Warband Script Enhancer 2 (v1.1.2.0)

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  • K700
Hi! Been playing AWOIAF for hours now, everything's great so far! Thanks a lot! :smile: Just got my first random crash while moving on the map
13:43:07 - Build: Release
13:43:07 - Mount&Blade Warband WSE2 version: 1.174 1085 Dec 23 2022 16:46:37
13:43:07 - Havok version: 2013.1.0-r1
13:43:07 - FMOD Ex version: 4.44.64
13:43:07 - WSE netcode version: 10
13:43:07 - Command line: --module AWOIAF --no-intro
13:43:07 - Initializing timer...
13:43:07 - Collecting system info...
13:43:07 - Dumping system info...
13:43:07 - -- OS: Windows 10
13:43:07 - - Version: 10.0.19044
13:43:07 - - Arch: x64
13:43:07 - -- CPU: Intel(R) Core(TM) i5-9600KF CPU @ 3.70GHz (GenuineIntel)
13:43:07 - - Count: 3 (HT)
13:43:07 - -- Memory: 16304 MB
13:43:07 - - Available: 12539 MB
13:43:07 - -- GPU: NVIDIA GeForce GTX 1660 Ti
13:43:07 - - Memory: 4095 MB
13:43:07 - - Driver Version: 31.0.15.2756
13:43:07 - Initializing language...
13:43:07 - WARNING: Duplicate language string ui_retreated_battle
13:43:07 - WARNING: Duplicate language string ui_midnight
13:43:07 - WARNING: Duplicate language string ui_chest
13:43:07 - WARNING: Duplicate language string ui_group_rename
13:43:07 - WARNING: Duplicate language string ui_show_framerate
13:43:07 - WARNING: Duplicate language string ui_off
13:43:07 - WARNING: Duplicate language string ui_antialiasing
13:43:07 - WARNING: Duplicate language string ui_module_newer_than_application
13:43:07 - WARNING: Duplicate language string ui_module_older_than_application
13:43:07 - WARNING: Duplicate language string ui_difficulty_rating_percentage
13:43:07 - WARNING: Duplicate language string ui_general_options
13:43:07 - WARNING: Duplicate language string ui_video_options
13:43:07 - WARNING: Duplicate language string ui_maximum_framerate
13:43:07 - WARNING: Duplicate language string ui_estimated_performance
13:43:07 - WARNING: Duplicate language string ui_control_block_direction
13:43:07 - WARNING: Duplicate language string ui_control_attack_direction
13:43:07 - Loading language files...
13:43:07 - WARNING: Duplicate language string hint_1
13:43:07 - WARNING: Duplicate language string hint_2
13:43:07 - WARNING: Duplicate language string hint_3
13:43:07 - WARNING: Duplicate language string hint_4
13:43:07 - WARNING: Duplicate language string hint_5
13:43:07 - WARNING: Duplicate language string hint_6
13:43:07 - WARNING: Duplicate language string hint_7
13:43:07 - WARNING: Duplicate language string hint_8
13:43:07 - WARNING: Duplicate language string hint_9
13:43:07 - WARNING: Duplicate language string hint_10
13:43:07 - WARNING: Duplicate language string hint_11
13:43:07 - WARNING: Duplicate language string hint_12
13:43:07 - WARNING: Duplicate language string ui_explanation_strength
13:43:07 - WARNING: Duplicate language string ui_explanation_agility
13:43:07 - WARNING: Duplicate language string ui_explanation_intelligence
13:43:07 - WARNING: Duplicate language string ui_explanation_charisma
13:43:07 - WARNING: Duplicate language string ui_money_value
13:43:07 - WARNING: Duplicate language string ui_weekly_wage
13:43:07 - WARNING: Duplicate language string ui_launching_game
13:43:07 - WARNING: Duplicate language string ui_need_to_learn_prisoner_management
13:43:07 - WARNING: Duplicate language string ui_value_denars
13:43:07 - WARNING: Duplicate language string ui_group_1
13:43:07 - WARNING: Duplicate language string ui_group_2
13:43:07 - WARNING: Duplicate language string ui_group_3
13:43:07 - WARNING: Duplicate language string ui_group_4
13:43:07 - WARNING: Duplicate language string ui_group_5
13:43:07 - WARNING: Duplicate language string ui_group_6
13:43:07 - WARNING: Duplicate language string ui_group_7
13:43:07 - WARNING: Duplicate language string ui_group_8
13:43:07 - WARNING: Duplicate language string ui_group_9
13:43:07 - WARNING: Duplicate language string ui_notification_cant_upgrade
13:43:07 - Initializing resource manager...
13:43:07 - Initializing network manager...
13:43:07 - Initializing task pool...
13:43:07 - Initializing sound...
13:43:07 - Initializing physics...
13:43:07 - Initializing mission...
13:43:07 - Initializing game key manager...
13:43:07 - Initializing render thread manager...
