Patch Notes v1.1.2

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How about 1) low income workshops, 2) no lords defecting, 3) lords cant deposit AI lords into full dungeons, 4) terrible AI pathing is sieges, 5) no battle orders when assisting the AI in battle, 6) parties not taking enough food variety to get steward, 7) certain consumables running low late game since there are a lot more parties running around, 8 ) rebel clans not being destroyed..need I go on? All issues that should get some priority but are months of being left alone @Dejan @MArdA TaleWorlds any word on these? We just want some communication. All these issues hurt the experience of the game
 
Okay, some of these fixes are good and needed. Promoted wanderer's being removed form the game still is a issue though. Also the poor performance of AI parties/armies on defense is still a problem.


and what about smithing??


weapon buffs and debuffs from skill perks and experience are being reset on relaunch..


how is that not a problem?
 
The work-rate of this company never ceases to underwhelm.

The only explanation I can think of is that half - or maybe most - of TaleWorlds' employees are developing their 'space game' (because they've already made their cash from Bannerlord sales)

If Bannerlord had a properly functioning dev team, this game would be MILES ahead of where it is now. It's just pathetic.
 
So hotfixes are now little patches so versions like 1.1.0 are now obsolete and this is the new norm to just keep making small version numbers for each hotfix?
Cross-platform patches have always incremented the version.

Silent hot fixes are a tool to release a particular fix / set of fixes to PC ahead of time. This may sometimes be necessary (f.e. to resolve a particular MP issue ahead of an event) but is less desirable as people cannot opt out of it.

Promoted wanderer's being removed form the game still is a issue though
Could you clarify on this? Is there a thread in tech support I could check out?

and what about smithing??


weapon buffs and debuffs from skill perks and experience are being reset on relaunch..
The issue is in progress, but not yet concluded.
 
If you don't smith it's not a problem 😈 didn't you know, smithing is for noobs
No no, no excuse TW, fix smithing too 🙃

according to you, smithing is for noobs, workshops are for noobs, companions are for noobs..


you must be one of the most purist players of bannerlord whos playstyle is likely to be limited to from jumping from one battle to the next and from one siege to the next and ignore anything and everything in between..



now if you reply with "what else is there", or "everything else is broken or pointless" you would win this argument.
 
Thanks for random unannounced tiny updates that break all of modded multiplayer for no reason.
Not like the modded scene is the only thing keeping the Multiplayer alive. Great community communication guys.

ah yes, not like older versions are still possible to select
or are you new to Bannerlord?


according to you, smithing is for noobs, workshops are for noobs, companions are for noobs..

you must be one of the most purist players of bannerlord whos playstyle is likely to be limited to from jumping from one battle to the next and from one siege to the next and ignore anything and everything in between..

now if you reply with "what else is there", or "everything else is broken or pointless" you would win this argument.
the only argument is in your mind and you lost to yourself.

How about 1) low income workshops, 2) no lords defecting, 3) lords cant deposit AI lords into full dungeons, 4) terrible AI pathing is sieges, 5) no battle orders when assisting the AI in battle, 6) parties not taking enough food variety to get steward, 7) certain consumables running low late game since there are a lot more parties running around, 8 ) rebel clans not being destroyed..need I go on? All issues that should get some priority but are months of being left alone @Dejan @MArdA TaleWorlds any word on these? We just want some communication. All these issues hurt the experience of the game

About workshops that has been adressed as you must be aware of even if not to your liking. People like to complain about workshops, want just to become a millionaire capitalist with no risk from them? Heck I didn't have problem with workshops when they gave half the income. Unless they've made them even worse again that is.
 
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I don't think these kind of stuff even happened in EA. Why so much tiny patches?
AFAIK it has to do with the consoles. It seems you cannot simply roll out a hotfix without a new version. Thus the small patches (denoted by the last number in the version number [major.minor.hotfix]). During EA Taleworlds could simply release a new build version for PC only without really incrementing the hotfix number.
 
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