Probably the 100th post of its kind, but here goes anyway. The way I see it, Bannerlord has broadly two aspects to its gameplay. The first is the systemic sandbox portion that you mainly interact with via the overworld map, NPC dialogue, settlement capturing/village and caravan raiding, and trading. The second is battles and clan control.
In the patch notes I've read through, the updates seem to be concentrated on improving battles and balancing, with AI-AI system balancing coming in second. The latest news from TW also seem to imply that battle improvements is their focus, with features like the battle terrain system, banner bearers, companion peerage, order of battle, etc., in the works.
At the moment, it feels like Bannerlord already gives me a decent degree of freedom with respect to battles and the like, but the first aspect, which is player interaction with Bannerlord's systems, seems pretty neglected.
I don't think so, BL was made to greatly improve the combat experience but me (and many other I guess) were expecting an improvement in the sandbox experience while felt that the WB combat mechanics just needed a small improvement...Vanilla WB wasn't the greatest but it still had character to it and that unique indie game feeling which is why many love it
BL is nothing but the remnants of a classic corporate cash grab game
WB was made by gamers, BL was made by money men
Same here, I just check the forums to see if something make me feel interested again in the game... but nothing changes.I pretty much dropped BL. I only take a look at the boards from tie to time, but I don't see much change. 80% disappointed. (I did play it after all)
Other EA games I picked up feel incomplete but not bungled like this.
You are not alone, this is one of the main pain points since the game was released.Callum I'm not sure how to take this statement, but if you're saying that you guys are only now are having a dedicated meeting about this then that's a real problem. I think I'm not alone when I say that the piss poor ai during sieges (not just ladders) is keeping me from playing this game and that you guys haven't fixed or figured a workaround for siege issues is very very concerning.
Players will not pay attention to the economy model meanwhile selling loot is such profitable that prices become meaningless.Do you really think he went rogue with that entire economic system or something? And even if he did, I'm not saying it is representative of TW (or not); I'm saying that complexity doesn't matter because most players don't, can't or won't engage with it.
Personally I would love it!! it is the type of feature that make you feel that you have some kind of control over the world you live which something that some of us actually miss in the current stage of the game.Hey, I would like to ask about a possible feature we are thinking about, would it be too much micromanagement if we had an option to exempt towns from taxation to reduce the loyalty penalty.
Some design decision are really hard to understood, but my hopes are that total conversion mods will make the game as we dreamed but performance issues has to be resolved due it is hard to address such things with a mod.Major feature update....
A check box.... look for it next month's update....
I am gonna take a break from this forum, the dullness is this game is just maddening and not good for my health.