13:43:07 - Using Direct3D9Ex
13:43:07 - Adapter: X8R8G8B8 1920x1200 59Hz
13:43:07 - Loading resource blacklist...
13:43:07 - Loading core resources...
13:43:07 - Initializing renderer...
13:43:07 - Loading font...
13:43:07 - Initializing window manager...
13:43:07 - Creating game windows...
13:43:07 - Initializing device...
13:43:08 - -- Behavior flags: 0x56
13:43:08 - -- Device Caps
13:43:08 - - DeviceType: 0x1
13:43:08 - - VertexShaderVersion: 0xFFFE0300
13:43:08 - - PixelShaderVersion: 0xFFFF0300
13:43:08 - - DevCaps: 0x1BBEF0
13:43:08 - - DevCaps2: 0x51
13:43:08 - - Caps: 0x20000
13:43:08 - - Caps2: 0xE0020000
13:43:08 - - Caps3: 0x7A0
13:43:08 - - VS20Caps: 0x1
13:43:08 - - PS20Caps: 0x1F
13:43:08 - - PrimitiveMiscCaps: 0x2FCEF2
13:43:08 - - RasterCaps: 0x7732191
13:43:08 - - ZCmpCaps: 0xFF
13:43:08 - - SrcBlendCaps: 0x3FFF
13:43:08 - - DestBlendCaps: 0x3FFF
13:43:08 - - AlphaCmpCaps: 0xFF
13:43:08 - - TextureFilterCaps: 0x3030700
13:43:08 - - StretchRectFilterCaps: 0x3000300
13:43:08 - - VertexTextureFilterCaps: 0x3030700
13:43:08 - - PresentationIntervals: 0x8000000F
13:43:08 - - MaxTextureWidth: 16384
13:43:08 - - MaxTextureHeight: 16384
13:43:08 - - MaxAnisotropy: 16
13:43:08 - - MaxPrimitiveCount: 16777215
13:43:08 - - MaxVertexIndex: 16777215
13:43:08 - - MaxStreams: 16
13:43:08 - - MaxStreamStride: 255
13:43:08 - - NumSimultaneousRTs: 4
13:43:08 - Adapter: X8R8G8B8 1920x1200 59Hz
13:43:08 - Back buffer: X8R8G8B8 1920x1200 0X
13:43:08 - Depth stencil: D24X8 1920x1200 0X
13:43:08 - Loading post effect shaders (HDR: 0, DoF: 1, FXAA: 0, PP: 1)...
13:43:08 - Loaded earlyZ shaders...
13:43:08 - Loaded PostFx shaders...
13:43:09 - Forcing device reset...
13:43:09 - Adapter: X8R8G8B8 1920x1200 59Hz
13:43:09 - Back buffer: X8R8G8B8 1920x1200 0X
13:43:09 - Depth stencil: D24X8 1920x1200 0X
13:43:09 - Loading settings...
13:43:10 - Loading resource shaders
13:43:10 - Loading module resource AWOIAF_shaders
13:43:10 - Loading module resource textures
13:43:10 - Loading module resource materials
13:43:10 - Loading resource raw_materials
13:43:10 - Loading module resource fac_materials_face_gen
13:43:10 - Loading module resource mmc_3cards
13:43:10 - Loading module resource AWOIAF_plant_materials
13:43:10 - Loading resource barrier_primitives
13:43:10 - Loading resource simple_primitives
13:43:10 - Loading resource uimeshes
13:43:10 - Loading resource helpers
13:43:10 - Loading resource pictures
13:43:10 - Loading module resource AWOIAF_pictures
13:43:10 - Loading resource ui_server_filter
13:43:10 - Loading module resource user_interface_b
13:43:10 - Loading resource user_interface_c
13:43:10 - Loading module resource mod_ui_meshes
13:43:10 - Loading module resource particle_meshes
13:43:10 - Loading module resource particles_2
13:43:10 - Loading resource ani_man_walk
13:43:10 - Loading resource ani_twohanded
13:43:10 - Loading resource ani_onehanded
13:43:10 - Loading resource ani_death
13:43:10 - Loading resource ani_stand_guardsman
13:43:10 - Loading resource ani_human_mounted
13:43:10 - Loading resource ani_lady_stand
13:43:10 - Loading resource ani_poses
13:43:10 - Loading resource ani_stand_shopkeeper
13:43:10 - Loading resource ani_man_cheer
13:43:10 - Loading resource ani_stand_onhorse
13:43:10 - Loading resource ani_throw_stone
13:43:10 - Loading resource ani_strikes
13:43:10 - Loading resource ani_equip_arms
13:43:10 - Loading resource ani_run_p
13:43:10 - Loading resource ani_run_forward_left_right
13:43:10 - Loading resource uni_strikes3
13:43:10 - Loading resource ani_walk_sideways
13:43:10 - Loading resource ani_run_sideways
13:43:10 - Loading resource ani_stand
13:43:10 - Loading resource ani_turn_man
13:43:10 - Loading resource ani_attacks_single
13:43:10 - Loading resource ani_lancer
13:43:10 - Loading resource ani_attacks
13:43:10 - Loading resource ani_kicks
13:43:10 - Loading resource ani_parry_attack
13:43:10 - Loading resource ani_walk_backward
13:43:10 - Loading resource ani_run_lookingsides
13:43:10 - Loading resource ani_defends
13:43:10 - Loading resource ani_walk_lookingsides
13:43:10 - Loading resource ani_jump
13:43:10 - Loading resource anim_b
13:43:10 - Loading resource ani_wedding
13:43:10 - Loading resource uni_jump
13:43:10 - Loading resource uni_stances
