Recent content by ƬHΣЅΣƱЅ

  1. ƬHΣЅΣƱЅ

    The_Ludus | ft7.me | Updated to 1.170

    Because the information about scening for Ludus is hard to find (ft.me redirects to Patreon), I have decided to save it for us here in this post:
    For the OG feeling you can also compare my source: https://web.archive.org/web/20151108012344/http://ft7.me/index.php?topic=2.0

    I. General
    0 - 39 -> Regular duel spawns (no horses, no ranged, no armour)
    40 - 47 -> Shield duel spawns (no horses, no ranged)
    48 - 55 -> Ranged fighting area (no horses)
    56 - 63 -> Normal combat area, no restrictions
    70 - 79 -> Teleport spots

    II. Special Entry Points
    0 -> start point, all players spawn here on entering the server
    1 - 4 -> Bot spawn locations
    Addition of me:
    1: Kradus
    2: Xerina
    3: Dranton
    4. Ramun


    III. Additions on Respawning
    You always spawn at the nearest entry point in the range 0-63.
    If you want to make different areas (such as shield duelling etc...), ensure to put any barriers that you want separating them exactly in between spawn points. Moving spawn points to either side of any objects acting as barriers is an easy way of doing this. Otherwise players may spawn with the wrong equipment in the area they are in.

    IV. Point On Teleporting
    When teleported players are always sent to the nearest teleport spot, if they are teleported while too close to a teleport spot they jump to the next nearest instead.
    This confused me but it makes sense when you remind yourself of the forced teleport that happens whenever you come too close to a fight.

    V. Special Props
    skeleton_head -> Hit to respawn (includes horse)
    smithy_anvil -> Hit to toggle first to seven mode
    !!! pointer arrow -> Sets the z level of the death zone, causes damage to any players beneath it !!! It is necessary to do this on every scene. Place the pointer arrow on the hight of the scene where you want people to die.
  2. ƬHΣЅΣƱЅ

    Kann dieses Serverproblem mir erklärt werden?

    Stimmt, habe ich korrigiert, erscheint allerdings immer noch nicht in Warband, in WFAS schon. Vielen Dank für die schnelle bisherige Unterstützung. Dies ist nun der Output:
    Code:
    } //Processing Ini File Finished
     ..WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium
     WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far
     WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body
     WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet
     WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
     WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier
     WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
     WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_troop_upgrades_button_clicked
     WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_character_screen_requested
     Loading Module...
     Loading item kinds...
     Loading dialogs...
     Loading mission templates...
     Loading party templates...
    
