I think making money in Bannerlord is too easy

Is it too easy to make money in Bannerlord?


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I believe that making money in Bannerlord is far too simple. With so many trade caravans running rampant, it's easy for even a capable novice to rake in coin by taking advantage of the opportune economic climate - a situation which should be more closely monitored to ensure that it remains balanced and fair. It may be necessary to make some adjustments to the current system if we are to stop those who wish to exploit this feature and hoard wealth beyond what is deemed acceptable.
 
This really depends on your playstyle and difficulty options.

If you create your own kingdom or fight for a kingdom, caravans become a liability, as do non well placed workshops. You risk losing them quiet often. Also if you play with clan members death on, and you always strive to equip your companions and family with top tier gear, that becomes a big denar sink when they die and you have to equip a new one.

Also I tend not to use smithing, so I only rely on battle loot for my income. This together with top tier units in my parties and in my garrisons makes denars NOT easy to come by. I also happen to recruit every Imperial lord I can.

So really depends on playstyle... Denars are not always easy to come by if you play legit.
 
This really depends on your playstyle and difficulty options.

If you create your own kingdom or fight for a kingdom, caravans become a liability, as do non well placed workshops. You risk losing them quiet often. Also if you play with clan members death on, and you always strive to equip your companions and family with top tier gear, that becomes a big denar sink when they die and you have to equip a new one.

Also I tend not to use smithing, so I only rely on battle loot for my income. This together with top tier units in my parties and in my garrisons makes denars NOT easy to come by. I also happen to recruit every Imperial lord I can.

So really depends on playstyle... Denars are not always easy to come by if you play legit.

Taking advantage of any game mechanics make legit play though. You can go into trade and make a lot. You can do smithing and make a lot. You can just focus on battles and make tons. Investing into rogue skills to get that sweet loot even more so. As I see it how game mechancis can get abused to max out skills fast etc is a bigger fault. Then again it's a single player game. Whatever you do only affect you and no one else. The game got a console and cheat options. So call someone a cheater for sitting there and clicking over and over on smithing etc seems silly. Particular at same time people can use mods that increase revenues, slash cost and what not.

I use some smithing in my game, but it's mostly smelt down junk and turn it into somewhat more worth junk. It's not just sit there and click over and over to unlock all parts and what not.

Btw, you don't really need top tier units in yoru garrison.
 
I believe that making money in Bannerlord is far too simple. With so many trade caravans running rampant, it's easy for even a capable novice to rake in coin by taking advantage of the opportune economic climate - a situation which should be more closely monitored to ensure that it remains balanced and fair. It may be necessary to make some adjustments to the current system if we are to stop those who wish to exploit this feature and hoard wealth beyond what is deemed acceptable.
This has to be a troll. The economy is broken and trade is pointless once prices level out. You used to be able to make profit trading before they decided to counter the 'exploits'. Now all goods end up being worth the same or less than you paid for them (regardless of trade skill) after a few hours of play. Workshops have been nerfed and make 0 sense. A settlement or castle can be rich in resources and yet those workshops are the LEAST profitable - completely counter to what you would expect to see in reality. Aside from that, half the resources in the game serve 0 purpose. Battle loot is equally pitiful. I assume you are exploiting smithing or using mods, otherwise you wouldn't be saying what you are. Who deems what level of wealth if acceptable in your opinion and how do you propose to fix this problem?

Also - 'Opportune economic climate' - LOL Jesus save me.
 
