Hello!
Sorry for not replying earlier. I was too busy to play lately. I deleted my saved games and started from scratch and I do not get the problem with quests messing up anymore. However, the constant freezes and crashes are back! I tried to play around as usual with the parameters of the rgl_config file but without success. .
Hello everyone!
Since the last update, it seems almost all my problems have disappeared. The game no longer crashes and I don't have graphic glitches anymore, apart from a white or black triangle in the middle of the screen when I leave from a battle.
However, I have a new problem with the quests (I don't know if it is mac related or not). My quests seem to mess up completely. I started a new game, and the king of Denmark (Hrorik or sth like it) thinks I already saw ulf at our first encounter. Anyway, I continued the dialogue and it was the normal one again. I also met the berserk from my first encounter with Ulf. Again, I continued and I got the normal dialogue and the men of Sven trying to kill me after. Now, after I did all the quests with letter etc and saving my neck by asking Ulf not to testify, I am stuck: I told the king I was ready for the assembly, which validated the quest "saving your neck", but I did not get the following quest, and I do not get any option from the dialogue with the king to ask him for the assembly. Also, the quest to ask the port master where the letter is did not disappear.
Hi!
Sorry for not replying earlier. I didn't have much time to play before today. I managed to play for more than 2hours before my game crashed, so it's a huuuuuge improvement. My record before was something like 15-20mn without crashes. So I don't know what you did in the last update, but it seems that it works. Thank you!
I noticed some graphic glitches however: if I deactivate 3D models for towns, the place where the portrait of the ruling lord normally appears on the town menu is blank. Also grass appears white. I don't remember having these glitches before. Also, today I conquered my first castle (the one from the quests) and I got an aweful lot of money (something like 569999999999999999 pennings, there were a lot of digits), I don't think this is intended.
I am not sure I'll have much time to play in the next days but I'll report back to you if I do and notice other things.
Oops! It seems I do not get this message anymore. Probably it was due to one of the options I changed since.
When I was getting the message, it was appearing on the left bottom corner of the main menu page and it was like "The selected module does not support DirectX 7".
Anyway, it was not a major problem. The crashes are much much much more annoying. I hope you manage to fix them completely by the final release! Keep up the good work!
Hello!
I made a few tests this week-end playing a bit with the parameters you suggested and a few others.
I did not see much difference when playing with use_ondemand_textures = 1 and use_ondemand_textures_mt = 1 except it seems I have some small freezes when I disable ondemand (value=0).
I did not notice differences with the pixel and vertex shaders.
I think I crashed more easily while moving on the sea when I disabled fake reflections.
I deactivated the 3D view in towns which seems to have reduced the frequency of crashes a bit when entering towns and villages.
I think using single_threading makes my game crash more often.
I ended up with this configuration:
first_time = 1
texture_detail = 60
render_buffer_size = 15
max_framerate = 120
start_windowed = 0
use_pixel_shaders = 1
use_vertex_shaders = 1
fake_reflections = 1
show_framerate = 0
use_ondemand_textures_ = 1
use_ondemand_textures_mt = 1
disable_music = 0
disable_sound = 0
disable_frequency_variation = 0
cheat_mode = 1
enable_blood = 1
enable_edit_mode = 0
force_single_threading = 0
debug_mode = 0
display_width = 1680
display_height = 1050
display_bits = 32
antialiasing = 0
sample_quality = 0
alpha2coverage = 0
force_vsync = 1
shadowmap_quality = 0
shader_quality = 0
postfx_dof = 0
postfx_hdr = 0
postfx_autoexp = 0
flora_degrade_distance = 75.0000
flora_lod_detail = 1
use_instancing = 0
use_secure_connection = 0
max_number_of_connections = 16
look_for_server_on_this_machine = 0
music_volume = 1.0000
sound_volume = 1.0000
mouse_sensitivity = 0.5000
invert_mouse = 0
enable_lighting = 0
enable_particles = 0
enable_blood = 1
enable_character_shadows = 0
enable_accurate_shadows = 1
number_of_corpses = 0
grass_density = 0
combat_speed = 3
friend_combat_difficulty = 0
adapter_format = 0
reduce_combat_ai = 2
reduce_campaign_ai = 2
combat_difficulty = 0
display_labels = 1
display_targeting_reticule = 1
display_attack_direction = 0
turn_camera_with_horse_in_first_person = 2
verbose_damage = 1
verbose_shot_difficulty = 1
battle_size = 0.2180
attack_direction_control = 2
defend_direction_control = 0
lance_control = 0
anisotropic_filtering = 0
enable_environment_shadows = 0
verbose_casualties = 0
verbose_experience = 0
realistic_shadows_on_plants = 0
number_of_ragdolls = 0
gamma = 2.2000
character_detail = 0.0000
character_shadow_detail = 0.0000
control_mouse_movement_y_scale = 1.5000
blood_stains = 1
use_winmm_audio = 0
enable_version_check = 1
enable_aspect_ratio_control = 1
realistic_headshots = 0
auto_gfx_quality = 0
enable_gamepad_vibration = 0
My game still crashes every 30mn-1h but it's already a bit better than before. I never crash during battles but always during transitions between map and towns, or at the end of dialogues or on the sea.
Hi cova, I'm afraid VC do not support Dxt7 (15 years old).
I also get the message about directX 7. I think cova's point is that it's super weird to have this message on mac since directX doesn't exist on mac, so it's probably a small bug. Maybe it comes from the "module.ini" file, as directx7 is mentionned in it?
auto_create_note_indices = 0 #Do not automatically search through all troops/factions/towns to check if they have note text.