    rgl_post_warning_line: get_skeleton_anim failed for: equip_musket
    rgl_post_warning_line: get_skeleton_anim failed for: equip_musket
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_stand_man
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_stand_man
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_greatsword_cstance
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_fire_pistol
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_fire_pistol
    rgl_post_warning_line: get_skeleton_anim failed for: man_reload
    rgl_post_warning_line: get_skeleton_anim failed for: man_reload
    rgl_post_warning_line: get_skeleton_anim failed for: man_reload
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance_attack
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance_attack
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: reload_pistol_new
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward_parry
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward_parry
    rgl_post_warning_line: get_skeleton_anim failed for: equip_pistol
    rgl_post_warning_line: get_skeleton_anim failed for: equip_pistol ..........
    Ready!
    Input: read_command_file Sample_Deathmatch.txt
    Input: set_pass_admin Bitte
    New admin password is set.
    Input: set_server_name Mons_Tenebrarum
    New server name is set.
    Input: set_welcome_message Send them to hell!
    Welcome message is set.
    Input: set_enable_valve_anti_cheat 1
    Enable valve anti cheat is set.
    Input: set_mission multiplayer_dm
    Next mission template is set to: 37 - multiplayer_dm
    Input: set_max_players 8 8
    Number of players and private players are set.
    Input: set_num_bots_voteable 20
    Bots upper limit for votes is 20.
    Input: set_map multi_scene_1
    Next map is set to: 491 - multi_scene_1
    Input: add_map multi_scene_2
    Added new map to list: 492 - multi_scene_2
    Input: add_map multi_scene_4
    Added new map to list: 494 - multi_scene_4
    Input: add_map multi_scene_7
    Added new map to list: 497 - multi_scene_7
    Input: add_map multi_scene_9
    Added new map to list: 499 - multi_scene_9
    Input: add_map multi_scene_11
    Added new map to list: 501 - multi_scene_11
    Input: add_map multi_scene_12
    Added new map to list: 502 - multi_scene_12
    Input: add_map random_multi_plain_medium
    Added new map to list: 512 - random_multi_plain_medium
    Input: add_map random_multi_plain_large
    Added new map to list: 513 - random_multi_plain_large
    Input: add_map random_multi_steppe_medium
    Added new map to list: 514 - random_multi_steppe_medium
    Input: add_map random_multi_steppe_large
    Added new map to list: 515 - random_multi_steppe_large
    Input: add_factions fac_kingdom_1 fac_kingdom_1
    Added new faction for team 1: 15 - fac_kingdom_1
    Added new faction for team 2: 15 - fac_kingdom_1
    Input: add_factions fac_kingdom_2 fac_kingdom_2
    Added new faction for team 1: 16 - fac_kingdom_2
    Added new faction for team 2: 16 - fac_kingdom_2
    Input: add_factions fac_kingdom_3 fac_kingdom_3
    Added new faction for team 1: 17 - fac_kingdom_3
    Added new faction for team 2: 17 - fac_kingdom_3
    Input: add_factions fac_kingdom_4 fac_kingdom_4
    Added new faction for team 1: 18 - fac_kingdom_4
    Added new faction for team 2: 18 - fac_kingdom_4
    Input: add_factions fac_kingdom_5 fac_kingdom_5
    Added new faction for team 1: 19 - fac_kingdom_5
    Added new faction for team 2: 19 - fac_kingdom_5
    Input: add_factions fac_kingdom_6 fac_kingdom_6
    Added new faction for team 1: 20 - fac_kingdom_6
    Added new faction for team 2: 20 - fac_kingdom_6
    Input: set_randomize_factions 1
    Randomize factions is enabled.
    Input: set_upload_limit 1000000000
    Upload limit is set.
    Input: set_port 7240
    Port is set.
    Input: set_steam_port 7241
    Steam port is set.
    Input: set_server_log_folder Logs
    Server log folder is set to: Logs
    Input: set_server_ban_list_file Logs\ban_list.txt
    Server ban list file is set to: Logs\ban_list.txt
    Input: set_add_to_game_servers_list 1
    Add to game servers list is set.
    Input: start
    Starting mission...
    Command file is read.
  3. ƬHΣЅΣƱЅ

    Kann dieses Serverproblem mir erklärt werden?

    Meine Serverfilter sind dabei ausgeschaltet, gerade nochmals geprüft. Ich teste es mit Native, der Server erscheint im LAN in Warband (was nicht viel heißen muss). Beim Serverstarten entdecke ich gewöhnliche Warnungen und Fehler, nichts bezogen auf den Status des Servers bez. des Onlinegehens.
    Code:
    } //Processing Ini File Finished
     ..WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium
     WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far
     WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body
     WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet
     WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
     WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier
     WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
     WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_troop_upgrades_button_clicked
     WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_character_screen_requested
     Loading Module...
     Loading item kinds...
     Loading dialogs...
     Loading mission templates...
     Loading party templates...
    
