I absolutely love the new additions made in patch 1.1, especially the addition of taking over backstreets and it's defense event, but I would like to offer some suggestions to make the feature even better:
- We should be able to control more than 1 alley in the same town, and if we control all, we no longer should have to worry about them being taken over. It would also feel incredible being able to control a town's production and mafia without even owning it for roleplay purposes
- An alley's income should be tied to more than just the 2% of a town's prosperity, things like security and our companion's roguery skill should also affect the income
- The daily crime from owning alleys should be increased, its current criminal rating generation is too low to make a difference; a hideout gives +0.5 crime rating per day, while crime naturally decreases by 1 every day. An alternate proposal would be to add a floor value to the crime rating based on the number of alleys we own in the same faction (something like 15 crime rating minimum for each backstreet as an example)
- If the town's loyalty is low enough and we own a backstreet, we should be able to incite rebellion; if we're succesful in fighting a handful of town guards in the town centre, the town loyalty should become 0 (like in fourberie mod)
- If we own a back alley, our assigned companion should become a new (gang leader) notable for the town, and they should give us the regular quests given by gang leaders. If we own more than one of the backstreets/alleys/clearings in a town, completing a quest for any of our companion-gang leader-notables should give relation to all our companion-gang leader-notables in that town. Since they will become notables, we should then be able to recruit the units they provide from owning the alley from the recruitment screen
These are some of my suggestions, if you have anything to comment on something else to add, please feel free to do so on this post.
- We should be able to control more than 1 alley in the same town, and if we control all, we no longer should have to worry about them being taken over. It would also feel incredible being able to control a town's production and mafia without even owning it for roleplay purposes
- An alley's income should be tied to more than just the 2% of a town's prosperity, things like security and our companion's roguery skill should also affect the income
- The daily crime from owning alleys should be increased, its current criminal rating generation is too low to make a difference; a hideout gives +0.5 crime rating per day, while crime naturally decreases by 1 every day. An alternate proposal would be to add a floor value to the crime rating based on the number of alleys we own in the same faction (something like 15 crime rating minimum for each backstreet as an example)
- If the town's loyalty is low enough and we own a backstreet, we should be able to incite rebellion; if we're succesful in fighting a handful of town guards in the town centre, the town loyalty should become 0 (like in fourberie mod)
- If we own a back alley, our assigned companion should become a new (gang leader) notable for the town, and they should give us the regular quests given by gang leaders. If we own more than one of the backstreets/alleys/clearings in a town, completing a quest for any of our companion-gang leader-notables should give relation to all our companion-gang leader-notables in that town. Since they will become notables, we should then be able to recruit the units they provide from owning the alley from the recruitment screen
These are some of my suggestions, if you have anything to comment on something else to add, please feel free to do so on this post.
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