13:43:10 - Loading resource uni_equip
13:43:10 - Loading resource uni_strike
13:43:10 - Loading resource uni_throws
13:43:10 - Loading resource uni_fistswing
13:43:10 - Loading resource uni_lord_stand
13:43:10 - Loading resource uni_defence
13:43:10 - Loading resource uni_sideways
13:43:10 - Loading resource ani_horse_mounted
13:43:10 - Loading module resource AWOIAF_animations
13:43:10 - Loading module resource dedal_tavern_anims
13:43:10 - Loading resource horse_skeleton
13:43:10 - Loading module resource skeletons
13:43:10 - Loading resource custom_banner
13:43:10 - Loading module resource AWOIAF_banners
13:43:10 - Loading module resource AWOIAF_items
13:43:10 - Loading module resource AWOIAF_paid_items
13:43:10 - Loading module resource ado_wood_props
13:43:10 - Loading resource horse_a
13:43:10 - Loading resource horses_b
13:43:10 - Loading resource arabian_horses
13:43:10 - Loading module resource animals
13:43:10 - Loading module resource horses
13:43:10 - Loading module resource AWOIAF_D2D_WarElephant
13:43:10 - Loading resource arabian_castle
13:43:10 - Loading resource arabian_houses
13:43:10 - Loading resource arabian_props
13:43:10 - Loading resource arabian_village
13:43:10 - Loading resource castle_a
13:43:10 - Loading resource castle_b
13:43:10 - Loading resource castle_c
13:43:10 - Loading resource castle_d
13:43:10 - Loading resource castle_f
13:43:10 - Loading resource castle_g
13:43:10 - Loading resource castle_h
13:43:10 - Loading resource castle_i
13:43:10 - Loading resource churches
13:43:10 - Loading resource destroy
13:43:10 - Loading resource doors
13:43:10 - Loading resource dungeon
13:43:10 - Loading resource fake_houses
13:43:10 - Loading resource food
13:43:10 - Loading resource gatehouse
13:43:10 - Loading resource houses1
13:43:10 - Loading resource interior_thirsty_lion
13:43:10 - Loading resource interiors_a
13:43:10 - Loading resource interiors_b
13:43:10 - Loading resource interiors_c
13:43:10 - Loading resource interiors_d
13:43:10 - Loading resource interiors_steppe
13:43:10 - Loading resource object_b
13:43:10 - Loading resource object_c
13:43:10 - Loading resource object_meshes
13:43:10 - Loading resource prisons
13:43:10 - Loading resource prisons_b
13:43:10 - Loading resource scene_small_tavern
13:43:10 - Loading resource snowy_castle
13:43:10 - Loading resource snowy_houses
13:43:10 - Loading resource square_keep
13:43:10 - Loading resource steppe_fake_houses
13:43:10 - Loading resource stone_houses
13:43:10 - Loading resource town_houses
13:43:10 - Loading resource town_houses_b
13:43:10 - Loading resource town_houses_c
13:43:10 - Loading resource town_houses_d
13:43:10 - Loading resource town_houses_e
13:43:10 - Loading resource valleyProps
13:43:10 - Loading resource viking_houses
13:43:10 - Loading resource village_houses
13:43:10 - Loading resource village_houses_a
13:43:10 - Loading resource village_houses_b
13:43:10 - Loading resource wall_meshes1
13:43:10 - Loading resource workshops
13:43:10 - Loading resource interiors_arabian
13:43:10 - Loading module resource castle_e
13:43:10 - Loading module resource scene_props_vale
13:43:10 - Loading module resource scene_props_ironborn
13:43:10 - Loading module resource scene_props_kings_landing
13:43:10 - Loading module resource scene_props_dreadfort
13:43:10 - Loading module resource almohad_castle
13:43:10 - Loading module resource french_military_props
13:43:10 - Loading module resource khayran_wall
13:43:10 - Loading module resource moorish_mosque
13:43:10 - Loading module resource theodosian_wall
13:43:10 - Loading module resource umayyad_castle
13:43:10 - Loading module resource OSP_Monastery_Bridge
13:43:10 - Loading module resource OSP_Italian_Props
13:43:10 - Loading module resource got_castle_props
13:43:10 - Loading module resource la_grandmaster_tribal
13:43:10 - Loading module resource sceneprops1
13:43:10 - Loading module resource sceneprops4
13:43:10 - Loading module resource OSP_new_rome
13:43:10 - Loading module resource wildling_scene_props
13:43:10 - Loading module resource polished_buildings
13:43:10 - Loading module resource cwe_scene_props
13:43:10 - Loading module resource cwe_buildings
13:43:10 - Loading module resource cwe_flora
13:43:10 - Loading module resource dutch_castle
