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  1. Suggestion: World Tension

    More you add to world tension more people will hate your kingdom, kingdoms will stop trading with you, your relations will reduce, etc.

    Isn't this basically like infamy?
    In terms of world tension, I like the idea, especially CB's, which I think Bannerlord desperately needs. But I think there should be something to counteract world tension. Maybe like joint building projects, treaties, etc.
  2. Tactical decisions on the battlefield should play a bigger role in deciding the tide of battle

    I doubt you can find someone like that in the forums, I simply can't understand why TaleWorlds doesn't listen to us, forum users. We are the ones that care about the game. we are trying to give feedback in order to make this game better.

    I actually found a thread on Reddit that was created a short while ago that linked both this thread and what @StewVader posted, and based on the comments in it so far it seems a lot of them are mixed to negative in regards to the aspect of formations.
    Here it is for anyone interested:
  3. Tactical decisions on the battlefield should play a bigger role in deciding the tide of battle

    Currently, Bannerlord suffers from the same thing that Warband did. Despite being given commands, I hardly find myself doing any tactical maneuvering on the battlefield besides ordering my troops to charge. This essentially leads to two blobs simply slamming into each other. It possesses no...
  4. Beta Patch Notes e1.4.2

    You don´t want this beta on the main branch, believe me. There is no new feature at all but bugs.

    I'm actually surprised there wasn't a bigger patch today, in terms of bug fixes.
    I haven't got that far into the beta myself. I stopped after I wasn't making any money on caravans only to come on here and realize it was a bug. Looks like its fixed though, so I'm looking forward to jumping back into it.
  5. Beta Patch Notes e1.4.2

    There won't be more patches today.

    Any idea when the beta will move to main? Or is it another Soon™?
  6. Penalty for leaving a game hard enough?

    I don't know if the game does this now, but perhaps if a person leaves, then those who remain are given an increased amount of soldiers to balance it out? I'm honestly torn on whether punishment would be appropriate, as I personally think those who quit mid game are cowards, but I myself have experienced being kicked out of the game simply because of connection issues. But I think the aforementioned would work well in balancing out the game if it does come to that. I also think people quitting mid game is caused by lack of communication between team members, which leads to the team losing, which leads to frustration and abandonment.
  7. Countering Influence Inflation

    They need to just overhaul influence. I honestly hate these mana-type resources in games. It doesn't work in Paradox games and it doesn't work here. Influence shouldn't be a spendable resource, it should be similar to your renown. I.e, how famous and well know you are should determine your ability to influence people.
  8. Do you think TW should implement an attrition mechanic? Why/why not?

    Why not add a poll to your post?

    Because I enjoy the banter and debate that goes along with it, not simply clicking a button.

    But yes it should be implemented, along with making the map larger so you're not halfway through the continent in a fifteen seconds march and already cutoff.

    I wonder if one way they could simulate longer march times would be to have time go by faster. This would also help with your family as well, as it takes a long time for your child to mature. Two birds with one stone.
  9. Do you think TW should implement an attrition mechanic? Why/why not?

    One of the many things I noticed in my playthroughs is enemy armies sneaking past many castles and towns to besiege a town that is on the farthest end of the empire, instead of ones closer to them. One of the reasons I noticed is that its not dangerous enough to be inside enemy territory...
  10. Fix Escaping Prisoners and Random War Declaretion

    I am sure it was considered at some point, but it is not part of our current goals. (I only joined at the beginning of 2019.)

    Well that's incredibly disappointing
  11. NA Servers for Southwest US

    +1
    My average ping is in the 90's and 100's, and sometimes spikes up to one thousand. Hopefully they additionally servers soon.
  12. Influence should be overhauled. Here is how I think it should work

    It's actually the opposite. Handling an abstract concept like "influence" as a sort of a modifier will impact the game in a more negative way.

    Have the influence as a resource as we do right now, but refine it better, IMO is clearly the better option.

    I think if they kept it the way it is now while adding more modifiers that increase it (such as titles and actions), it would make it more bearable and less grindy. As of right now, thats all it is.
  13. Patch maybe

    awww militia fix but they had an internal test of 2 days =[ i wonder what thats about

    Maybe 1.5?
  14. Can we get a "Sort by dev responses only" for threads?

    You can "follow" the Dev and see his latest postings.

    Oh, I didn't know that. Thank you for that info!
  15. Patch maybe

    I think they just did release a tiny update, cause the game prompted me to update it (it was like 400kb for me)
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