3D Master的最近内容

  1. 3D Master

    Suggestions for Implementation within the Mod

    Nah, the game becomes impossible then. The money from the tournaments is the only thing that keeps you going. Even when you have your own fiefdoms and cities, you desperately need it.
  2. 3D Master

    Suggestions for Implementation within the Mod

    Tseh, I much prefer it if they were simply gone. So any replacement should come from the already existing pool of lords or that dude or dudette who have claims to the throne.
  3. 3D Master

    Cries of War Soundpack v3.0 [28/12] NEW

    Does no one know which are hinny sounds on the map, and how to remove them?
  4. 3D Master

    Cries of War Soundpack v3.0 [28/12] NEW

    I noticed one other little flub, I don't know if others have. It's nothing big and I can live with it, but if you're busy with an update: whenever I have a herd running around on the map, and reach them, getting the option screen, "drive onward", "stop", "leave", I get the sound of a breaking shield.
  5. 3D Master

    Suggestions for Implementation within the Mod

    I came upon this as I happily battled for Sungetshe castle once again. The castle in the middle of the mountain pass between the Veagirs and the Khergit. I always liked owning this castle because it seemed very strategic. Then I noticed it doesn't matter, because everyone can just ride on by.

    Would it be possible to make the trigger area of castle larger, and react automatically like when enemy party manages to catch up to you? This way just getting close to the castle triggers dialog, and you get some options (not to same with every castle obviously) - like, if you're more or less neutral toward them - pay a toll to get passed. If you're their staunch ally you may just pass. And if you're an enemy, you get a choice - go back to the map (at the same side of the castle), or attack it.

    Preferably of course, this system should also somewhat work on AI parties. So if a caravan wants to get past, it would have to pay a toll (which if you own the castle become part of your income), allies parties are allowed to pass, and enemy parties, like bandits and countries you're at war with, are rebuffed - they'd have to conquer the castle to get past.

    Or maybe destroy it? Of course, this would require a dynamic changing of the map - only a ruin remains left in the place of the castle. Which, of course, would also open up to raising villages and towns and remove them from the map - or reduce a town to a village. And of course the opposite: the building of new castles, and founding of new villages and towns.

    This way, owning the right castles, can become strategically very important.
  6. 3D Master

    Cries of War Soundpack v3.0 [28/12] NEW

    I wanted to ask how I turn off or change the horse sounds on the map. I like the sounds, but they sound CONSTANTLY. It's driving me insane. I would prefer them occurring only once in a while, or only when you give an order. And I would prefer not to remove the entire pack as I like it.

    Also; I noticed that there's no difference between battle sounds and sparring/tournament sounds. So even when you knock people unconscious with blunt weapons, it still sounds as if you're hacking them open with sharp weapons and their guts are spilling onto the floor. Any chance a next version has separate sounds for blunt weapons?
  7. 3D Master

    White walls

    Wellenbrecher 说:
    I have rainbow water when I use the Panoramic Mod. Yet it's only at night when I avoid fighting anyhow.
    Someone once said, that a faulty driver my cause this.

    I don't have the Panoramic Mod up yet, but I highly doubt I have a faulty driver. I have the newest drivers for my GeForce 9800.
  8. 3D Master

    White walls

    Okay, so I found out it's the Polished Buildings that causes the white textures.

    Right now, I have ONLY the GE2.5 enhancements, and although there's no white textures, I do have rainbow water. Anyone understand that one?
  9. 3D Master

    White walls

    Gah! Got the horses back, but now the water rainbow color again, as well as the haystacks being white and other such things. Uninstalling and reinstalling GE2.5 has no effect this time. This sucks!
  10. 3D Master

    White walls

    Wellenbrecher 说:
    The last time I checked Polished Buildings was Swadian cities only and it was sort of a texture pack. If it's a whole mod by now, you won't be able to use it with NE without messing with a ****ing bunch of files.

    Edit:
    Aaaand something pretty obvious finally crossed my mind :lol:
    You're using a replacement pack with a replacement pack. Replacing the old M&B cities with the PB cities with the Siege Pack cities.
    Even though I'm not sure what PB does contain. Is it only textures or whole cities? I'll go check that.

