Well, my assumption for the number of dead mods comes mainly from the fact that almost every patch, including "secret" patches without proper patch notes break any bit more complex mod that relies on code. If the game code would not be constantly refactored after supposed full release then mods that are not often updated or that were "finished" would survive for much longer and authors of the mods would be much less likely to just give up due to their mods being broken two times a week by random update. Also there is a problem of mod number and or complexity, if the mods are constantly broken you do not want to maintain too many of them and you are afraid to add new features because there is a good chance that devs are gonna randomly break it in next patch.
...I also think this has contributed to stop many modding projects...
...but talking about the numbers you write here:...
There are up to 3780 mods published on Nexus, 600 were updated since 1. December of 2022. Lets assume all of these work (thats optimistic but lets be optimistic for once). This would mean that roughly 85% of all mods are dead.
...if I compared it to the
WB mods on nexus you'll see that we talk about the half of the mods from BL...
...hundreds, coming from the old
mbrepository, are not playable due of an old version...
...even if we added the mods present on
moddb and here on the
TW forum I don't think we would reach 3000 mods...
...talking about playable mods, give a look to these list (300 mods +/-):...
Please everyone give a look at this incredible new features added by Darwin, the "Automated Mods List":... ciauz^^, Jab
forums.taleworlds.com
This site lists modifications for the game Mount&Blade Warband, the original Mount&Blade, Mount&Blade 2: Bannerlord and other games by TaleWorlds Entertainment.
www.mountandblade-mods.net
...looking at these numbers we are not very far, in terms of quantity, from the WB period, as regards the mods, also considering that the mod development period in one case concerns 13 years, in the other 3...
...what has completely changed is the perception of the game today, compared to the WB period, and this ends up making sure that everything is seen in a negative way...
It is what it is, a reflection of the harsh reality with Bannerlord. I would expect the number to be much higher if TW did not break the mods every once in a short while.
...ok, it's better to have 3000 mods that 100, but it really matter...?
...in terms of fun, can it be said that the current state of mods is still interesting, given its variety of content in the mods playable today and those currently in the development...?