Can you also use chatgpt to fix the major bugs?
YES YOU CAN ChatGPT is a feature-rich, automated natural language processing technology that can be used to identify, diagnose, and fix major bugs in Bannerlord. Not only does it do so quickly and accurately, but it also has the capability to self-learn from the data at hand and generate improved solutions over time. This makes it an invaluable tool for developers who need an efficient means of tackling difficult issues with minimal effort. Additionally, ChatGPT’s open source code allows it to be integrated into any existing project as well as receive further development to further improve its capabilities. Consequently, using ChatGPT in resolving major bugs in Bannerlord is not only a practical solution but advantageous as well.
Also - 'Opportune economic climate' - LOL Jesus save me.
As a passionate player of the popular game Mount & Blade II: Bannerlord, I'm deeply concerned about some troubling issues with the game. For instance, there are bugs that can interfere with gameplay and slow down progression. Additionally, various game mechanics and features have yet to be implemented or still require significant development work. While these issues may frustrate players, rest assured I'm far from being a "troll". My primary goal is to help the developers identify and resolve any pressing issues as quickly as possible to keep players coming back for more of this enjoyable experience.
 
YES YOU CAN ChatGPT is a feature-rich, automated natural language processing technology that can be used to identify, diagnose, and fix major bugs in Bannerlord. Not only does it do so quickly and accurately, but it also has the capability to self-learn from the data at hand and generate improved solutions over time. This makes it an invaluable tool for developers who need an efficient means of tackling difficult issues with minimal effort. Additionally, ChatGPT’s open source code allows it to be integrated into any existing project as well as receive further development to further improve its capabilities. Consequently, using ChatGPT in resolving major bugs in Bannerlord is not only a practical solution but advantageous as well.

As a passionate player of the popular game Mount & Blade II: Bannerlord, I'm deeply concerned about some troubling issues with the game. For instance, there are bugs that can interfere with gameplay and slow down progression. Additionally, various game mechanics and features have yet to be implemented or still require significant development work. While these issues may frustrate players, rest assured I'm far from being a "troll". My primary goal is to help the developers identify and resolve any pressing issues as quickly as possible to keep players coming back for more of this enjoyable experience.
Ok, you are a troll. Not engaging any further.
 
Taking advantage of any game mechanics make legit play though. You can go into trade and make a lot. You can do smithing and make a lot. You can just focus on battles and make tons. Investing into rogue skills to get that sweet loot even more so. As I see it how game mechancis can get abused to max out skills fast etc is a bigger fault. Then again it's a single player game. Whatever you do only affect you and no one else. The game got a console and cheat options. So call someone a cheater for sitting there and clicking over and over on smithing etc seems silly. Particular at same time people can use mods that increase revenues, slash cost and what not.

I use some smithing in my game, but it's mostly smelt down junk and turn it into somewhat more worth junk. It's not just sit there and click over and over to unlock all parts and what not.

Btw, you don't really need top tier units in yoru garrison.
You got a bit defensive there. I did not say smithing was cheating. I use cheats myself in some playthroughs, right now I'm doing a campaign where I cheat tremendously to win the game and enjoy the fights.

My point was that whether or not denars are easy to make really depends on playstyle.

Also, I do need top tier units in my garrison because I want them to automatically be able to defend settlements without my involvement. Though a case can be made for my settlements deep within my territory.
 
You got a bit defensive there. I did not say smithing was cheating. I use cheats myself in some playthroughs, right now I'm doing a campaign where I cheat tremendously to win the game and enjoy the fights.

My point was that whether or not denars are easy to make really depends on playstyle.

Also, I do need top tier units in my garrison because I want them to automatically be able to defend settlements without my involvement. Though a case can be made for my settlements deep within my territory.

Just saying any playstyle you decide to make is legit as long as it within the mechanics of the game though. I can't stand the tedious hours of trading or invest hours into just sit click after click in smithing, I prefer doing fights and battles. If you meant not legit by use cheats then my bad, but I thought maybe you meant playstyles tthat some frown uppon as cheese the game.
 
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Although it is even funnier the guy chose to troll about making money being too easy when it is too easy in Bannerlord, unironically.
 
Even the AI chatbots can see the game's flaws

When the singularity arrives, the superAI's first words to the world will be "Bannerlord is an unbalanced mess"
 
The entire game is too easy currently, you have maybe a few challenging moments in the early game and then it's just grinding it out from there. Also the fact that there is no real endgame except just running around and steamrolling the map.

