urgently change: (Calculate Daily Tax) instead of 0.35 - 0.5. And also (Calculate Earth Change Internal) all values of (f) are 2 times more.
CalculateProsperityChangeInternal (f) < 600f 1500f 2000f 3000f 4000f 210000f. this will solve the problem of the poor lords
file path: // TaleWorlds.CampaignSystem.GameComponents //DefaultSettlementTaxModel
I've seen it happen one, maybe two times in 1.8, but yes it isn't common enough. You would think it would happen once every couple of sieges at least to make the feature worth it.
If anything, maybe defenders should always retreat to the keep once they have lost both the gate and the walls and sustained over 75% casualties
and the mechanics of retreating to the fortress were removed from the game? just how many times I capture castles and cities no one retreats to the citadel
I hope the developers understand that it is impossible to play sieges due to the fact that NPCs placed by me in positions (during defense) run away from the position, archers stand behind walls and cannot shoot, etc. because of this, I lose sieges and delete the pass save
developers, it's terrible infuriating that when defending NPCs, they are constantly being built in a circle, it's so stupid, all the time building in a circle
Dear developers, there is a mistake due to which the voice of the characters is reset to 1 classic, that is, at first I chose 4 voices, and then it changes
p.s and also the physique of the character changes, he becomes more pumped up, or fatter, how do you explain it?
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