Afgooey的最近内容

  1. Compound Formations and Designate Charge Points

    Agrred, might have to place our hopes in modders
  2. Compound Formations and Designate Charge Points

    Just a couple ideas that I believe might add some more enjoyement and efficiency to in-battle tactics that I thought of based off my experiences in the game. Compound formations could be designated during or before battle essentially allowing divisions of units to be grouped together and...
  3. Siege Defense AI Excessive blocking and Attacking AI Pathfinding

    Agreed none of the issues that frustrate me the most in the current game can be seen in that video from 4 years ago, mad.
  4. Siege Defense AI Excessive blocking and Attacking AI Pathfinding

    Well yeah. Defender AI is set to form a square behind the gate and just stay there defensively. Ironically the AI would be more effective if it just fought normally, because the square gets surrounded every time and the caught units decimated with ease once the gate has been opened, so I don't really follow your complain of 30 minutes fights, more like 3 minutes.
    Thats beside the point, its not immersive to have defending AI be such lemmings, in what real world siege would that happen, also the problem is more that they just block constantly and don't attack, not so much their location. It takes 30 mintues to break all their shields.
  5. Siege Defense AI Excessive blocking and Attacking AI Pathfinding

    It's a mess. I had a battle where the AI defenders kept climbing down the ladders and I waited at the bottom with my sword.
    Same, who thought it was smart to make defending ai climb off their walls
  6. Siege Defense AI Excessive blocking and Attacking AI Pathfinding

    After hundreds of sieges it seems to me like every attacking siege i'm involved in ends up with a hundred man dense colony of militia spearmen posted behind the gatehouse all facing towards the gate with their shields raised and refusing to lower them or attack and continue to only block. Most...
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