13:43:10 - Loading module resource fantasy_scene_props
13:43:10 - Loading module resource snow_wooden_fort
13:43:10 - Loading resource object_bodies
13:43:10 - Loading module resource fac_meshes_face_gen
13:43:10 - Loading module resource fac_body_meshes
13:43:10 - Loading module resource fac_hair
13:43:10 - Loading module resource fac_beards
13:43:10 - Loading module resource AWOIAF_krag_heads
13:43:10 - Loading resource goods_meshes
13:43:10 - Loading resource instruments
13:43:10 - Loading resource wb_mp_objects_a
13:43:10 - Loading module resource cwe_meshes
13:43:10 - Loading module resource AWOIAF_ships
13:43:10 - Loading module resource otrositems
13:43:10 - Loading module resource wedding_rings
13:43:10 - Loading module resource sail
13:43:10 - Loading module resource variosadd
13:43:10 - Loading module resource rock_n_mountain_v3
13:43:11 - Loading module resource AWOIAF_WFAS_Objects
13:43:11 - Loading module resource barf_skeletal_horse
13:43:11 - Loading module resource AWOIAF_titan
13:43:11 - Loading module resource AWOIAF_crown
13:43:11 - Loading module resource native
13:43:11 - Loading resource armors_new_heraldic
13:43:11 - Loading resource armors_new_arena
13:43:11 - Loading resource bride_dress
13:43:11 - Loading resource fur_armors_a
13:43:11 - Loading resource tableau_shields
13:43:11 - Loading resource costumes_d
13:43:11 - Loading resource khergit_lady_dress
13:43:11 - Loading module resource men_at_arms
13:43:11 - Loading module resource placeholder_armours
13:43:11 - Loading module resource AWOIAF_white_walkers
13:43:11 - Loading module resource AWOIAF_religions
13:43:11 - Loading module resource AWOIAF_krag_armours
13:43:11 - Loading module resource AWOIAF_armours
13:43:11 - Loading module resource AWOIAF_bilwit_armour_plus_kraggrim_reworks
13:43:11 - Loading module resource AWOIAF_ironborn_armour
13:43:11 - Loading module resource AWOIAF_krag_wildlings
13:43:11 - Loading module resource AWOIAF_gauntlets
13:43:11 - Loading module resource bry_tunics
13:43:11 - Loading module resource AWOIAF_helmets
13:43:11 - Loading module resource AWOIAF_rus_armour_pack
13:43:11 - Loading module resource AWOIAF_medievalhelmets
13:43:11 - Loading module resource AWOIAF_braavosi
13:43:11 - Loading module resource la_grandmaster_furok_kraggrim_marshal_dothraki
13:43:11 - Loading module resource cwe_armour_meshes
13:43:11 - Loading module resource AWOIAF_Full_Invasion2_armours
13:43:11 - Loading module resource AWOIAF_Full_Invasion2_horses
13:43:11 - Loading module resource AWOIAF_krag_helmets
13:43:11 - Loading module resource AWOIAF_dragonstone_armour
13:43:11 - Loading module resource AWOIAF_krag_noble
13:43:11 - Loading module resource bry_byrnie_and_chainmail
13:43:11 - Loading module resource AWOIAF_womens_clothing
13:43:11 - Loading module resource boots
13:43:11 - Loading module resource robes
13:43:11 - Loading module resource AWOIAF_xeno_armours
13:43:11 - Loading module resource AWOIAF_pino
13:43:11 - Loading module resource bry_headwear
13:43:11 - Loading module resource bry_cloaks
13:43:11 - Loading module resource tunicasyropavaria
13:43:11 - Loading module resource ACOK_items
13:43:11 - Loading module resource AWOIAF_Targaryen_Firestorm
13:43:11 - Loading module resource AWOIAF_catratcat
13:43:11 - Loading module resource AWOIAF_avelium_dothraki
13:43:11 - Loading resource dart
13:43:11 - Loading module resource AWOIAF_weapons
13:43:11 - Loading module resource AWOIAF_krag_weapons
13:43:11 - Loading module resource bry_shields
13:43:11 - Loading module resource bry_weapons
13:43:11 - Loading module resource spears
13:43:11 - Loading module resource bows_and_arrows
13:43:11 - Loading module resource le_medieval_swords
13:43:11 - Loading module resource mackie_weapons
13:43:11 - Loading module resource floris_weapons
13:43:11 - Loading module resource cwe_weapons
13:43:11 - Loading module resource 15th_century_weapons
13:43:11 - Loading module resource AWOIAF_xeno_shields
13:43:11 - Loading module resource battlebanners
13:43:11 - Loading module resource AWOIAF_avelium
13:43:11 - Loading module resource OSP_Weapons
13:43:11 - Loading module resource AWOIAF_bastien_wildling_weapons
13:43:11 - Loading resource scene_encounter_spot
13:43:11 - Loading module resource op_terrain_borders_b