    rgl_post_warning_line: get_skeleton_anim failed for: equip_musket
    rgl_post_warning_line: get_skeleton_anim failed for: equip_musket
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_stand_man
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_stand_man
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_greatsword_cstance
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_fire_pistol
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_fire_pistol
    rgl_post_warning_line: get_skeleton_anim failed for: man_reload
    rgl_post_warning_line: get_skeleton_anim failed for: man_reload
    rgl_post_warning_line: get_skeleton_anim failed for: man_reload
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance_attack
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance_attack
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: reload_pistol_new
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward_parry
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward_parry
    rgl_post_warning_line: get_skeleton_anim failed for: equip_pistol
    rgl_post_warning_line: get_skeleton_anim failed for: equip_pistol ..........
    Ready!
    Input: read_command_file Sample_Deathmatch.txt
    Input: set_pass_admin Bitte
    New admin password is set.
    Input: set_server_name Mons_Tenebrarum
    New server name is set.
    Input: set_welcome_message Send them to hell!
    Welcome message is set.
    Input: set_enable_valve_anti_cheat 1
    Enable valve anti cheat is set.
    Input: set_mission multiplayer_dm
    Next mission template is set to: 37 - multiplayer_dm
    Input: set_max_players 8 8
    Number of players and private players are set.
    Input: set_num_bots_voteable 20
    Bots upper limit for votes is 20.
    Input: set_add_to_game_servers_list 1
    Add to game servers list is set.
    Input: set_map multi_scene_1
    Next map is set to: 491 - multi_scene_1
    Input: add_map multi_scene_2
    Added new map to list: 492 - multi_scene_2
    Input: add_map multi_scene_4
    Added new map to list: 494 - multi_scene_4
    Input: add_map multi_scene_7
    Added new map to list: 497 - multi_scene_7
    Input: add_map multi_scene_9
    Added new map to list: 499 - multi_scene_9
    Input: add_map multi_scene_11
    Added new map to list: 501 - multi_scene_11
    Input: add_map multi_scene_12
    Added new map to list: 502 - multi_scene_12
    Input: add_map random_multi_plain_medium
    Added new map to list: 512 - random_multi_plain_medium
    Input: add_map random_multi_plain_large
    Added new map to list: 513 - random_multi_plain_large
    Input: add_map random_multi_steppe_medium
    Added new map to list: 514 - random_multi_steppe_medium
    Input: add_map random_multi_steppe_large
    Added new map to list: 515 - random_multi_steppe_large
    Input: add_factions fac_kingdom_1 fac_kingdom_1
    Added new faction for team 1: 15 - fac_kingdom_1
    Added new faction for team 2: 15 - fac_kingdom_1
    Input: add_factions fac_kingdom_2 fac_kingdom_2
    Added new faction for team 1: 16 - fac_kingdom_2
    Added new faction for team 2: 16 - fac_kingdom_2
    Input: add_factions fac_kingdom_3 fac_kingdom_3
    Added new faction for team 1: 17 - fac_kingdom_3
    Added new faction for team 2: 17 - fac_kingdom_3
    Input: add_factions fac_kingdom_4 fac_kingdom_4
    Added new faction for team 1: 18 - fac_kingdom_4
    Added new faction for team 2: 18 - fac_kingdom_4
    Input: add_factions fac_kingdom_5 fac_kingdom_5
    Added new faction for team 1: 19 - fac_kingdom_5
    Added new faction for team 2: 19 - fac_kingdom_5
    Input: add_factions fac_kingdom_6 fac_kingdom_6
    Added new faction for team 1: 20 - fac_kingdom_6
    Added new faction for team 2: 20 - fac_kingdom_6
    Input: set_randomize_factions 1
    Randomize factions is enabled.
    Input: set_upload_limit 1000000000
    Upload limit is set.
    Input: set_add_to_game_servers_list
    Input is not correct for the command. Type 'help' for more information.
    Input: set_port 7240
    Port is set.
    Input: set_steam_port 7241
    Steam port is set.
    Input: set_server_log_folder Logs
    Server log folder is set to: Logs
    Input: set_server_ban_list_file Logs\ban_list.txt
    Server ban list file is set to: Logs\ban_list.txt
    Input: start
    Starting mission...
    Command file is read.
  4. ƬHΣЅΣƱЅ

    Kann dieses Serverproblem mir erklärt werden?

    Hallo liebe deutschen Spieler Mein Problem erscheint äußerst widersprüchlich. An wen ich mich noch wenden kann, weiß ich nicht, in das technische Unterstützungsforum habe ich geschrieben, wo ich allerdings keine Antwort erhalte: Wenn ich in Warband meinen Server versuche online verfügbar zu...
  5. ƬHΣЅΣƱЅ

    Open Dedicated Warband server appears only in LAN

    Whatever I did it did not work. Could you please help me out? After 3 hours of attempts I hope to get some ideas what I am doing wrong at the server setup :( My ports at my router are all open, the firewall is deactivated. The ports in the configuration text file match the ones from my router...
  6. ƬHΣЅΣƱЅ

    Resolved im banned of my own dedicated server on my pc

    I encountered a problem: It worked for me yesterday just fine. It would appear in the server list and I had an euphoric evening with my not together living family and friends. Today however my server is just visible in LAN and none can join my game. I have not altered anything at the files or my router ports. To check that this is a Warband issue I tried to host my server with the identical ports on WFAS and it worked perfectly appearing in the WFAS list. My firewall is open to both games. Any ideas?

