Retrobarbaari
Recruit
Yeah, another game balance thread. This kind of has a specific setting though.
Did you have an early game kingdom? If so, what is your experience about early game balance?
I started the game with realistic damage (to me and my troops) and Bannerlord difficulty.
Yes, that's supposed to make the game hard.
I started the game with one castle. I don't know if you can start game with a castle in vanilla or if this option is because of Cultured Start -mod. Because this is my second game and both have been with Cultured Start. I played Warband a lot, so I have some knowledge what to do.
Yes I have mods, but they are mostly just quality of life improving ones.
I had an edge too, because I used a mod to save my previous game's main character, and loaded him: he was level 26 at the start of this game.
About a year game-time, I had traveled Calradia's continent almost around (started from the Aserai region, didn't go as north as Sturgia), and I get attacked by the kingdom in whose region my castle is located: the Aserai. Their strength is over 7000, my one castle kingdom's strength with four parties (mine and three of my clan members) was around 600.
Luckily I and my clan members' parties were near my castle when they declared war on us. I manage to get us all in the castle, just when the enemy comes with over 1200 men army. And they have a LOT of elite troops. My troops naturally aren't yet nearly as good. I reloaded the save, and tried a battle outside the castle: their strength was about five times (as I recall) greater than my army's strength, no matter what I did, lost every time. Not even close to winning. My troops were too much underdogs.
But I was saved by the poor, or stupid, enemy AI. They attacked my castle with only a gate breaker and ladders. And we won. Why didn't they use attack towers? We would have lost. Why no siege engines? They surely were better in engineering than my engineer.
Alright, sigh. Saved.
Then right after the first army, comes second, a bit smaller, over 1000 men. They do the same mistake: only a gate breaker and ladders.
Saved again. But only because the AI was very, very stupid and I was very, very lucky to be near my home castle. And yeah, now I have upper hand, and took one of their towns (and seems can take more). But only because I was lucky and A.I. was stupid.
Anyhow, I found the start was very unbalanced this way.
Oh, and looters! Battles against them are so boring. I took a mod "No Bandits No Cry" because the vanilla looter mobs were push overs. Now the looter mobs are often around 100 men, and they STILL are push overs, and they always attack. Never have I seen them defend. And they attack almost to last men, suiciding against my archer heavy troops. Stupid. Boring. Only the forest and sea bandits in very large numbers can kill a few of my troops, but they too have zero intelligence in tactics. Zero.
Did you have an early game kingdom? If so, what is your experience about early game balance?
I started the game with realistic damage (to me and my troops) and Bannerlord difficulty.
Yes, that's supposed to make the game hard.
I started the game with one castle. I don't know if you can start game with a castle in vanilla or if this option is because of Cultured Start -mod. Because this is my second game and both have been with Cultured Start. I played Warband a lot, so I have some knowledge what to do.
Yes I have mods, but they are mostly just quality of life improving ones.
I had an edge too, because I used a mod to save my previous game's main character, and loaded him: he was level 26 at the start of this game.
About a year game-time, I had traveled Calradia's continent almost around (started from the Aserai region, didn't go as north as Sturgia), and I get attacked by the kingdom in whose region my castle is located: the Aserai. Their strength is over 7000, my one castle kingdom's strength with four parties (mine and three of my clan members) was around 600.
Luckily I and my clan members' parties were near my castle when they declared war on us. I manage to get us all in the castle, just when the enemy comes with over 1200 men army. And they have a LOT of elite troops. My troops naturally aren't yet nearly as good. I reloaded the save, and tried a battle outside the castle: their strength was about five times (as I recall) greater than my army's strength, no matter what I did, lost every time. Not even close to winning. My troops were too much underdogs.
But I was saved by the poor, or stupid, enemy AI. They attacked my castle with only a gate breaker and ladders. And we won. Why didn't they use attack towers? We would have lost. Why no siege engines? They surely were better in engineering than my engineer.
Alright, sigh. Saved.
Then right after the first army, comes second, a bit smaller, over 1000 men. They do the same mistake: only a gate breaker and ladders.
Saved again. But only because the AI was very, very stupid and I was very, very lucky to be near my home castle. And yeah, now I have upper hand, and took one of their towns (and seems can take more). But only because I was lucky and A.I. was stupid.
Anyhow, I found the start was very unbalanced this way.
Oh, and looters! Battles against them are so boring. I took a mod "No Bandits No Cry" because the vanilla looter mobs were push overs. Now the looter mobs are often around 100 men, and they STILL are push overs, and they always attack. Never have I seen them defend. And they attack almost to last men, suiciding against my archer heavy troops. Stupid. Boring. Only the forest and sea bandits in very large numbers can kill a few of my troops, but they too have zero intelligence in tactics. Zero.