13:43:11 - Loading module resource FLORA_tree_meshes_a
13:43:11 - Loading module resource FLORA_tree_meshes_b
13:43:11 - Loading module resource FLORA_tree_meshes_c
13:43:11 - Loading module resource FLORA_tree_meshes_d
13:43:11 - Loading module resource FLORA_grass_meshes
13:43:11 - Loading module resource FLORA_plant_meshes
13:43:11 - Loading module resource FLORA_jaakko_trees
13:43:11 - Loading module resource FLORA_bry_vegetation
13:43:11 - Loading module resource AWOIAF_weirwood
13:43:11 - Loading module resource AWOIAF_skyboxes
13:43:11 - Loading resource map_icons_b
13:43:11 - Loading resource map_icons_c
13:43:11 - Loading module resource AWOIAF_map_icons
13:43:11 - Loading module resource iconos1
13:43:11 - Loading module resource map_tree_meshes
13:43:11 - WARNING: Unable to find material water_for_objects
13:43:11 - WARNING: Unable to find texture waterbump_0
13:43:11 - WARNING: Unable to find texture sayazn_zahira_nrm
13:43:11 - WARNING: Unable to find texture
13:43:11 - WARNING: Unable to find texture axes_pack_normalmap
13:43:11 - WARNING: Unable to find texture axes_pack_specular
13:43:11 - WARNING: Unable to find texture bec_de_corbin_spec
13:43:11 - WARNING: Unable to find texture elegant_pole
13:43:12 - Loading music...
13:43:12 - Loading textures...
13:43:14 - WARNING: Unable to open texture file Textures\fire_arrow.tga (88760B59)
13:43:14 - WARNING: Failed to find suitable shader for sea_shader_ffp
13:43:14 - Reading module data...
13:43:14 - Loading item modifiers...
13:43:14 - Loading flora kinds...
13:43:14 - Loading ground specs...
13:43:14 - Loading skyboxes...
13:43:14 - Reading settings data...
13:43:14 - Loading sounds...
13:43:14 - Loading particle systems...
13:43:14 - Loading skins...
13:43:14 - WARNING: Unable to find LOD mesh emptr
13:43:14 - Loading scene props...
13:43:14 - WARNING: Unable to find LOD mesh banner_kingdom_a
13:43:14 - WARNING: Unable to find LOD mesh banner_kingdom_b
13:43:14 - WARNING: Unable to find LOD mesh banner_kingdom_c
13:43:14 - WARNING: Unable to find LOD mesh banner_kingdom_d
13:43:14 - WARNING: Unable to find LOD mesh banner_kingdom_e
13:43:14 - WARNING: Unable to find LOD mesh banner_kingdom_f
13:43:14 - WARNING: Unable to find LOD mesh french_tower_d
13:43:15 - WARNING: Unable to find LOD mesh got_battlement_rea_destroyed
13:43:15 - Loading menus...
13:43:15 - Loading tableau materials...
13:43:15 - Loading presentations...
13:43:15 - Unable to map presentation prsnt_game_escape
13:43:15 - Loading scripts...
13:43:15 - Unable to map script game_missile_launch
13:43:15 - Unable to map script wse_chat_message_received
13:43:15 - Unable to map script wse_console_command_received
13:43:15 - Unable to map script wse_game_saved
13:43:15 - Unable to map script wse_multiplayer_message_received
13:43:15 - Unable to map script wse_get_agent_scale
13:43:15 - Unable to map script wse_window_opened
13:43:15 - Unable to map script wse_savegame_loaded
13:43:15 - Unable to map script wse_get_server_info
13:43:15 - Unable to map script wse_initial_window_start
13:43:15 - Loading map icons...
13:43:15 - Loading strings...
13:43:15 - Loading quick strings...
13:43:15 - Loading meshes...
13:43:15 - Loading item kinds...
13:43:15 - Loading conversations...
13:43:15 - Loading mission templates...
13:43:15 - Loading party templates...
13:43:15 - Loading post effects...
13:43:15 - Loading actions...
13:43:15 - WARNING: Failed to get skeleton animation pike_brace
13:43:15 - Initializing lua...
13:43:15 - Loading post effect shaders (HDR: 0, DoF: 1, FXAA: 0, PP: 1)...
13:43:15 - Loaded earlyZ shaders...
13:43:15 - Loaded PostFx shaders...
13:43:15 - Loading time: 7677
13:43:26 - Creating game...
13:43:26 - Loading setting data...
13:43:26 - Loading game...
13:43:26 - Loading map...
13:43:26 - Initializing map...
13:43:27 - Initializing meta mission...
13:43:27 - Launching game...
13:43:29 - Loading post effect shaders (HDR: 0, DoF: 1, FXAA: 0, PP: 1)...
13:43:29 - Loaded earlyZ shaders...
13:43:30 - Loaded PostFx shaders...
13:45:16 - Starting map village_158 in mode bandits_at_night
13:45:17 - Loading post effect shaders (HDR: 0, DoF: 1, FXAA: 0, PP: 1)...
13:45:17 - Loaded earlyZ shaders...
13:45:17 - Loaded PostFx shaders...
