And when you talked to lords they would give you information on how the war was going and how well they were succeeding at their goals.
I still dont understand why these basics type game attributes werent put into Bannerlord? Like that shouldnt be that hard it was already done a decade ago? In a game that screams for meaningfulness -what MegaBrain made the decision that the series would do better without it? Ive said before and il say again - I think the combat varies from Very good to Fantastic in Bannerlord (alongside RBM of course) -but it sizzles out without the ability to feel or effect world dynamic in a fun way.