    These are the server start up files I used
    Warband:
    Code:
    #WARNING: Make sure that you change the capital values with proper ones.
    #uncomment the line below when you set a valid administrator password
    set_pass_admin aaaa
    #if you have premium members, set a password for them, otherwise delete/comment out the line below
    #uncomment the line below when you set a valid private password
    #set_pass_private aa
    #uncomment the line below when you set a valid server name
    set_server_name Mons_Tenebrarum
    #uncomment the line below when you set a valid welcome message
    set_welcome_message Send them to hell!
    #Steam must be running in order to use valve anti cheat
    #Also you must use the Steam version of the dedicated server in order to use this option
    set_enable_valve_anti_cheat 1
    #setting deathmatch (multiplayer_dm) mode
    set_mission multiplayer_dm
    #setting max players, first one is non-premium member limit, second one is premium member limit
    set_max_players 8 8
    set_num_bots_voteable 20
    set_map multi_scene_1
    add_map multi_scene_2
    add_map multi_scene_4
    add_map multi_scene_7
    add_map multi_scene_9
    add_map multi_scene_11
    add_map multi_scene_12
    add_map random_multi_plain_medium
    add_map random_multi_plain_large
    add_map random_multi_steppe_medium
    add_map random_multi_steppe_large
    #adding all kingdoms to both sides just to randomize all of them
    #adding less kingdoms will reduce the randomization set (used in set_randomize_factions command)
    add_factions fac_kingdom_1 fac_kingdom_1
    add_factions fac_kingdom_2 fac_kingdom_2
    add_factions fac_kingdom_3 fac_kingdom_3
    add_factions fac_kingdom_4 fac_kingdom_4
    add_factions fac_kingdom_5 fac_kingdom_5
    add_factions fac_kingdom_6 fac_kingdom_6
    set_randomize_factions 1
    #if the bottleneck is your server's bandwidth, then make sure that you set a correct value for upload limit
    set_upload_limit 1000000000
    #if you are running more than one dedicated server on the same computer, you must give different ports to each of them
    set_port 7240
    #if you are running the Steam version of the dedicated server, this port must also be set, and same limitations of set_port apply for Steam port
    set_steam_port 7241
    set_server_log_folder Logs
    set_server_ban_list_file Logs\ban_list.txt
    get_add_to_game_servers_list
    start
    WFAS:
    Code:
    #WARNING: Make sure that you change the capital values with proper ones.
    #uncomment the line below when you set a valid administrator password
    set_pass_admin aaaa
    #if you have premium members, set a password for them, otherwise delete/comment out the line below
    #uncomment the line below when you set a valid private password
    #set_pass_private PRIVATEPASS
    #uncomment the line below when you set a valid server name
    set_server_name Verregneter_Berg
    #uncomment the line below when you set a valid welcome message
    set_welcome_message Hi
    #Steam must be running in order to use valve anti cheat
    #Also you must use the Steam version of the dedicated server in order to use this option
    set_enable_valve_anti_cheat 1
    #set_mission (multiplayer_ccoop) mode
    set_mission multiplayer_ccoop
    #setting max players, first one is non-premium member limit, second one is premium member limit
    set_max_players 8 8
    set_num_bots_voteable 6
    set_ban_voteable 0
    allow_changing_mission 1
    get_add_to_game_servers_list
    allow_granades 1 #allow or not to buy a granades
    set_control_block_direction 1
    set_combat_speed 2
    set_factions_voteable 1
    set_friendly_fire 1
    set_melee_friendly_fire 1
    set_friendly_fire_damage_friend_ratio 100
    set_friendly_fire_damage_self_ratio 0
    set_ghost_mode 2
    set_combat_gold_bonus 10
    set_starting_gold 100
    set_maps_voteable 1
    set_map mp_new_1
    add_map mp_new_2
    add_map mp_new_3
    add_map mp_forest_edge
    add_map mp_marketplace
    add_map mp_forest_road
    add_map mp_arena
    add_map mp_polya
    add_map mp_swamp_delta
    add_map mp_hillroad
    add_map mp_old_castle
    add_map random_multi_plain_medium
    add_map random_multi_plain_large
    add_map random_multi_steppe_medium
    add_map random_multi_steppe_large
    #adding all kingdoms to both sides just to randomize all of them
    #adding less kingdoms will reduce the randomization set (used in set_randomize_factions command)
    add_factions fac_kingdom_1 fac_kingdom_1
    add_factions fac_kingdom_2 fac_kingdom_2
    add_factions fac_kingdom_3 fac_kingdom_3
    add_factions fac_kingdom_4 fac_kingdom_4
    add_factions fac_kingdom_5 fac_kingdom_5
    add_factions fac_kingdom_6 fac_kingdom_6
    add_factions fac_kingdom_7 fac_kingdom_7
    set_randomize_factions 1
    #if the bottleneck is your server's bandwidth, then make sure that you set a correct value for upload limit
    set_add_to_game_servers_list
    set_upload_limit 100000000
    set_port 7240
    set_steam_port 7241
    set_server_log_folder Logs
    set_server_ban_list_file Logs\ban_list.txt
    start
  7. ƬHΣЅΣƱЅ

    How to add new multiplayer scene banners?