13:45:43 - Creating game...
13:45:43 - Loading setting data...
13:45:43 - Loading game...
13:45:43 - Loading map...
13:45:43 - Initializing map...
13:45:43 - Initializing meta mission...
13:45:43 - Launching game...
13:45:43 - Loading post effect shaders (HDR: 0, DoF: 1, FXAA: 0, PP: 1)...
13:45:43 - Loaded earlyZ shaders...
13:45:43 - Loaded PostFx shaders...
13:45:54 - Creating game...
13:45:54 - Loading setting data...
13:45:54 - Loading game...
13:45:54 - Loading map...
13:45:54 - Initializing map...
13:45:54 - Initializing meta mission...
13:45:54 - Launching game...
13:46:19 - Creating game...
13:46:19 - Loading setting data...
13:46:19 - Loading game...
13:46:19 - Loading map...
13:46:19 - Initializing map...
13:46:19 - Initializing meta mission...
13:46:19 - Launching game...
13:46:28 - Creating game...
13:46:28 - Loading setting data...
13:46:28 - Loading game...
13:46:28 - Loading map...
13:46:28 - Initializing map...
13:46:28 - Initializing meta mission...
13:46:28 - Launching game...
13:46:33 - Starting map town_18_center in mode town_center
13:46:35 - Loading post effect shaders (HDR: 0, DoF: 1, FXAA: 0, PP: 1)...
13:46:35 - Loaded earlyZ shaders...
13:46:36 - Loaded PostFx shaders...
13:46:38 - Starting map town_18_tavern in mode town_default
13:46:38 - Loading post effect shaders (HDR: 0, DoF: 1, FXAA: 0, PP: 1)...
13:46:38 - Loaded earlyZ shaders...
13:46:38 - Loaded PostFx shaders...
13:46:59 - Starting map town_18_center in mode town_center
13:47:02 - Loading post effect shaders (HDR: 0, DoF: 1, FXAA: 0, PP: 1)...
13:47:02 - Loaded earlyZ shaders...
13:47:02 - Loaded PostFx shaders...
13:47:54 - Starting map town_18_center in mode town_center
13:47:58 - Loading post effect shaders (HDR: 0, DoF: 1, FXAA: 0, PP: 1)...
13:47:58 - Loaded earlyZ shaders...
13:47:58 - Loaded PostFx shaders...
13:48:05 - Saving game...
13:48:05 - Creating new savegame file...
13:48:05 - Saving header...
13:48:05 - Saving game state...
13:48:05 - Closing new save game file...
13:48:05 - Starting checksum control...
13:48:05 - Performing checksum control...
13:48:06 - Savegame checksum control succeeded!
13:48:06 - Backing up old file name...
13:48:06 - Removing old backup file...
13:48:06 - Renaming old savegame to backup file...
13:48:06 - Renaming new savegame file...
13:48:06 - Savegame succeded!
13:48:25 - Creating game...
13:48:25 - Loading setting data...
13:48:25 - Loading game...
13:48:25 - Loading map...
13:48:25 - Initializing map...
13:48:25 - Initializing meta mission...
13:48:25 - Launching game...
13:48:29 - EXCEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000000, 0x644A0FEA)
13:48:29 - Dumping call stack...
13:48:30 - - 0x0109E12F mb_warband_wse2.exe+0x61E12F (rglManifold::checkPath+0x3F)
13:48:30 - - 0x00FD1DDD mb_warband_wse2.exe+0x551DDD (mbParty::aiNavigatePath+0x11D)
13:48:30 - - 0x00FD186F mb_warband_wse2.exe+0x55186F (mbParty::aiUpdateMovement+0x9F)
13:48:30 - - 0x00FCE673 mb_warband_wse2.exe+0x54E673 (mbParty::frameMove+0x263)
13:48:30 - - 0x00F195A0 mb_warband_wse2.exe+0x4995A0 (mbGame::frameMove+0x3C0)
13:48:30 - - 0x00F51461 mb_warband_wse2.exe+0x4D1461 (mbMapWindow::frameMove+0x10B1)
13:48:30 - - 0x00EE5252 mb_warband_wse2.exe+0x465252 (mbCoreGame::frameMove+0xF2)
13:48:30 - - 0x00EF252A mb_warband_wse2.exe+0x47252A (CD3DApplication::FrameMove+0x3A)
13:48:30 - - 0x00EF16FC mb_warband_wse2.exe+0x4716FC (CD3DApplication::Render3DEnvironment+0x48C)
13:48:30 - - 0x00EF216C mb_warband_wse2.exe+0x47216C (CD3DApplication::Run+0xEC)
13:48:30 - - 0x0107E849 mb_warband_wse2.exe+0x5FE849 (WinMain+0xD59)
13:48:30 - - 0x012334F8 mb_warband_wse2.exe+0x7B34F8 (__tmainCRTStartup+0xF1)
13:48:30 - - 0x779200F9 KERNEL32.DLL+0x200F9 (BaseThreadInitThunk+0x19)
13:48:30 - - 0x77A67BBE ntdll.dll+0x67BBE (RtlGetAppContainerNamedObjectPath+0x11E)
13:48:30 - - 0x77A67B8E ntdll.dll+0x67B8E (RtlGetAppContainerNamedObjectPath+0xEE)
13:48:30 - - 0x77A67B8E ntdll.dll+0x67B8E (RtlGetAppContainerNamedObjectPath+0xEE)
13:48:30 - Dumping memory status...
13:48:30 - Commit size: 1828 MB
13:48:30 - Working set size: 1655 MB
13:48:30 - Available size: 10976 MB
13:48:30 - Heap #0 (process): 1437 MB
13:48:30 - Heap #1: 3 MB
13:48:30 - Heap #2: 133 MB
13:48:30 - Heap #3: 0 MB
13:48:30 - Closing log file...
 