#map
map_min_x = -257.903931 #frisia
map_max_x = 281.758255 #dinamarca
map_min_y = -281.854553
map_max_y = 290.571899
map_sea_direction = -40 #wave foam direction
map_sea_wave_rotation = 300 #This is where the tear artefact is visible on the sea.
map_sea_speed_x = 0.02
map_sea_speed_y = -0.02
map_river_direction = 140
map_river_speed_x = 0.01
map_river_speed_y = -0.01
map_min_elevation = 0.2 #maximum zoom before 0.5
# map_max_elevation = 1.0 #minimum zoom
# use meshes map_tree_a through map_tree_r on for map trees
map_tree_types = 17
map_snow_tree_types = 17
map_steppe_tree_types = 0
map_desert_tree_types = 0
map_max_distance = 175.0
time_multiplier = 0.25 #chief add points to travel-time speed.
seeing_range = 6.5
track_spotting_multiplier = 0.8
auto_compute_party_radius = 1 #helps space, select if mod has large icons
disable_disband_on_terrain_type = 0
use_strict_pathfinding_for_ships = 1 #keeps ships at sea for sea-to-sea routes
disable_force_leaving_conversations = 1 #no TAB end in conversations.
shorter_pistol_aiming = 1 #add pistols to the exception just like in crossbow and muskets
apply_all_ammo_damage_modifiers = 1
maximum_number_of_notification_messages = 4 #msg in battle. Common 10
ai_decide_direction_according_to_damage = 1
# heroes with health below this will not appear in battles and will not contribute to party skills.
player_wounded_treshold = 5
hero_wounded_treshold = 15
#chief cambia para que player levee mas lento
player_xp_multiplier = 1.0
hero_xp_multiplier = 2.0
regulars_xp_multiplier = 2.0 #+ XP modifier = + the amount of experience they get for kills
# horses have speed modifiers
meek_modifier_speed_bonus=2
timid_modifier_speed_bonus=1
# damage below this will not interrupt melee attacks
damage_interrupt_attack_threshold = 3.0
# Same thing for multiplayer
damage_interrupt_attack_threshold_mp = 3.0
# No extra penetration flags are set, so keep them ineffective
extra_penetration_factor_soak = 1.0
extra_penetration_factor_reduction = 1.0
# You can modify the damage system by editing the following values:
# The first three values determine the amount which will be directly subtracted from damage due to armor.
# The next three values determine the percentage reduction from the damage.
#chief cambia
armor_soak_factor_against_cut = 0.8
armor_soak_factor_against_pierce = 0.65
armor_soak_factor_against_blunt = 0.65
#setting speed_power to 2.0 makes damage scale with the square of missile's speed.
# you can set it to 1.0 to make it scale linearly as it was before.
missile_damage_speed_power = 6
melee_damage_speed_power = 1.4
multiplayer_walk_enabled = 0
mission_object_prune_time = 180
#change this to 0 if you want to keep the food slot in inventory window.
disable_food_slot = 1
# Change this to 1 if you want to load
# textures from Modules/<Module_Dir>/Textures/
scan_module_textures = 1
scan_module_sounds = 1
#edit mode should be enabled
give_performance_warnings = 1 #turn off for production
#works_with_version_min = 1030 #deprecated, use module_version and compatible_savegame_module_version instead
#works_with_version_max = 1011 #deprecated, use module_version and compatible_savegame_module_version instead
module_version = 1040 #can be used for multiplayer and single player (saved game) module versioning
compatible_module_version = 1040 #can be used for multiplayer module versioning
compatible_savegame_module_version = 0 #can be used for single player (saved game) module versioning
I tried also with
render_buffer_size = 15
use_ondemand_textures = 1
use_ondemand_textures_mt = 1
Same thing. Random crashes.
As you announced that reforged edition would solve mac problems, I thought the game might be more stable than with 1.04. I understand this is still a beta version so it's normal the game still has issues. I just want to help you guys to fix the bugs before final release. If you have more things for me to test, please tell me.
I still cannot find the rgl_log. In /username/Library/Application support/MBWarband, there is the rgl_config, but not the rgl_log.
There is no rgl_log either in the /username/Library/Application support/Steam/SteamApps/common/MountBlade Warband.
In the main warband forums, I found an old post stating that the rgl_log is not created on macs. Is it still the case?
Hi!
Thanks for your suggestions. I tried the modifications you told me in the rgl_config file. I put
render_buffer_size = 64
use_ondemand_textures = 1
use_ondemand_textures_mt = 1
I did not see any difference.
I got two ctd tonight. I put them in spoilers for those who don't want to be spoiled about the questline.
The first time I was entering doccinga to defend it against Sven.
The second time I was hovering over the map to see where is the monastery I have to plunder for the captain in Ribe. Before the reforged edition, most my ctd happened in similar circumstances when I was hovering over the map.
I hope this helps.
The game notified me that a rgl_log was created. Where can I find it, so I can send it t you to help you?
Super excited about the new update!
I tried 20mn yesterday evening: flying other the map while zoomed in does not seem to crash the game as before (Mac os 10.10.3, macbook pro cor i7 2.6GHz, 8Go ram DDR3, Nvidia GeForce 650m 1go Vram).
However, got a ctd after leaving a village. I'll do more tests tonight.
Here is my rgl_config. Cannot find the rgl_log. Where is it for macs? There is nothing in the documents folder, and it is not in the App supports "MBWarband" folder, nor in the App supports "Steam" folder.
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