    Recently I have stumbled upon a problem that appears to be rather unsolvable to me: I've been adding a few new maps to "Demons 0.9" from With Fire and Sword, including the module system data that Bad Idea has provided after I begged him to do so. But I am unable to understand the way the module...
  8. ƬHΣЅΣƱЅ

    Concerning Issues with Module System 1.171

    Alright. Seems I have gotten REALLY lucky. I messaged The_dragon, the developer of AH and asked him which files had to be edited. He was extremely kind and edited the mod so now it is updated! :grin: :smile: This also means that the whole problem is solved. Topic can be closed now. Nevertheless I have to thank you a lot for your detailed hints and informative help!
  9. ƬHΣЅΣƱЅ

    Concerning Issues with Module System 1.171

    Lines. The sections of lines :oops:
  10. ƬHΣЅΣƱЅ

    Concerning Issues with Module System 1.171

    :oops: :oops: Well, it turned to be that single mistake that obviously stopped the whole compiling. It worked fine after this which means that problem is solved. Thank you VERY much for helping me with the grammar mistake :oops:. Lastly I have a question towards the assassin hunt transition: Can I be sure that I can copy the passages from AH into the Vanilla code?-Some may not exist and it has to be the right placeas EmielRegis stated
  11. ƬHΣЅΣƱЅ

    Concerning Issues with Module System 1.171

    This is what I get if I don't run it as an administrator:

