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  1. Anyone noticed this too?

    heckani 说:
    I can't totally understand you. why should your weaker troops face more favourable odds? because it will probably just end up in this way:

    your strongest units vs the enemies weakest units = you probably gonna win.
    but then..
    your weakest units vs the enemies strongest units = you probably gonna lose...

    so I don't see the point of that.

    Uh because you'll most likely have some stronger troops left along with weaker troops, and the beating your strong troops have given the enemy already should increase your battle advantage considerably.  Giving your weak troops superior numbers gives them the better chance at coming out alive.  Now if you totally suck ass and lose all your good troops, you were going to lose the whole battle anyway...

    I often face overwhelming odds, if my companions stand off 10 to 1 against the enemy they can win, but will take some damage and some will go down.  If I send my rabble out to the same odds it will be just me left with probably not a single enemy down..  Even if 2 companions make it through the round, I'll have another round of strong allies with much less severe odds, and they'll continue a to hit the enemy pretty hard, by the time I'm down to the weak troops things will be even, which means a slaughter for your side..
  2. Anyone noticed this too?

    It makes little sense to lose units and numbers by piling on the rookies at the start of the battle, at least in this game, it makes a bit more sense in reality.  If you send in your high end units at the start, they should take out a good number of lower end troops the enemy has, even if they do get wiped out the next round will have a much superior battle advantage for yourself and you'll have your weaker troops facing more favourable odds, and more likely to win.  Doing the reverse makes very little sense because of the way battle advantages work, quality means less than quantity to the AI. 
  3. Easiest Faction to beat in a siege?

    A lot of people on this board keep comparing the high end units of each faction, which really is the wrong way to look at it. 

    When you look at the Rhodok standard army, you'll find a lot of high tier units.  This makes siege very difficult, but more importantly than just having tough sharpshooters and sargents is the fact that all the lower tier troops use piercing weapons as well.  Even a spearman can hit you hard through lordly plate, and there are tons of spears in all those battles.

    The Khergits might suck on foot, but they also have loads and loads of the highest tier troops, almost all of them will have ranged weapons.  Their high tier troops have good armour, and generally fast weapons.  This can mean in some castles you'll roll over them, but in others you'll get whipped unless you have lots of troops with the thickest armour to endure large volleys of arrows.  There are a few very tough Khergit castle designs. 

    I find the Vaegirs one of the weakest AI defenders.  They have very few marksmen in their armies, and their mid tier archers are just ok and do poor in melee.  One thing consistent with them is that they use a lot of slashing weapons, since they are the worst against armour you can do quite well against them with the right army, they also wear lighter armour than most, especially in low tiers.

    The Nords are a mixed bag, we all know their archers suck and their melee rule, but what decides the win or lose is their army composition.  Even the most seasoned Nord army doesn't have more than a couple Huscarls in the pack, the longer you wait the more and more warriors and veterans build up(you don't need to worry about the others really), and they are plenty deadly.  This is a very good early attack option, maybe a second option. 

    The Swadians probably have the weakest units as an overall army, but there is an annoying oddity about them.  While Knights might rule they are similar to most other faction high end units, there are a couple in an army, and the man at arms aren't impressive on the ground.  Their infantry line is weak, as is their archer line, in fact the bulk of their army always seems to be in the militia phase.  If you've tried to train up Swadian militia you'll probably notice how it takes forever for them to switch over too.  While they are one hit kills they also carry a crossbow and military pick... either one of those can inflict far more damage than anything at that tier of troop should be able to put out.  They are actually the only army I find my heavy armoured heros going down far faster than they should, I'd leave them till round 3... 

    My order of attack would be Vaegir/Nord (in place 1 or 2) , Swadian, Rhodok/Khergit (in place 4 or 5).  This is dependent on what troops you use to attack, how long you wait to attack, and the forces in castles when you start attacking.  Vaegir and Nords also have superior physical land layouts for defending, a very major issue when you are not aligned to anyone. 
  4. It's true, Swadian Knights are better than Vaegir Knights.

    Sorry, Swadians use lances far more than they use morningstars.  That is the number one reason why Swadians go down, they slow down and poke for no damage and then get surrounded and taken out.  When using Vaegirs they have the axe far more often to break out of the swarm.
  5. best character ever

    Yes, that is native.  It did take a long time, but this character is somewhat conservative, no cheats, or anything.  This is the only game where I have seen wars so long standing.  I've been a Vaegir at war with the Rhodoks and Swadians for ages and ages, the Khergits and Nords keep fighting between themselves but nothing changes. 
  6. Strategies in equipping your Npcs

    Shields are only somewhat effective at removing damage, usually with strong armour and if you are moving fast on a horse the arrow speed/damage will be pretty minimal and the shield will take if.  If you are on the ground and get nailed by a passing horse there is a good chance you'll take damage though.  It doesn't seem to work against the enemy (but it does) because of your superior power draw and equipment and their just average armour. 

    And small numbers of companions can face overwhelming enemies and come out on top, it depends how they are equipped.  I have numerous youtube videos against all the bandits types in M&B

  7. It's true, Swadian Knights are better than Vaegir Knights.

    The better test isn't to pit them against each other, but against similar foes.  I take Vaegirs because I have far fewer casualties on the field against the same enemies than Swadians, they don't go poking useless lances while stopped at the enemy.  Though, the major exception is against Khergits.
  8. What's an easy way to defeat the khergits in a non-siege battle???

    There is a good exploit of the AI, if you really want to use it.  If the bulk of your force is in one area, and you send in a handful of.. say companions and yourself to charge at the Khergit, they'll hold their line and slowly advance.  As long as you stay on their right side they can't fire at you, it becomes quite a slaughter; at the worst you can just start taking out their horses and cripple them. 
  9. great winged helmet=no more horse archery 4 u!

    I use the winged helmet and archery/horse archery all the time.  I also have quite a videos up on youtube with it.  It isn't all that difficult, the helmet only blocks out sections, between adjusting the angle of your shot, and just using your best guess on where your target is based on what you saw before the blind spot, you can still hit accurately. 
  10. Manhunters

    The best thing about Manhunters was their ability to clean up those tiny groups of bandits that you never want to waste time to chase down and deal with. 
  11. Which mods involve the battle continuing after being KO'd

    Sword of Damocles lets you watch the battle continue as well
  12. So can or do you ever face a upgraded army?

    I've faced some pretty rough battles from Nords before.  If the AI stays at peace for a very long time they will upgrade a large portion of their troops to top tier, or near top tier.  Even if they are at peace, they'll often be brought down and thinned out by bandits if their castles are in the wrong area of the map.  I know I have faced off against a dozen huscarls, and 70+ veterans against just a single lord.
  13. Army of 30 against 200+

    I'd say 30 to 200 is about the standard difficulty I'll play at, it isn't so difficult you have to worry constantly.  I cap out around 30 vs 600ish, the first round in that can break you pretty bad with a small slip up. 
  14. Troop type that owned you the most

    I'm going to say Swadian militia, they might suck, but those military picks cut through even the thickest armour.  Plus any other high tier soldier is rare, while those things are everywhere...  Anything using bladed weapons tend to be pretty easy.
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