Thanks TW for the mods!

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Cullam

NotBlunted (lol jk)
Banned
Vanilla might be still in progress. But modders did already an awesome job! Even some complete overhaul mods are out there:


And it even can be combined with other mods, sometimes. Warband didn´t had this option.

I´m really thankful that TW had a huge focus on mods. Bannerlord will be awesome because of the base and mods!
 
In a way it is because of TW we even can get mods. Not that they should get credit for any mode made but for the fact that we have mods.

Then perhaps, "Thank you TW for allowing us to make mods" rather than "Thank you TW for the mods". The later makes it seem like they are directly responsible for the creation of the mods, rather than the environment that allowed them.
 
Technically BL is not that well modable. You can edit map and textures and do some other "visual" stuff with the modding tools. But everything else is either xml editing or "hacking" in case of most of code based mods and you actually need to use third party library, third party software and you need to know how to code in C#. So it is not mod friendly in leyman terms, it is kinda mod friendly if you are actual coder.

Also patches from TW are constantly breaking most of the complex mods, so instead of developing features you end up fixing your mod most of the time once it grows to certain level of complexity. Just wait until they add complex features to some of the overhauls and they will get broken 5 times in 2 months.
 
What about those who can’t afford computers
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…But everything else is either xml editing or "hacking" in case of most of code based mods and you actually need to use third party library, third party software and you need to know how to code in C#. So it is not mod friendly in leyman terms, it is kinda mod friendly if you are actual coder...
TW decisions seem to be made by coders who don’t understand non-coders. Case in point:
https://forums.taleworlds.com/index.php?threads/resizing-map-relocates-navmesh.443866/post-9743765
 
Or to put it positively, TW wants modders to professionalize and produce quality mods, not "my first mod lol plz upvote".
Or to put it negatively, TW is gatekeeping newbies who would now never learn to mod and may turn to a life of crime instead.
:smile: or you have the same elitist coding blind spot.
Are the hard coded C++ engine optimisations for the campaign map also merely gatekeeping? Modders can’t move flora layers from terrain.bin to flora.bin as Calradia does, for example. Every modded campaign map has to use or incorporate Aurelian’s MapFix mod and ask players to enter and exit a mission scene to spawn flora on the campaign map. Publishing a scene editor and then customising your campaign map so it’s different from any other scene and no longer fully under that editor’s control is a problem. TW underestimated how much they needed to lighten their code’s load to run their campaign map on potato pcs.
 
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