    Code:
    Initializing...
    variables.txt not found. Creating new variables.txt file
    Compiling all global variables...
    variables.txt not found. Creating new variables.txt file
    variable_uses.txt not found. Creating new variable_uses.txt file
    Traceback (most recent call last):
      File "process_global_variables.py", line 106, in <module>
        save_variables(export_dir, variables,variable_uses)
      File "C:\Users\Evalotta\Desktop\Module_system 1.171\process_operations.py", line 171, in save_variables
        file = open(export_dir + "variables.txt","w")
    IOError: [Errno 2] No such file or directory: 'C:/Users/Evalotta/Dektop/Test/variables.txt'
    Exporting strings...
    Traceback (most recent call last):
      File "process_strings.py", line 26, in <module>
        save_strings(strings)
      File "process_strings.py", line 9, in save_strings
        ofile = open(export_dir + "strings.txt","w")
    IOError: [Errno 2] No such file or directory: 'C:/Users/Evalotta/Dektop/Test/strings.txt'
    Exporting skills...
    Traceback (most recent call last):
      File "process_skills.py", line 32, in <module>
        save_skills()
      File "process_skills.py", line 15, in save_skills
        ofile = open(export_dir + "skills.txt","w")
    IOError: [Errno 2] No such file or directory: 'C:/Users/Evalotta/Dektop/Test/skills.txt'
    Exporting tracks...
    Traceback (most recent call last):
      File "process_music.py", line 23, in <module>
        save_tracks()
      File "process_music.py", line 15, in save_tracks
        file = open(export_dir + "music.txt","w")
    IOError: [Errno 2] No such file or directory: 'C:/Users/Evalotta/Dektop/Test/music.txt'
    Exporting animations...
    Traceback (most recent call last):
      File "process_animations.py", line 61, in <module>
        write_actions(animations,len(action_codes),action_codes,"actions.txt")
      File "process_animations.py", line 24, in write_actions
        file = open(export_dir + file_name,"w")
    IOError: [Errno 2] No such file or directory: 'C:/Users/Evalotta/Dektop/Test/actions.txt'
    Exporting meshes...
    Traceback (most recent call last):
      File "process_meshes.py", line 25, in <module>
        save_meshes()
      File "process_meshes.py", line 9, in save_meshes
        ofile = open(export_dir + "meshes.txt","w")
    IOError: [Errno 2] No such file or directory: 'C:/Users/Evalotta/Dektop/Test/meshes.txt'
    Exporting sounds...
    Traceback (most recent call last):
      File "process_sounds.py", line 51, in <module>
        write_sounds(sound_samples, sounds)
      File "process_sounds.py", line 13, in write_sounds
        ofile = open(export_dir + "sounds.txt","w")
    IOError: [Errno 2] No such file or directory: 'C:/Users/Evalotta/Dektop/Test/sounds.txt'
    Exporting skins...
    Traceback (most recent call last):
      File "process_skins.py", line 105, in <module>
        export_skins(skins)
      File "process_skins.py", line 45, in export_skins
        ofile = open(export_dir + "skins.txt","w")
    IOError: [Errno 2] No such file or directory: 'C:/Users/Evalotta/Dektop/Test/skins.txt'
    Exporting map icons...
    variables.txt not found. Creating new variables.txt file
    variable_uses.txt not found. Creating new variable_uses.txt file
    Creating new tag_uses.txt file...
    Creating new quick_strings.txt file...
    Traceback (most recent call last):
      File "process_map_icons.py", line 38, in <module>
        save_map_icons(variables,variable_uses,tag_uses,quick_strings)
      File "process_map_icons.py", line 9, in save_map_icons
        ofile = open(export_dir + "map_icons.txt","w")
    IOError: [Errno 2] No such file or directory: 'C:/Users/Evalotta/Dektop/Test/map_icons.txt'
    Exporting faction data...
    Traceback (most recent call last):
      File "process_factions.py", line 70, in <module>
        save_factions(relations)
      File "process_factions.py", line 34, in save_factions
        file = open(export_dir + "factions.txt","w")
    IOError: [Errno 2] No such file or directory: 'C:/Users/Evalotta/Dektop/Test/factions.txt'
    Exporting item data...
    variables.txt not found. Creating new variables.txt file
    variable_uses.txt not found. Creating new variable_uses.txt file
    Creating new tag_uses.txt file...
    Creating new quick_strings.txt file...
    Traceback (most recent call last):
      File "process_items.py", line 72, in <module>
        write_items(variables,variable_uses,tag_uses,quick_strings)
      File "process_items.py", line 19, in write_items
        ofile = open(itemkinds_file_name,"w")
    IOError: [Errno 2] No such file or directory: 'C:/Users/Evalotta/Dektop/Test/item_kinds1.txt'
    Exporting scene data...
    variables.txt not found. Creating new variables.txt file
    variable_uses.txt not found. Creating new variable_uses.txt file
    Creating new tag_uses.txt file...
    Creating new quick_strings.txt file...
    Traceback (most recent call last):
      File "process_scenes.py", line 77, in <module>
        save_scenes(variables,variable_uses,tag_uses)
      File "process_scenes.py", line 46, in save_scenes
        ofile = open(export_dir + "scenes.txt","w")
    IOError: [Errno 2] No such file or directory: 'C:/Users/Evalotta/Dektop/Test/scenes.txt'
    Exporting troops data
    Traceback (most recent call last):
      File "process_troops.py", line 107, in <module>
        save_troops()
      File "process_troops.py", line 13, in save_troops
        file = open(export_dir + "troops.txt","w")
    IOError: [Errno 2] No such file or directory: 'C:/Users/Evalotta/Dektop/Test/troops.txt'
    Exporting particle data...
    Traceback (most recent call last):
      File "process_particle_sys.py", line 61, in <module>
        save_particle_systems()
      File "process_particle_sys.py", line 29, in save_particle_systems
        ofile = open(export_dir + "particle_systems.txt","w")
    IOError: [Errno 2] No such file or directory: 'C:/Users/Evalotta/Dektop/Test/particle_systems.txt'
    Exporting scene props...
    variables.txt not found. Creating new variables.txt file
    variable_uses.txt not found. Creating new variable_uses.txt file
    Creating new tag_uses.txt file...
    Creating new quick_strings.txt file...
    Traceback (most recent call last):
      File "process_scene_props.py", line 32, in <module>
        save_scene_props(variables,variable_uses,tag_uses,quick_strings)
      File "process_scene_props.py", line 10, in save_scene_props
        ofile = open(export_dir + "scene_props.txt","w")
