• The forum has been updated. For an explanation of some of the changes, head over here.

Recent content by _Sebastian_

  1. _Sebastian_

    OSP Kit Battle of Europe - Source Pack

    Nemerius made those.
  2. _Sebastian_

    Dedicated Server Files / Hosting Guide

    Update v0.720 just landed.
  3. _Sebastian_

    OSP Kit Battle of Europe - Source Pack

    Bump for v0.720.
    A small patch has been released.
    Code:
    (Sebastian) Fixed great bascinet costs 0 gold.
    (Sebastian) Fixed forcing troop specific items didn’t sync to other players when using the server command.
    (Sebastian) Fixed several spawn point issues on “River Fort” siege map.
  4. _Sebastian_

    v0.720

    A small patch has been released. (Sebastian) Fixed great bascinet costs 0 gold. (Sebastian) Fixed forcing troop specific items didn’t sync to other players when using the server command. (Sebastian) Fixed several spawn point issues on “River Fort” siege map.
  5. _Sebastian_

    Guide, FAQ, Game Mechanics

    They're mentioned in the "Cavalry" and "Dress" section.
  6. _Sebastian_

    Milites Fortunae Sunday Mod Events -Bear Force II

    For those of you who use Warband on Steam can also use the workshop to easily install and update the mod;
  7. _Sebastian_

    OSP Kit Battle of Europe - Source Pack

    Bump for v0.717.
    Yet another update.
    Code:
    (Sebastian) Fixed stamina recover limit issues.
    (Sebastian) Start gold, tick- and score-gold bonuses are now changeable via server commands.
    (Sebastian) Forcing players to use troop specific items only can now also be done with a server command.
    (Sebastian) Stamina consumption has been increased by 50% when sprinting and decreased by 33% when running.
    (Sebastian) Disabled all http requests to our old abandoned web service by default.
    (Sebastian) Fixed clan chat not sending to other players using the same banner.
    (Sebastian) Fixed clan chat broadcasts to players in a different team.
    (Marko) Implemented “Flodden Field” battle event map.
    (Marko) Implemented “River Fort” siege event map.
    (Marko) Altered english and scottish faction troops and added more selectable items to them.
    (Sebastian) Reduced plate and mail armour values by 33%.
    (Sebastian) Tweaked prices of several items.
    (Sebastian) Fixed round starting gold is only applied for the first round/spawn, it can now never go below the defined staring gold minimum.
    (Sebastian) Changed default tick gold bonus from 150 to 100.
    (Sebastian) Added 9 new clan banners.
    (Marko) Took away churburg armours from infantry, added equipment to support classes and crossbowmen.
    (Marko) Sped up the bill by 2 points, increased pike damage by 8. Increased engineer build material from 30 to 60.
  8. _Sebastian_

    v0.717

    Yet another update. (Sebastian) Fixed stamina recover limit issues. (Sebastian) Start gold, tick- and score-gold bonuses are now changeable via server commands. (Sebastian) Forcing players to use troop specific items only can now also be done with a server command. (Sebastian) Stamina...
  9. _Sebastian_

    OSP Kit Battle of Europe - Source Pack

    Dedicated server files got added to the repository aswell.
  10. _Sebastian_

    Dedicated Server Files / Hosting Guide

    Server files got updated to v0.700.
  11. _Sebastian_

    OSP Kit Battle of Europe - Source Pack

    Update v0.700 is live!
    Check out the GitLab repository for the latest source files.
    Hello again old friends.
    In preparation of an upcoming event we decided to work on another update which implements many features that never made it into a public release and to fix game breaking issues which came up after we turned off our services for the persistent online character development.
    To put it short: We made the mod worth playing again without all the persistent stuff, so you can temporarily earn gold and buy equipment again.
    Many features, improvements and fixes made it into the update.
    Code:
    (Sebastian) Fixed clan chat doesn’t work.
    (Sebastian) Added more lightning strike effects.
    (Sebastian) Fixed firearm damage was still affected by strength and weapon proficiency.
    (Sebastian) Horse Archery skill no longer effects ranged damage.
    (Gothic Knight) Added a new rapier.
    (Sebastian) Added half-swording modes to all swords, it now also includes side swings.
    (Sebastian) Removed items that don't fit the mod’s timeframe.
    (Sebastian) Melee weapons will no longer be carried on the characters back.
    (Gothic Knight) Added a two handed raven’s beak.
    (Sebastian) Renamed several items.
    (Sebastian) Implemented a dynamic shader based sky.
    (Sebastian) Enhanced many shaders.
    (Sebastian) Tweaked and improved parallax mapping.
    (Sebastian) Attacking/blocking is now possible while sprinting and jumping.
    (Sebastian) Tree trunks are no longer affected by wind in order to prevent visual and hitbox issues.
    (Sebastian) Surgeon kit’s now restore 25% of the health per usage.
    (Sebastian) Disabled bleeding systems.
    (Sebastian) Reworked fog for better quality, it now also affects clouds and the sky.
    (Sebastian) Implemented a more physically based damage/armor system.
    (Sebastian) Damage modifiers per body-part are now applied after armor reduction and are changed as follows; head = 200%, torso = 100%, limbs = 50%.
    (Sebastian) Removed online level progression bar when using faction troops.
    (Sebastian) Re-implemented the banner selection screen which allows to select all banners from existing online clans.
    (Sebastian) When reloading cannons, the info box now shows which ramrod/refiller weapon mode is required on each reload-step.
    (Sebastian) The surgeon hud now indicates health of wounded troops via colored icons, the icons now scale properly with distance.
    (Sebastian) Nights are now twice as bright for better visibility.
    (Sebastian) Added ladders, grenades and firepots to engineers inventory.
    (Sebastian) Increased round shot ammo for cannons from 18 to 24.
    (Sebastian) Doubled bullets per grape shot and halved the spread radius for more effective long range engagements.
    (Sebastian) Decreased destructible wall hit points, so walls can be destroyed with fewer cannon balls or grenades.
    (Sebastian) Implemented basic gold earning and equipment buy systems for players (when using faction troops). Gold earnings occur once per minute and include a fixed amount of gold + a bonus depending on score.
    (Sebastian) Players using faction troops are now allowed to buy any game item by default. A server option can turn that off to only allow troop specific items.
    (Sebastian) Optimized several systems for better performance.
    (Sebastian) Item balance.
  12. _Sebastian_

    v0.700

    Hello again old friends. In preparation of an upcoming event we decided to work on another update which implements many features that never made it into a public release and to fix game breaking issues which came up after we turned off our services for the persistent online character...
  13. _Sebastian_

    Warfare Evolved | 16th Century Combat/Warfare | In Development

    Tech demo features taking precedence over actual gameplay? You have my attention.
    Yea I can sell you some clouds if you need, starting from only 10€ each. The higher their altitude the higher the price ofc. ☁🌧🌩
  14. _Sebastian_

    Warfare Evolved | 16th Century Combat/Warfare | In Development

    So I can't play this on my CRT?
    That must be a brand new technology, will it be available to the public before the so called internet hit's the market?
Top Bottom