When did you watch me play or know how i run my games ?
Coming form a known HA spammer who runs Khuzait cheese strategy every game i cant take your words seriously. Some of us want to put effort in the game/battles . True they are probably the least optimal unit in the army in tearms of how easy you want battles to be but if the AI had some brain on how to use its soldiers a well balanced army of inf archers cav would crush any fian champion/HA spam army.
Thanks for the reminder oh paragraphs ,its a running problem of mine i havent yet worked around.
I utterly disagree on the mod thing being easier or something super simple and cant be compared to what devs do. Moders are doing exactly what devs do and may i add some moders not only provide a product but its levels ahead of a whole studio filled with devs. If a mod can put diplomacy options that go even beyond what the majority of players ask and it doesnt in any way harm the feel of the game or makes things harder for other players and honestly i dont even know you come up with that idea a mod is making something harder for others but anyway. Go to any Youtuber that plays Bannerlord on a regular basis and their gameplay seems interesting and very hands on from the player cuz you have lots of options and things to do and think about and just click on the list of mods they have installed and then think of yourself if a dude that doesnt work in TW has the time to make a major "update" on a mechanic for the game then what are the teams who get paid in TW do all this time. For example 1.7.2 update is nothing more than a polish on few small things and very little rework on troops that i just found for the most part not needed but beyond that nothing of actual meaning to the gameplay. If they can spend 2-3 months just to do refix on troops something i used to do in 1 night back in Warband cuz its not even that hard or time consuming , sure AI pathfinding in Sieges is another breed but besides mostly small twiks and polish or two over AI moving around objects there isnt a single major work done that is in the game to fix glaring issues. Dont you think adding or fixing major gameplay mechanics is more important than twiking soldiers every update. How can you say that a mod that not only overhauls every troop tree in the game , includes dimplomacy options and changes the whole AI behaivior titles and what not isnt as hard or time consuming as dev work ? Im sick of the idea that i need 10 mods to make the game feel like its complete. EA excuse has run it course and its not a viable excuse at this time. Honestly it comes to a point where i start to regret buying the game and not just getting some other way cuz then i wouldnt mind if something is missing or doesnt work cuz its free. We payed for EA true but we never payed for a game that may very well stay stuck in its EA form at this rate of development.
Indeed it can if removing writen lore in dialogs with over a dozen lords and removing the flavour of the factions helps solving the issue of missused or entirely missing concept for the sake of not satisfying the customer to ease the burden of developing. You do know that the people who are in these forums are actually paid users of the game and not the average cracked version torrent downloaders cuz they dont care that much to support a company or a game so why would they bother adressing gameplay issues. Idk but for some reason i think you work for Taleworlds and your answer doesnt sit well with me.
Ok lets move away from the player having a fief and wanting to join a war by being paid by another kingdom does making himself a mercenary as the default system is still in place. What i believe most players mean by that is having the option to be paid by other kingdoms to join in on their side of the war. Its not uncommon and its even stated in the Bannerlord lore by both Aserai and Khuzaits that they`ve been paid by the Empire to figfht for them. Like not minor clans or merc groups but actual Clans with Names that are still in the game going to war vs enemies of the Empire for money. Its not much different than the tribute system already in place. Kingdoms dimplomacy is still under heavy critism for not being as developed as it should by this point so adding the option to ask kingdom or even kingdoms asking you Will you join our war / Will you declare war for that amount of money isnt something far fetched or in the realm of fantasy as it holds grounds even in real history events. Thats the whole point i believe they are trying to put out there is can we have the option to be hired by another Kingdoms regardless if we have a legit rulership over a fief or not cuz the whole "No you cant" comes from the coding in the game that all fiefs belong under the same Faction which also leads to a complain of mine as a merc if i take over a castle by law sure that castle should go to the Faction im hired for but in the age of swords i think by being the guy with army inside that castle i can fairly easy say "yeah nope ima keep this" and ofc that will imediatly put me in negative and at odds with the faction i were hired by. But saying we absolutely under no way cant even do that is wrong and not backed up by any evidence on why we shouldnt be able other than its not yet coded scripted in the game. Its perfectly viable option and mechanic that isnt implemented yet should be the answer here not "a mercenary shouldnt" since shouldnt doesnt mean cant . Its a scrip issue not a lore/history one.