    Edit II:
    Aye, PB replaces scenes and some objects/probs. This won't help with the whole horse thing though.

    Hence why I only put PB into the Native module, NOT the NE module.

    And whether it replaces some things shouldn't have any impact on any horse meshes if it doesn't do anything to the horse meshes. And it doesn't. There's not a single horse in there, and it doesn't remove the either.
  11. 3D Master

    White walls

    - Removed everything, except for save games.
    - Installed M&B
    - Installed the 1.011 patch.
    - Installed the GE2.5 resources
    - Installed the GE2.5 textures
    - Installed new flying missiles
    - Installed Shader Model 3 patch
    - Installed the panoramic mod
    - Installed new face textures
    - Installed bumpy textures
    - Installed punkit's hires map
    - Installed Swadian Civil War mod
    - Installed Chronicles of Talera mod
    - Installed NE mod
    - Installed NE .584 patch
    - Installed NE Siege add-onn
    - Installed Lordsa&RealmsSiegePack for Native
    - Installed animations_compilation_mod
    - Installed Banners Chargers mod
    - Installed Standard Weapons Upgrade
    - Installed CriesOfWar sounds
    - Installed OfficialVocals
    - Installed PolishedBuildings in Native

    Had the white walls and haystacks problem --> Uninstalled GE2.5 textures and reinstalled GE2.5 textures, and those new textures of above that were removed by that action --> No more white walls.

    Problem with the horse meshes, so to try solve it --> uninstalled GE2.5 resources --> reinstalled GE2.5 resources. (No effect)
  12. 3D Master

    White walls

    daumor 说:
    The meshes are part of the resources from native I'm sure...

    Weird. I tried uninstalling and reinstalling the GE2.5 resources, but it had no effect. There are several horses_?.brf files in the CommonRes folder. Apart from the possible GE; I have installed nothing in the CommonRes folder anything to do with horses. So I don't get it.
  13. 3D Master

    White walls

    The white haystacks I managed to remove, by after installing all other mods, uninstalling and reinstalling the Graphic Enhancements.

    However, now that I've done that, when I go to a horse merchant, it says it can't find a whole lot of mehes; the horses that are supposed to be in the shop are all but gone, the squares empty; and I get a lot of warnings (can't find mesh alisar or something like that, and a bunch more names I assume are horse names - had to alt+tab and manually close them). It seems to be mostly the Banners Horse pack, but not alone; and the banners horse pack is properly installed.

    Anyone have an idea where these horse meshes are supposed to be, and what I might have done wrong?
  14. 3D Master

    White walls

    I too have the GE 2.5 installed.

    The item_kinds1.txt file can be found in the Modules/*module* directory.

    I also have other mods installed, off the top of my head: new banners for chargers, new animations, improved meshes for standard weapons, ambient soundtrack (but I doubt the music can influence the textures), new face textures, hires map, bumpy textures, lords_and_realms siege pack and panoramic mod, new flying missiles mod, and the Shader Model 3.0 enhancement.

    Oh, when I install the native_expansion upgrade it doesn't say .582, but .580.
  15. 3D Master

    Suggestions for Implementation within the Mod

    Increase the money you win for tournaments to 2000 denars or even 4000.

    It's rather ridiculous that the prize money for a tournament is 200 denars, while if you defeat all the guys in a couple of simple practice melee fights that a few bored nobles are betting on gets you 250 denars, 50 denars more than winning a tournament - and given there is more than one melee fight a day, while only one tournament in a long while. A tournament that should have a fat prize money to lure in the best fighters around to give the giant crowd paying admission good, exciting, interesting fights. If some fighters can easily win more, much more, money doing melee fights, why would they even bother showing up at a tournament?

    And granted, there are the bets, but if my latest bet intake is anything to go by, it seems the more renown you have, the more tournaments you win, the higher level you are, the lower the odds the bookies give you; result being you don't get that much off of the bets either.
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