    IOError: [Errno 2] No such file or directory: 'C:/Users/Evalotta/Dektop/Test/scene_props.txt'
    Exporting tableau materials data...
    variables.txt not found. Creating new variables.txt file
    variable_uses.txt not found. Creating new variable_uses.txt file
    Creating new tag_uses.txt file...
    Creating new quick_strings.txt file...
    Traceback (most recent call last):
      File "process_tableau_materials.py", line 31, in <module>
        save_tableau_materials(variables,variable_uses,tag_uses,quick_strings)
      File "process_tableau_materials.py", line 11, in save_tableau_materials
        ofile = open(export_dir + "tableau_materials.txt","w")
    IOError: [Errno 2] No such file or directory: 'C:/Users/Evalotta/Dektop/Test/tableau_materials.txt'
    Exporting presentations...
    variables.txt not found. Creating new variables.txt file
    variable_uses.txt not found. Creating new variable_uses.txt file
    Creating new tag_uses.txt file...
    Creating new quick_strings.txt file...
    Traceback (most recent call last):
      File "process_presentations.py", line 33, in <module>
        save_presentations(variables,variable_uses,tag_uses,quick_strings)
      File "process_presentations.py", line 11, in save_presentations
        ofile = open(export_dir + "presentations.txt","w")
    IOError: [Errno 2] No such file or directory: 'C:/Users/Evalotta/Dektop/Test/presentations.txt'
    Exporting party_template data...
    Traceback (most recent call last):
      File "process_party_tmps.py", line 46, in <module>
        save_party_templates()
      File "process_party_tmps.py", line 20, in save_party_templates
        file = open(export_dir + "party_templates.txt","w")
    IOError: [Errno 2] No such file or directory: 'C:/Users/Evalotta/Dektop/Test/party_templates.txt'
    Exporting parties
    Creating new tag_uses.txt file...
    Traceback (most recent call last):
      File "process_parties.py", line 69, in <module>
        save_parties(parties)
      File "process_parties.py", line 12, in save_parties
        file = open(export_dir + "parties.txt","w")
    IOError: [Errno 2] No such file or directory: 'C:/Users/Evalotta/Dektop/Test/parties.txt'
    Exporting quest data...
    Traceback (most recent call last):
      File "process_quests.py", line 30, in <module>
        save_quests()
      File "process_quests.py", line 9, in save_quests
        ofile = open(export_dir + "quests.txt","w")
    IOError: [Errno 2] No such file or directory: 'C:/Users/Evalotta/Dektop/Test/quests.txt'
    Exporting info_page data...
    Traceback (most recent call last):
      File "process_info_pages.py", line 26, in <module>
        save_info_pages()
      File "process_info_pages.py", line 9, in save_info_pages
        ofile = open(export_dir + "info_pages.txt","w")
    IOError: [Errno 2] No such file or directory: 'C:/Users/Evalotta/Dektop/Test/info_pages.txt'
    Exporting scripts...
    variables.txt not found. Creating new variables.txt file
    variable_uses.txt not found. Creating new variable_uses.txt file
    Creating new tag_uses.txt file...
    Creating new quick_strings.txt file...
    Traceback (most recent call last):
      File "process_scripts.py", line 40, in <module>
        save_scripts(variables,variable_uses,scripts,tag_uses,quick_strings)
      File "process_scripts.py", line 10, in save_scripts
        file = open(export_dir + "scripts.txt","w")
    IOError: [Errno 2] No such file or directory: 'C:/Users/Evalotta/Dektop/Test/scripts.txt'
    Exporting mission_template data...
    variables.txt not found. Creating new variables.txt file
    variable_uses.txt not found. Creating new variable_uses.txt file
    Creating new tag_uses.txt file...
    Creating new quick_strings.txt file...
    Traceback (most recent call last):
      File "process_mission_tmps.py", line 64, in <module>
        save_mission_templates(variables,variable_uses,tag_uses,quick_strings)
      File "process_mission_tmps.py", line 38, in save_mission_templates
        file = open(export_dir + "mission_templates.txt","w")
    IOError: [Errno 2] No such file or directory: 'C:/Users/Evalotta/Dektop/Test/mission_templates.txt'
    Exporting game menus data...
    variables.txt not found. Creating new variables.txt file
    variable_uses.txt not found. Creating new variable_uses.txt file
    Creating new tag_uses.txt file...
    Creating new quick_strings.txt file...
    Traceback (most recent call last):
      File "process_game_menus.py", line 47, in <module>
        save_game_menus(variables,variable_uses,tag_uses,quick_strings)
      File "process_game_menus.py", line 22, in save_game_menus
        ofile = open(export_dir + "menus.txt","w")
    IOError: [Errno 2] No such file or directory: 'C:/Users/Evalotta/Dektop/Test/menus.txt'
    exporting simple triggers...
    variables.txt not found. Creating new variables.txt file
    variable_uses.txt not found. Creating new variable_uses.txt file
    Creating new tag_uses.txt file...
    Creating new quick_strings.txt file...
    Traceback (most recent call last):
      File "process_simple_triggers.py", line 24, in <module>
        save_simple_triggers(variables,variable_uses,simple_triggers,tag_uses,quick_strings)
      File "process_simple_triggers.py", line 8, in save_simple_triggers
        file = open(export_dir + "simple_triggers.txt","w")
    IOError: [Errno 2] No such file or directory: 'C:/Users/Evalotta/Dektop/Test/simple_triggers.txt'
    exporting triggers...
    variables.txt not found. Creating new variables.txt file
    variable_uses.txt not found. Creating new variable_uses.txt file
    Creating new tag_uses.txt file...
    Creating new quick_strings.txt file...
    Traceback (most recent call last):
      File "process_dialogs.py", line 199, in <module>
        save_triggers(variables,variable_uses,triggers,tag_uses,quick_strings)
      File "process_dialogs.py", line 47, in save_triggers
        file = open(export_dir + "triggers.txt","w")
    IOError: [Errno 2] No such file or directory: 'C:/Users/Evalotta/Dektop/Test/triggers.txt'
    Checking global variable usages...
    variables.txt not found. Creating new variables.txt file
    variable_uses.txt not found. Creating new variable_uses.txt file
    Exporting postfx_params...
    Traceback (most recent call last):
      File "process_postfx.py", line 27, in <module>
        write_postfx_params(postfx_params)
      File "process_postfx.py", line 13, in write_postfx_params
        ofile = open(export_dir + "postfx.txt","w")
    IOError: [Errno 2] No such file or directory: 'C:/Users/Evalotta/Dektop/Test/postfx.txt'
    