Hey,

So I'm trying to make this work on my mod (based on PK), and trying to start up a dedicated server. I seem to have issues with Lua. I made a folder named 'lua', made a main.lua file (empty for now), a folder inside named 'msfiles' and it has the updated version of 'header_operations.py'. Yet everytime when it is initializing lua during startup, it crashes.

10:48:30 - Loading actions...
10:48:30 - Initializing lua...
10:48:30 - EXCEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000000, 0x0000002F)
10:48:30 - Dumping call stack...
10:48:30 - - 0x772BCFC7 ntdll.dll+0x8CFC7 (RtlConstructCrossVmMutexPath+0x2A7)
10:48:31 - - 0x77274E56 ntdll.dll+0x44E56 (RtlFreeHeap+0x46)
10:48:31 - - 0x00C516FD mb_warband_wse2_dedicated.exe+0x6816FD (free+0x1A)
10:48:31 - - 0x00B1D676 mb_warband_wse2_dedicated.exe+0x54D676 (rglString::reallocate+0x46)
10:48:31 - - 0x00B09ED2 mb_warband_wse2_dedicated.exe+0x539ED2 (rglTextStream::readString+0x72)
10:48:31 - - 0x00AC5439 mb_warband_wse2_dedicated.exe+0x4F5439 (mbSkill::readStream+0x19)
10:48:31 - - 0x00A402AE mb_warband_wse2_dedicated.exe+0x4702AE (mbGame::readSkills+0xBE)
10:48:31 - - 0x00A3FE3B mb_warband_wse2_dedicated.exe+0x46FE3B (mbGame::readSettingsData+0x1B)
10:48:31 - - 0x00A219E5 mb_warband_wse2_dedicated.exe+0x4519E5 (mbCoreGame::runDedicatedServer+0x675)
10:48:31 - - 0x00AFB893 mb_warband_wse2_dedicated.exe+0x52B893 (WinMain+0xB33)
10:48:31 - - 0x00C584E8 mb_warband_wse2_dedicated.exe+0x6884E8 (__tmainCRTStartup+0xF1)
10:48:31 - - 0x75CB6A39 KERNEL32.DLL+0x16A39 (BaseThreadInitThunk+0x19)
10:48:31 - - 0x77297D1D ntdll.dll+0x67D1D (RtlGetFullPathName_UEx+0xAD)
10:48:31 - - 0x77297CEB ntdll.dll+0x67CEB (RtlGetFullPathName_UEx+0x7B)
10:48:31 - - 0x77297CEB ntdll.dll+0x67CEB (RtlGetFullPathName_UEx+0x7B)

I'm not sure where I went wrong. Is it possible to disable lua?
 
Just got another crash after saving on the map
14:49:18 - Saving game...
14:49:18 - Creating new savegame file...
14:49:18 - Saving header...
14:49:18 - Saving game state...
14:49:18 - Closing new save game file...
14:49:18 - Starting checksum control...
14:49:18 - Performing checksum control...
14:49:19 - Savegame checksum control succeeded!
14:49:19 - Backing up old file name...
14:49:19 - Removing old backup file...
14:49:19 - Renaming old savegame to backup file...
14:49:19 - Renaming new savegame file...
14:49:19 - Savegame succeded!
14:49:20 - EXCEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000000, 0x63EDCFEA)
14:49:20 - Dumping call stack...
14:49:20 - - 0x002EE12F mb_warband_wse2.exe+0x61E12F (rglManifold::checkPath+0x3F)
14:49:20 - - 0x00221DDD mb_warband_wse2.exe+0x551DDD (mbParty::aiNavigatePath+0x11D)
14:49:20 - - 0x0022186F mb_warband_wse2.exe+0x55186F (mbParty::aiUpdateMovement+0x9F)
14:49:20 - - 0x0021E673 mb_warband_wse2.exe+0x54E673 (mbParty::frameMove+0x263)
14:49:20 - - 0x001695A0 mb_warband_wse2.exe+0x4995A0 (mbGame::frameMove+0x3C0)
14:49:20 - - 0x001A1461 mb_warband_wse2.exe+0x4D1461 (mbMapWindow::frameMove+0x10B1)
14:49:20 - - 0x00135252 mb_warband_wse2.exe+0x465252 (mbCoreGame::frameMove+0xF2)
14:49:20 - - 0x0014252A mb_warband_wse2.exe+0x47252A (CD3DApplication::FrameMove+0x3A)
14:49:20 - - 0x001416FC mb_warband_wse2.exe+0x4716FC (CD3DApplication::Render3DEnvironment+0x48C)
14:49:20 - - 0x0014216C mb_warband_wse2.exe+0x47216C (CD3DApplication::Run+0xEC)
14:49:20 - - 0x002CE849 mb_warband_wse2.exe+0x5FE849 (WinMain+0xD59)
14:49:20 - - 0x004834F8 mb_warband_wse2.exe+0x7B34F8 (__tmainCRTStartup+0xF1)
14:49:20 - - 0x77C600F9 KERNEL32.DLL+0x200F9 (BaseThreadInitThunk+0x19)
14:49:20 - - 0x77DA7BBE ntdll.dll+0x67BBE (RtlGetAppContainerNamedObjectPath+0x11E)
14:49:20 - - 0x77DA7B8E ntdll.dll+0x67B8E (RtlGetAppContainerNamedObjectPath+0xEE)
14:49:20 - - 0x77DA7B8E ntdll.dll+0x67B8E (RtlGetAppContainerNamedObjectPath+0xEE)
14:49:20 - Dumping memory status...
14:49:20 - Commit size: 2150 MB
14:49:20 - Working set size: 1954 MB
14:49:20 - Available size: 11226 MB
14:49:20 - Heap #0 (process): 1726 MB
14:49:20 - Heap #1: 3 MB
14:49:20 - Heap #2: 133 MB
14:49:20 - Heap #3: 0 MB
14:49:20 - Closing log file...
 
