", "fac_kingdom_6"), #Sarannid
(faction_get_slot, ":cur_faction_banner", "fac_kingdom_6", slot_faction_banner),
(val_sub, ":cur_faction_banner", banner_meshes_begin),
(val_add, ":cur_faction_banner", banner_scene_props_begin),
(troop_set_slot, ":kingdom_hero", slot_troop_banner_scene_prop, ":cur_faction_banner"),
(try_end),
# (try_begin),
# (this_or_next|lt, ":banner_id", banner_scene_props_begin),
# (gt, ":banner_id", banner_scene_props_end_minus_one),
# (display_message, "@{!}ERROR: Not enough banners for heroes!"),
# (try_end),
##Run code end here
(store_character_level, ":level", ":kingdom_hero"),
(store_mul, ":renown", ":level", ":level"),
(val_div, ":renown", 4), #for top lord, is about 400
(troop_get_slot, ":age", ":kingdom_hero", slot_troop_age),
(store_mul, ":age_addition", ":age", ":age"),
(val_div, ":age_addition", 8), #for top lord, is about 400
(val_add, ":renown", ":age_addition"),