    ______________________________
    
    Script processing has ended.
    Press any key to exit. . .

    This is what I get if I do run it as an administrator:

    Code:
     python: can't open file 'process_init.py': [Errno 2] No such file or directory
    python: can't open file 'process_global_variables.py': [Errno 2] No such file or directory
    python: can't open file 'process_strings.py': [Errno 2] No such file or directory
    python: can't open file 'process_skills.py': [Errno 2] No such file or directory
    python: can't open file 'process_music.py': [Errno 2] No such file or directory
    python: can't open file 'process_animations.py': [Errno 2] No such file or directory
    python: can't open file 'process_meshes.py': [Errno 2] No such file or directory
    python: can't open file 'process_sounds.py': [Errno 2] No such file or directory
    python: can't open file 'process_skins.py': [Errno 2] No such file or directory
    python: can't open file 'process_map_icons.py': [Errno 2] No such file or directory
    python: can't open file 'process_factions.py': [Errno 2] No such file or directory
    python: can't open file 'process_items.py': [Errno 2] No such file or directory
    python: can't open file 'process_scenes.py': [Errno 2] No such file or directory
    python: can't open file 'process_troops.py': [Errno 2] No such file or directory
    python: can't open file 'process_particle_sys.py': [Errno 2] No such file or directory
    python: can't open file 'process_scene_props.py': [Errno 2] No such file or directory
    python: can't open file 'process_tableau_materials.py': [Errno 2] No such file or directory
    python: can't open file 'process_presentations.py': [Errno 2] No such file or directory
    python: can't open file 'process_party_tmps.py': [Errno 2] No such file or directory
    python: can't open file 'process_parties.py': [Errno 2] No such file or directory
    python: can't open file 'process_quests.py': [Errno 2] No such file or directory
    python: can't open file 'process_info_pages.py': [Errno 2] No such file or directory
    python: can't open file 'process_scripts.py': [Errno 2] No such file or directory
    python: can't open file 'process_mission_tmps.py': [Errno 2] No such file or directory
    python: can't open file 'process_game_menus.py': [Errno 2] No such file or directory
    python: can't open file 'process_simple_triggers.py': [Errno 2] No such file or directory
    python: can't open file 'process_dialogs.py': [Errno 2] No such file or directory
    python: can't open file 'process_global_variables_unused.py': [Errno 2] No such file or directory
    python: can't open file 'process_postfx.py': [Errno 2] No such file or directory
    C:\WINDOWS\system32\*.pyc could not be found
    
    ______________________________
    
    Script processing has ended.
    Press any key to exit. . .
  12. ƬHΣЅΣƱЅ

    Concerning Issues with Module System 1.171

    That is quite helpful. For that 'we' need to figure out how to solve my problem with the compiler  :sad:
  13. ƬHΣЅΣƱЅ

    The issue with Assassin Hunt ported to Native

    I am talking about the 1.171 'vanilla' module system.
  14. ƬHΣЅΣƱЅ

    Concerning Issues with Module System 1.171

    kalarhan said:
    1) Why? As in, what is your goal for this upgrade? Compatibility with newer version of engine? Get any bug fixes since 1.158 on modsys? Do you plan to use new OSP or operations that require the upgrade?
    1.1) Do you use WSE?
    1.2) Any special cases (modmerger, etc), or it is a simple vanilla compiler/modsys ?
    1.3) SP or MP?
    ...

    2) Depending on (1) this could be a simple case of replacing some files, to a more complicated case of checking a lot of code

    1. I want to host it again and play it with friends on my dedicated server. Currently it is outdated as it is a Native gamemode for 1.158
    Therefore no OSP
    1.1 I do not use WSE
    1.2 It is on the one hand the normal modsys 1.171 and the Assassin Hunt modsys 1.166
    1.3 It is MP

    2. Do you have an clear idea on what to do?
  15. ƬHΣЅΣƱЅ

    Concerning Issues with Module System 1.171

    Hello dear reader, As I am currently trying to convert the old Assassin Hunt Native mod from '1.158' to '1.172'. When I asked for it at 'The Guildhall' I was told to copy the code out of the Assasssin Hunt Module System to the Module System of 1.171 which seems legit and correct to me. Here is...
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