You have a problem reading from the skill file, not from the lua.
Thanks, I was reading the logs in the wrong way.

The server seems to work, with "16:34:06 - Starting map scene_1 in mode conquest" as the last rgl_log entry, but when starting the game, in the same mod or a different one, the server does not show up in the serverlist, while other servers do, regardless of mod. Running the server without WSE2 does make it visible. I did open ports for wse2, but without any effect.

Any idea where I should start looking for the cause?
 
Last edited:
Hello.K700.

Version 1.0.8.4

When I press Ctrl+e in a mission to modify scene, although the camera is free, but I can't find the Edit Mode Window to add object.
 
1.0.8.6
-Fixed map crash.
-Fixed iMultiplayerKills config option.
Nice ! now player kills option config works perfectly ! it's really perfect when I play Full Invasion Osiris. Because I want to know who dies from other players but not have a spam list of all the bots that die during an invasion. It makes the game much more interesting!
 
Last edited:
Hey! WSE2 has been a life saver in Perisno (used to get rgl crashes all the time, haven't had one so far with the script enhancer). After the last wse2 update I've been getting these errors when trading, they only happen in trading screens that use perisno's modified ui with the "deal", "sell before" and "sell after" buttons. You can see some strange items sort of show up in the inventory, like the cracked practice arrows, but they can't be sold or interacted with and disappear after I leave the trading screen.

XOzfE.jpg


bmPpR.jpg
 
1.0.8.6
-Fixed map crash.
-Fixed iMultiplayerKills config option.
Thank you for your update.
Today I found out some warnnings like "PERFORMANCE WARNING: Mesh man_body with material skin and shader faceshader_high_specular uses CPU skinning" in my log, I want to know what does this mean.
 
Thank you for your update.
Today I found out some warnnings like "PERFORMANCE WARNING: Mesh man_body with material skin and shader faceshader_high_specular uses CPU skinning" in my log, I want to know what does this mean.
It means that the listed shader is being used on a skinned mesh, but the shader doesn't have the uses skinning flag that tells the game that the GPU is going to handle skinning deformations. Since the flag is missing, the engine is handling the deformations on the CPU which is more taxing/wasteful.

That particular shader is from the native CommonRes assets. Looking at it inside the source files, it does receive the GPU skinning but doesn't do anything with them, so it needs the CPU to do the heavy lifting. Hence the missing flag in the BRF entry for it.

IrfJR.png
 
Hey! WSE2 has been a life saver in Perisno (used to get rgl crashes all the time, haven't had one so far with the script enhancer). After the last wse2 update I've been getting these errors when trading, they only happen in trading screens that use perisno's modified ui with the "deal", "sell before" and "sell after" buttons. You can see some strange items sort of show up in the inventory, like the cracked practice arrows, but they can't be sold or interacted with and disappear after I leave the trading screen.

This is Perisno bugs, not WSE2.
 
It means that the listed shader is being used on a skinned mesh, but the shader doesn't have the uses skinning flag that tells the game that the GPU is going to handle skinning deformations. Since the flag is missing, the engine is handling the deformations on the CPU which is more taxing/wasteful.

That particular shader is from the native CommonRes assets. Looking at it inside the source files, it does receive the GPU skinning but doesn't do anything with them, so it needs the CPU to do the heavy lifting. Hence the missing flag in the BRF entry for it.
Thank you for your reply. Do I need to do something about it? because it is the default.
 
Unfortunately Warband doesn't have skinning version for faceshader by default. This is not a problem for the Native, but results in poor performance in modules like Viking Conquest with lots of half-naked bodys.
 
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