Now you can up the challenge a litttle with mods and by giving yourself thematic limitations and so on, but you should also be able to simply play the game as well as you can and have a decent challenge throughout the game on hardest difficulty.

The combat itself is also capped at a too low level, so the player is a bit too much of a superhero. Best units and lords should be much much harder to fight. Now you can cheesekill so much and again have to artificially limit yourself to avoid deciding battles on your own.

Economic balance is out of whack with fiefs being more of a vanity project than a main source of income and resources, even fully developed they are nowhere close to just doing an easy battle and selling the loot. And then you have to actively avoid cheesing smithing of course if you don't want unlimited money.

Another thing that makes the game too easy is the way you can farm relationship by not taking prisoners, this is the same problem that warband had where you always become best friends with enemy lords rather than your allies. And then once you make a kingdom you have a bunch of maxed out relations to farm for vassals.

So many problems like that.

Another one that bugs me is how it's always best to be in war with your own culture so you can get penalty free fiefs, so there is never an incentive to be battanian fighting for battania and so on. Needs a rework so it makes sense to join your own faction.

Hopefully we see some of these weirdnesses ironed out and the challenge at bannerlord significantly increased. Or mods will fix it I guess, I like RBM a lot but it currently just makes the game better not harder.
 
i Think this should be the way different sources of income should relate
income from taxes > ransom nobles > battle loot / workshop / caravan / smithing.

instead it is:
smithing > battle loot > rest.

i never even use smithing, but as long as i keep fighting and selling loot i can pay for everthing.
I think the noble with the largest fiefs should be able to field the largest armies.

Another thing that makes the game too easy is the way you can farm relationship by not taking prisoners, this is the same problem that warband had where you always become best friends with enemy lords rather than your allies. And then once you make a kingdom you have a bunch of maxed out relations to farm for vassals.
This^ 100%, this was strange even in warband. The guy who's men you keep slaughtering over and over again, loves you the most:roll:.
 
For me it seems kind of a trolling thread too (or too shallow) for it is not that simple imo. Ofc one can go after big money but in that time his kingdom he wishes to join is on few cities quite often, but workshops are terrible imo, most 0 income and are overpriced, and even when finally some workshop make money one raid stops that for long time.

I could imagine some investment in "neutral company" caravans so even in a war they should be relatively safe but from bandits, smithies could have trainers able for coin to teach a player some new "recipes" logically culturally thypical (Sturgians axes, Khergit lances, Aserai javelines etc, perhaps imperial armors).

Loot could be imo more reliable when in small amount but with huge inflation when big loot is being sold, perhaps "black market" at bandit places if not being attacked by a player.

Right now what I miss the most is export/import character for while I level up my char and get some skills, wealth and army my would be faction too often is very low in few years. While there might be some balance (hopefully in future) until then I would prefer to start fresh but with good char I exported.
 
It's interesting to see the diverse perspectives on making money in Bannerlord. While some players find the current system too easy and possibly affecting the game's balance, others may enjoy the flexibility it offers for progressing through the game.
Perhaps introducing more diverse and challenging economic mechanics could provide a solution for those seeking a more engaging experience without completely hindering accessibility for others. It's a delicate balance, and the insights shared here contribute to a deeper understanding of player preferences and game design considerations.
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The whole game has been massively nerfed lately .. to help Console gamers I assume ? " ..make it simple, make it easy, make it kiddy ! .. and you get your $$$$$$$$$.." Playing Realistic, use to mean realistic, now it means wrapped in cotton-wool with seat belts.

I started my new campaign as a professional gamer, travelling from Tavern to tavern playing their games, to win $500 a game. This was tough in Non-empire taverns but in Empire taverns, the Nordic ships game has been massively nerfed, AI games master plays like his brain was stolen by looters. Random moves everywhere, no tactics .. very boring, very quickly. I made $10,000 very easily and could start an army.

I'm now a powerful clan of gamers, 3 towns, 3 caravans and 5 shops .. and no one will attack me .. the power of "Clan" !

Ug.
 
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