("initialize_faction_troop_types",
[
(troop_set_slot, "trp_kingdom_12_lord", slot_lord_unique_troop, "trp_kaiser_swadian_recruit"),
(troop_set_slot, "trp_kingdom_12_lord", slot_lord_unique_troop_max_quantity, quantity_lvl4_65),
(try_for_range, ":faction_no", kingdoms_begin, kingdoms_end),
(faction_get_slot, ":culture", ":faction_no", slot_faction_culture),
(faction_get_slot, ":troop", ":culture", slot_faction_tier_1_troop),
(troop_set_slot, "trp_kingdom_12_lord", slot_lord_unique_troop, "trp_kaiser_swadian_recruit"),
(try_begin),
(troop_slot_eq, ":leader", slot_lord_troops_override, 0), #lord isn't forced to use specific troops
(troop_slot_ge, ":leader", slot_lord_unique_troop, 1), #and he's got unique troops
(troop_get_slot, ":unique_troops", ":leader", slot_lord_unique_troop),
(troop_get_slot, ":unique_troops_max_quantity", ":leader", slot_lord_unique_troop_max_quantity),
(store_random_in_range, ":random_number_of_troops", 0, ":unique_troops_max_quantity"),
(party_add_members, ":party_no", ":unique_troops", ":random_number_of_troops"),
(try_end),
("kingdom_12_lord_unique_troops", "{!}kingdom_12_lord_unique_troops", 0, 0, fac_commoners, 0, [(trp_kaiser_swadian_recruit,10,15)] ),
slot_lord_troops_override = 3333
slot_lord_unique_troop = 3334
slot_lord_unique_troop_max_quantity = 3335
slot_lord_troops_override, slot_lord_unique_troop